Anti-Game Violence Lawyer Profiled
Thanks to Reason Online for their article discussing recurring anti-game violence lawyer Jack Thompson, whom they describe as "nothing if not relentless" for his repeated attempts to sue videogame companies on behalf of violence victims. They also shine a light on his pre-videogame concerns, which include acting as "a primary force behind 2 Live Crew's obscenity woes", and even "peddling some genuinely intriguing claims about Janet Reno's time in Miami." The piece concludes by referencing similar "brainwashing fears" common to Thompson and an earlier crusader, Fredric Wertham, who "was at the forefront of the campaign to stop comic books from rotting the minds of the young with fantastic, colorful tales of violence, horror, and unconventional living arrangements" in the '50s.
"nothing if not relentless"
Isn't that how Geordi described the Pakleds?
How is this different from the times when they used to burn books, and didn't allow women to read because they might start getting "ideas". Let's just shut down the Internet altogether as well! Absolutely scandalous.
Lets kill all the anti-violence lawyers.
134340: I am not a number. I am a free planet!
Fredric Wertham was a failed comic book writer and/or artist, I can't remember which. After his failure, he decided all of comics were evil, and the industry pretty much still suffers to this day. (Of course, most of the industry pretty much sucks too, but I'm not trying to start a debate on that.)
It's very easy to demonize people who try to look for societal causes for horrible things. Particularly when those societal causes are things like video games, or comic books. And so, in the 50 years since Seduction of the Innocent was published, Wertham has become a figure of comical ridicule - even by people who haven't read anything written by him beyond the oft-quoted paragraph about Batman and Robin.
...
/shrug.
The problem with things like that is that only token research paints a far more nuanced picture of Wertham.
I quote here from Will Brooker's excellent book Batman Unmasked, in which he gives a far more well-researched study of Wertham than most people do. He is reading here a passage in which Wertham talks about homosexuality:
"We might now quibble with the term 'malorientation', but overall, rather than expressing shock and outrage, Wertham's tone seems one of quite reasonable concern. He does not, in my opinion, come across as 'shrill' or 'anguished'. Rather than advocating a witch-hunt against deviants, he understands that in a climate where homosexuality is a great taboo, gay fantasies might be a source of worry for young men."
"If we learn that Wertham's suspicion of Superman comics was based on his discomfort with all aspects of Fascism and his fear that children might learn to admire both physical force and the domination of 'inferior' peoples, his writing on this subject may also make more sense.
It would no doubt surprise many of those who caricature him as a bigot to learn that, during the 1920s, Wertham was one of the few psychiatrists who would treat black patients; that he spent the war years campaigning without result and against great hostility to establish a low-cost clinic in Harlem; that his LaFargue Clinic was finally opened on 113th Street in March 1944 with the help of funding from Ralph Ellison and the support of New York's black ministers."
That is not to say that Wertham's Seduction of the Innocent is a good reading - his look at comic books is selective, and his case studies are limited.
But simplifying Wertham, or Thompson, for that matter, as an overzealous bigot looking to make a cheap buck off of popular hysteria is falling into the same trap you're accusing them of. As with most things, the issue is a lot more complex and nuanced than that.
I'm not saying that video games cause violence. But, considering the strong evidence that media does influence the attitudes of the people who consume it, I can see how a reasonable and intelligent person could believe video games to be harmful.
Demonizing things is bad, mmkay?
Philip Sandifer's academic website
I've said, in many posts, that there are problems with violent video games and that my experience, when I used to work in social work, is that, no matter what proponents claim, they lead to violent behavior.
But the idea of banning them is completely wrong.
On the other hand, if someone makes games that are proven to lead to violent behavior, it seems victims would have as much right to sue the game companies as smokers who can't read warning labels on cigarettes have of suing tobacco companies.
On the other hand, wouldn't it be really cool if everybody had the backbone to just accept responsibility for their own behavior and stop trying to blame others or big companies for it.
Is that my spotter calling out a new target? Why yes, yes it is. Just got to shift my sniper scope a little to the left. Not too far, SCO might not be dead yet.
If tits were wings it'd be flying around.
In the meantime, should Thompson ever discover hentai games, he will find that all his deepest worries about sex and violence have already come true--with tentacles.
:)
Someone please email him this URL
Sure glad there are dickwad's like Thompson trying to protect me, I might do something stupid and like, turn the station if I dont like something.
Television contains hundreds of murders every night (and that's just the news!). Movies contain every more graphic depictions of violence. These reach a much larger audience, but I don't see anybody trying to hold the television of movie industry liable for violence. Better lobbyists? And by the way, the Talmud, Bible, and Koran contain graphic descriptions of adultery, rape and murder... shouldn't they be censored before they give those avid bible-readers any more ideas?
"Freedom means freedom for everybody" -- Dick Cheney
Every video game should come with a simple picture, doesn't have to be too large, of some breasts. Like this one. Doesn't have to be too racy, but it should be prominent on the front and back cover of the box, and on the startup screen for the game.
That ought to make it crystal clear to everyone concerned that SOME GAMES ARE NOT FOR KIDS. And if you're a parent who would give a game to your kid with a photograph of a nude woman right on the box, then you're a sucky parent who doesn't have the right to sue anyone for anything. I bet that would be an excellent defense in court too.
Goddamn, some people just can't watch their kids for a minute to see what they are playing. And a pair of boobies will definitely not deter me from buying a good game.
