Half-Life 2's Multitude Of Purchase Options
Thanks to ShackNews for their post explaining the multiple ways consumers can buy Half-Life 2, summing up a confirmed email/forum post by Valve's Gabe Newell following much false information. The options are summed up as: "...a single-player only mass market version ('sold mainly at the Costcos and Walmarts of the world'), a traditional single/multiplayer version for places like EB Games, and a collector edition's version ('with lots of cool bonus stuff for people who like cool bonus stuff')... [and] Steam pricing plans", which will include one-time download fees, or "...pay a monthly fee and have access to all Valve titles", including Half-Life 2.
I'm going to use the P2P "purchase" option.
Will HL2 for Xbox have an extra fee on top of Xbox Live subscription fees? Seems possible, but I would not be surprised if Microsoft saw having HL2 on Xbox as important enough to give Valve a good deal on XBL revenue sharing, thus avoiding the extra cost.
Frankly, I'm not that keen on the new system. We don't know what the one-time cost is going to be for the game without the subscription. It could be $60. Also, what happens if/when the service shuts down in four years or so? How do you play on a laptop on the road?
Combine consumer confusion over the various products with subscription fees and requiring an online connection to play the single player game and requiring that LAN parties provide internet access to check in with STEAM and it just sounds like a huge tangle that won't set the world on fire.
While I don't have the quote handy, the old Valve approach was that you could share the HL CD with up to four other people at a LAN without problems. As I recall, it wasn't discouraged and was almost encouraged. As a result, everyone loved the game and bought it by the truckload. The new system sounds onerous enough that some enthusiasm will no doubt be dampened.
Curmudgeon Gamer: Not happy
So, let's see. I can pay a monthly subscription fee, and get all the stuff that Valve releases in the future for free.
And it only took them...what, six years to go from Half-Life to Half-Life 2?
Sounds like a deal to me!
Right, so if this game is out at the end of this month, is there any way to get a demo of it?
Probably not, if they have 26 more days to get it to market and they're still playtesting and pondering issues like this.
But how about a one level test? By this I mean - not a demo to get people to buy the game, but rather something running on the Source engine to see whether or not this stupid thing will even run on your system. Make it one of the scientist guys taking you through a tour of some of the things the engine will do, and maybe he could even reccomend ways to uprade your system for better performance. Hell, ATI or whoever could sponsor it.
I just don't want to buy it and then discover I have to upgrade to run worth a damn.
Schnapple
what ever happened to putting it on a dsc, putting the disc in the box, and giving the customers a simple package with a working, non-crippled product in it? this is utterly rediculous, in my opinion.
this is going to confuse the hell out of parents and grandparents buying the game for the upcoming holiday season.
also: is anyone else utterly sick of collectors editions of movies and games? at least they're putting this out at the same time, but still, I don't want to have to choose between a crappy bare bones version and a fancy version with hordes of extras and such.. if anything, make the game you get in all the boxes the same, and put a soundtrack cd, a t-shirt, a map, a pewter ordinator figurine, whatever in the collectors version.. not extra game content.
as for the mod community: I seriously think that with the various rediculous distribution methods, this will kill the mod community for HL2 before it even has a chance of being born.
Ok, I'll try answering the questions. No, there will not be an 'additional monthly fee' for xbox half-life 2. The monthly subscription thing is NOT for halflife 2. It is for forthcoming games using the half-life 2 engine that Valve will develop/publish. This will include expansion packs like Opposing Force, Blue Shift, and things like Team Fortress 2. The subscription fee is just A WAY TO RENT these games, instead of paying for each one at the store.
Valve has said there will be a HL2 benchmark released before the game, so you can test your hardware against it. But there will not be a demo before release.
The new pricing model is actually pretty cool. The moms and dads who shop at wal-mart for christmas games for their kids will be able to buy the single-player version for a discount price. Game enthusiasts will be able to buy singleplayer + multiplayer for normal price. And in the future, people who want to try out expansion packs or new multiplayer games for a month or two without having to buy each of them at the store will be able to pay 10 bucks to play all of them for a month.
For some reason people have been getting pretty confused about how this works, and the inevitable "Valve is trying to screw us!" keeps popping up. If anything, the new pricing model gives people more value for their money, not less. Some people don't LIKE multiplayer, they should have an option to pay less and only purchase single player. Some people will want to try out expansion packs and TF2 without having to pay full price for each of them, they should have the option to do so. It's all about more options.
I don't really understand why they would sell a single player only version at walmart and then sell a regular single/multiplayer version at "gaming" stores. Just sell the regular version everywhere..
The majority of the copies are going to be sold through places like Walmart. What does this do to the online community? Screws 'em.
Even Microsoft learned that it was a bad idea to make multiple versions of their flight simulator games (eg: FS 2002 and FS 2002 Pro) because it was damn irritating and confusing to the more casual simmer. So they stopped this practice with FS 2004.
If Valve (sorry, "VALVe") follows suit, by releasing a version without multiplayer - they've just killed their multiplayer community for HalfLife. Many people will just buy whatever version they get their hands on first, only to find out later there's no multiplayer. In the meantime, there will be a far lower server population and less servers.
HalfLife's success came from the free mods - Counterstrike in particular. To start trying to charge for the basic ability to play an online mod for a game isn't going to be productive, less so when they actually want to charge for something like Team Fortress 2 when the prequel was available for free.
I have a feeling that all Steam is going to be is a bunch of hot air. Gimme the box and the CD.