Eidos To Stop GameCube Development
Thanks to The Times Online for their article indicating that Eidos has announced that they will no longer develop GameCube titles. The article, based on comments made as the company announced their financial results, explains that "...there were no plans for Eidos, Europe's second largest games developer, to release any games for the struggling GameCube, which has sold about 1.8 million units in Europe compared with sales of 15 million for Sony's PS2." Eidos CEO Mike McGarvey commented: "The GameCube is a declining business... If other companies follow us [Nintendo] will have a hard battle to fight." This follows similar anti-GameCube comments by Acclaim a couple of months back.
I have a fairly descent sized Gamecube library. And I noticed something today after reading this article. More than half of my GC library consists of Nintendo 1st party games. Granted, I'm a Nintendo fanboy, through and through. But it got me thinking. Maybe one of the reasons 3rd party developers don't fair so well on the Cube is because (as a generalization), those who buy Nintendo consoles buy Nintendo produced games. Could it be that Nintendo games are so popular for the system, that they take away sales from 3rd party developers, contributing to the problem of having 3rd parties to stop developing for the cube?
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In other news, Free Radical will no longer let Eidos publish their titles, so TimeSplitters 3 will most likely still be Cube-bound.
But really this is all about how Nintendo is slow to bring games over to Europe.
I mean, the GameCube has more million-sellers worldwide(AND in the USA as well) than the XBox. Nintendo's raking in over $1 MILLION profit a DAY. I really fail to see a problem with a losing company pulling out.
What's been the last couple failed companies?
Eidos, Acclaim, 3D0 and Interplay? Oh yeah! Tons of blockbusters there! (Pardon HOMM and Fallout) American programmers need to learn to program better, rather than chickening out. Good to know they would rather go where it's easiest and presents no challenge of sales to profit.
Is the name. They should have stuck with the legacy and called it Nintendo . I have a Game Cube, and it it doesn't feel like Nintendo 64 did.
"I'm going to play Nintendo" vs. "I'm going to play Game Cube".