If tits were wings it'd be flying around.
What do you call 15,000 anti-games lawyers in the bottom of the ocean?
A good start.
Parent should get a -1 Overrated until post is back at 1. The existing reply is correct - Wertham was never involved in the comic book industry.
The Talmud contains a lot of strange, "dirty," and bloody stories. There are some which now would be called "horror" stories, with G-d as the "bad guy" (some of which are actually scary, in a startling, slasher-movie way). But since almost no one outside of rabbinical schools reads it, no one gets too worked up about it. You could make a pretty faithful religious-educational survival-horror/"Grand Theft Torah" game starring Akiba (though if you did, the ADL would undoubtedly spend millions to ruin your life).
The Koran of course has a lot of typical Biblical violence, because it, like the Book of Mormon, is a supplementary text to "the" Bible (Torah + New Testament), and its tone was influenced by the fiery stories of Zoroaster et al. Rape and such get mentioned about as often as you'd expect in a religious book--which is to say, many, many times more often than in most other books.
The Old Testament contains, for example, the Song of Solomon, which is, by old-timey standards, a pornographic story. The King James translation is the most "erotic" and evocative.
And, of course, all of these stories are "graphic," their being, like all writing, composed of graphemes.
Your mouth is like Columbus Day.
that this is just another way of profiling innocent people as potential/already criminals? Guilty by association as it were.
I'm a politicians worst nightmare.
I'm informed and I vote
Because they're full of frothy, liquid shit...that's why. And this guy is no different, I'm sure.
I really want to know when this whole idea started that the government (in particular, the federal government) is responsible for your personal well-being? When the US was founded, the whole idea was to keep the government weak so that individuals could live as they please, and you wouldn't have lawyers and politicians running the show behind the scenes. That's why the Bill of Rights is a list of things the government can't do, not a list of things it can.
Now, it seems, it's the government's job to tell me what I can eat, drink, smoke, say, think, fuck, and buy. And It's all because lawyers like Mr. Thompson (and the judges who used to be lawyers like him) have turned the Constitution into a "living document", that can be interpreted as they see fit for any particular situation. "Oh, creating a video game, that's not free speech. But donating money to a political candidate, that's protected by the first amendment."
Excuse me? Could you explain that again slowly? And please repeat the parts that are supposed to make any fucking sense at all?!?
Government is evil. It's evil because all government eventually devolves into tyranny. Good ideas established by Good people get warped and twisted and preverted by guys like this, until eventually you just have to tear the whole thing down and start over again. Which is a damn shame, because up until now, we had a pretty good thing going here.
They think taking away kids violent games is gonna help? More likley it will just make them more angry they dont have their games and they will take it out on other people... YEAH!!! Thats the solution! Go buy a shotgun and blow up some people instead of playing quake... Wonderful....
DUKEY!
...!= real life violence. frankly i have more concern over those kids who start paintballing at -+10 than those who start playing Quake at the same age. Simple reasoning, if a kid handles a gun, he will naturally become adept as using said weapon, and it would nly take a momentray lapse in judgement for said kid to point a loaded paintball gun not at a player wearing protective gear to an unprotcted bystander's cranium at near point-blank. The quake junkie, on the other hand, will have lightning quick reflexes, hand-eye coordination, etc, all without being prone to violence. My parents didn't let me play any violent game til i was 10 (1995, doom it was), and that was free shareware, i didn't buy one til i was 13 (the Q3 based Star Trek: Elite Force). All this talk about violent video games, poppycock i say. now physical violence, thats another story.
Logistical Chaos Officer http://www.slagg.org - LAN Gaming in Sarasota FL,USA
Jack Thompson is right. All killing sprees are caused by video games. Therefore Lizzie Borden must've either traveled in time or had a time traveller visit her so that she could log in 200 to 400 hours on Quake to numb her ethical reasoning power. Then, because she was exposed to so much on-screen violence, she killed her parents. I have to find this time traveler so we can introduce video games to the Spaniards before the inquisition.
"...no matter what proponents claim, they lead to violent behavior."
Wotta crock. The root of their violent behavior is probably because their parent's (or anyone they have a close connection with) abuse them physically or emotionally creating an unstable individual.
I know dozens of people that have stable family lives, a good group of friends, and they play violent video games (mostly MOHAA or other war games) and they find games like GTA fun but obviously realize it's only a game and move on.
I bet most of the people performing violent acts after playing video games have greater issues in their personal lives that should be addressed rather than just sueing game companies into the ground looking to take the blame out one someone else.
It isn't games, music or movies that cause people to shoot shit up it's piss poor parenting, a social setting (most of these violent acts are committed my middle school and high school age kids) that's all about being the "in kid". It's society at large.
Who's to blame for last years beltway snipers popping shots off at people? Didn't one of them have military training? That made him effective at killing but the seeds to kill were planted years before I guarantee.
This year we'll blame Rockstar b/c their game influenced some f'ed up quacks to draw attention to themselves by taking pot shots at semis. Has anyone done some background checking on these guys to see what their lives have been like?
Let's all just pop some happy pills, blame everyone else and go on living truly screwed up lives because we're too lazy to actually work through our problems.
No sig for you!!
Honestly. Trying to sue a game company for something like that is like accusing a mother for the murder of her teenage daughter who commited suicide right after she got mad at her for doing some little thing that she [her daughter] did all the time. I hate it when people try to slander videogames when someone does something stupid after playing them.
I love NetHack.