Spector Talks Deus Ex Sequel
Thanks to GameSpy for their interview with Deus Ex creator Warren Spector regarding the eagerly-awaited FPS sequel, Deus Ex: Invisible War. Spector discusses the equal co-development of the different DX2 versions ("We started right at the outset wanting to make a game simultaneously for both the Xbox and the PC"), the state of the US games industry ("The costs of doing business and the risks are so high that everybody's getting super conservative"), and what needs to evolve in the future ("I think that the challenges for us, the places where we really didn't even try, are in the areas of non-combat character interaction.")
At E3 this year, 4 stations were running the XBox and 2 on the PC. I ain't getting no FPS for the console when it's on the PC, too, it's just stupid. I'm just praying it was like that because it needed optimization at the time, but the hands-on review for GameSpy I saw was the XBox version.
Don't people care about real gamers anymore?
Its too bad the cost to make these kind of games is quite high. Imagine in the old days when small groups of people can build games like Doom, Ultima or Warcraft.
... QuakeHack.
I guess in the end it is all about money.
Though there are still some games out there in sourceforge that are done quite wellm but most of them don't look as good as the commercial games.
Wonder when they are going to make a combination of Quake and NetHack
Archie - CIO-for-hire
Combining good ideas doesn't mean the result will be good. I like pickles and I like peanut butter.. but I wouldn't want a pickle and peanut butter sandwich. Or just because I like peanut butter and jelly doesn't mean I stop liking peanut butter by itself.