Spector Talks Deus Ex Sequel
Thanks to GameSpy for their interview with Deus Ex creator Warren Spector regarding the eagerly-awaited FPS sequel, Deus Ex: Invisible War. Spector discusses the equal co-development of the different DX2 versions ("We started right at the outset wanting to make a game simultaneously for both the Xbox and the PC"), the state of the US games industry ("The costs of doing business and the risks are so high that everybody's getting super conservative"), and what needs to evolve in the future ("I think that the challenges for us, the places where we really didn't even try, are in the areas of non-combat character interaction.")
("I think that the challenges for us, the places where we really didn't even try, are in the areas of non-combat character interaction.")
and as soon as fps games figure this out, all other games will fade to grey...
Seriously, if we could get a game that had the good character development of and online world, and the fun and past pace of a fps, and the strategy of a star/war/redalertcraft type game... well... isn't that what all game developers try to do? then they fail because they run out of money, and all three areas suck... hmmmmmm...