Devil Whiskey - The Bard's Tale Resurrected?
Tony Bybell writes "For the old school RPGamers, the 1980s Bard's Tale style of role playing is being unofficially resurrected as Bard's Legacy: Devil Whiskey. Check out the FAQ: a Linux port will be available immediately and they'll be releasing the code under an Open Source license after 50,000 copies of the full game have been sold." There's also a new downloadable demo available in both Windows and Linux flavors.
I enjoyed Bard's Tale and Wizardry, and hope that the simplistic style of the earlier Final Fantasies can be revisited at some point as well (although hopefully with deeper plot; Final Fantasy X was entirely over my head.)
I never vote for anyone. I always vote against.
-- W.C. Fields
and they'll be releasing the code under an Open Source license after 50,000 copies of the full game have been sold.
...that means never, right?
I remember playing Bard's Tale on my friends Amiga. Damn good times good times..
definately will be checking this out.
"I am a kernel in the linux army"
the screenshots look great. I can't wait to get home from work and download this baby.
"Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
I checked this out last night. It's a good experience. The interface was entirely keyboard driven and brought a *ton* of memories back from Bard's Tale. The overworld graphics are just right for this kind of game; smoothly scrolling, high res, but still delivers that grid based feeling of navigating a town or dungeon. The monster and character art ranges from Ok to fantastic, but I'm happy to say it walks more on the "fantastic" side most of the time. (Go Socar Miles!)
My only complaints would be the stat rolling for character creation and audio. I would consistently roll high stats for my gnome characters, stats > 15 for nearly everything, while some of my other characters refused to gain stats higher than 15 or 16 (like my dwarf who was awarded the name "wimpy" for this little characteristic. On the other hand my Gnome could easily get a full load of stats at 15 or above on everything, and I rarely saw anything below 10 for the little guy. He put all my other characters in their places, so that was quite odd.
The audio was the second thing I noticed, while the music in the game is *beautiful* and fits the game and the mood quite nicely, some of the sound effects seem like they were taken right from a google search. They had very poor sampling rate and there was a noticeable level of white noise in the background when certain birds would chirp or crow in the distance.
Other than that, I recommend this to anyone who misses their Amiga or C64 and wishes RPGS today could throwback to the simpler times. Very good stuff.
But will it come with the copy-protection code wheel from Bard's Tale 3? It's just not the same unless I have to photocopy someone else's wheel to play the game.
Pretty funny how this morning I had a dream about RPG's... actually I woke up wanting to be a dark elf in evercrack (which oddly enough I stopped playing on 9/11/01 when my DSL connection was lost in the rubble of the verizon building in downtown manhattan)... But anyway... I am downloading the demo now, in hopes that I can finally play an RPG that isnt "massively multiplayer online". I really just miss being able to save a game and continue it later... without the game changing while I'm gone...
Chaos is Divine *
"I really just miss being able to save a game and continue it later... without the game changing while I'm gone... " When did you ever log into EQ and find the game had changed. That's the main reason I quit the game. Nothing you did had any impact on anything other than you having more gear. Oh you could awake the sleeper, but that was it. That didn't even have any real impact on the world other than some different beasts in his lair and one quick slaughter of the world. Hmmmm, you'd have thought something that big would have made some significant game changes.
What I really don't understand is why a game that tries to be a sequel to Bard's Tale (a game that ran on my 386-33) requires a Pentium III and 256MB of RAM?
Does it have a mapping feature? Going through the first two Bard's Tales (III had a mapper) I went through so much graph paper drawing maps. For the most part, drawing them out by hand was fun, but in dungeons that went too crazy with magical darkness / spinners / teleporters making an accurate map was as hard as killing the monsters.
Where's the OS X port!
"What use is power to the Keeps of Balance?" -Disnt of Nightmare LpMud
Am I the only one seeing problems creating characters? I saw they posted that people reported bugs, but they didn't announce what bugs they were. People here seem to be able to play ok. Oddly, I can't get past the save character after selecting a character class. Selecting a race works, then rolling my character works, but then it prompts me to either save the character or cancel. I can only cancel. Hitting return to save doesn't seem to do anything, and cancel just lets me reroll again. Yes, I'm on windows. That's probably it. Argh.