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The Quest For Frames Per Second In Games

VL writes "Ever wondered why it is exactly everyone keeps striving for more frames per second from games? Is it simply for bragging rights, or is there more to it than that? After all, we watch TV at 30fps, and that's plenty." This editorial at ViperLair.com discusses motion blur, the frame-rate difference between movies and videogames, and why "...the human eye is a marvelous, complex and very clever thing indeed, but... needs a little help now and then."

7 of 72 comments (clear)

  1. it plays better by Song+for+the+Deaf · · Score: 3, Insightful

    With a higher framerate, a game just feels and plays better, it's as simple as that. 30 fps is just *not enough* to have good action and feel on most pc first person shooters.

    1. Re:it plays better by trompete · · Score: 2, Insightful

      My largest problem isn't the graphic card's frame rate ability. It is that damned speed of light that is keeping me from getting a low ping when I play on European servers. Seriously....you can play most games with an average machine, but your frame rate is really limited by the propogation delay and all the hops between you and the server. Get me a lower ping, and I'll be one happy guy!

  2. Ugh by Elwood+P+Dowd · · Score: 4, Insightful

    That article reminds me of the TV ads with scientists explaining how our patented hydro-oxytane reaches deep into your pores and assasinates uglificating bacteria.

    Author seems to understand about as much about the primate visual system as... well... anyone else that's never studied it. The visual cortex doesn't "add blur."

    His general point is probably correct, but is reasoning is fucked.

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    There are no trails. There are no trees out here.
  3. Motion Pictures by Detritus · · Score: 2, Insightful

    Movie projectors cheat by displaying every frame twice, which doubles the frame rate from 24 fps to 48 fps. Cinematographers also avoid certain shots, like rapidly panning from left to right, which look terrible on a movie screen.

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    Mea navis aericumbens anguillis abundat
  4. The REAL difference between film and games. by iq+in+binary · · Score: 2, Insightful

    The argument that 24 FPS should be enough for every medium is false, and here's why:

    The reason film projection can smoothly present video is because the blur on film caused by movement of the target on a slow-shutter camera. This blur actually helps because when displayed with 24 other frames in one second (all having the blur effect themselves) it looks rather fluid. Even digital movie cameras accomplish their video quality using the same trick.

    Video cards however, do not have the luxury of using this trick for video games. To show the movement of an avatar, for example; every single measurable instant of movement must be rendered for each measurable instant. Those instants are misleadingly called "frames". Achieving higher framerates is actually critical for good gameplay because there are more instants in a given amount of time. That's why low fps seems to feel sluggish on some games because 15/20/25/etc. instants are certainly not enough to show fluid movement. I myself feel right at home right around 75 fps on any first person shooter or what not. This is because the human brain registers information from the brain at about 75 Htz (at least that's what I was taught).

    So, next time you hear "24 fps is all you should need!", you can tell them why it's not.

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    Of all the Universal Constants, here's one I know: Nice guys finish last ;)
  5. Grammar? by JonoPlop · · Score: 4, Insightful

    I tried to RTFA, but I fainted mid-way during the first paragraph.

    ...computers are tested for there ability to improve frame rates in games.
    ...heard from your friends about the latest drivers for there system...
    ...gave them an extra 30 fps over there old card...

    (They're all from the one paragraph introduction...)

  6. Well for me personally... by psxndc · · Score: 2, Insightful
    Higher FPS means it can just handle more stuff happening on the screen at once. I don't need super whopping detail to start, I just need the game to not turn into a slideshow when 5 grenades explode around me at the same time. A video card that generates higher FPS means instead of 5 grenades it can handle 7, or 9, or 11 ad nauseum. Once it can handle a good amount of "stuff" on the screen, bump the resolution up a little or add more detail and we're back to only handling 7 grenades. Is this acceptable? Personal preference. Tweak up or down, lather, rinse, repeat.

    psxndc

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    The emacs religion: to be saved, control excess.