LOTR - Treason Of Isengard Cancelled
Thanks to GameSpyDaily for the news that Vivendi's Lord Of The Rings game sequel, The Treason Of Isengard, has been cancelled. The PS2/Xbox title, a Surreal-developed follow-up to last year's disappointing Fellowship Of The Ring, was apparently "not going to achieve the strict... standards for our Tolkien games", and so the book-licensed game was axed, despite a number of public showings and the newly-unveiled ability to play as Treebeard. In other LOTR game news, EA has announced the ability to play online for its forthcoming, non-cancelled movie-licensed title, Lord Of The Rings: Return Of The King.
That'd have been cool! "The Ents are going to war" *Stomps an orc* hehehe
w00f.
I played, or tried to, the Fellowship of the Ring game, the dialogs were boring (and to make it worse, I played the Spanish version, worst voice acting I've ever heard), the gameplay was ridiculous, when the ringwraiths first appear you are supposed to hide... only the three times I tried it they caught me before I even had time to read the instructions! Plus a couple of very obvious bugs, like when you first see a platform and you are instructed on how to jump and grab (the tree), if you try to do it it has a clipping error and pushes you down.
The LotR book deserves something much better, my bet is on fans getting it right (as a mod, most probably).
The geek shall inherit the Earth.
Well, hmm. I would argue that any game based on an already-existing property (be it a film, novel, or what have you) is not going to live up to the expectations created by the original product. A book is meant to be a book; the ideas, characters and plot contained therein are created specifically for the literary medium. Attempting to transfer these ideas to a radically different medium (i.e., a non-interactive literature ported to an interactive game) is going to result in loss of quality. The same is true for the movies; non-interactive literature to non-interactive film is better, but the films are not going to convey the books as they were originally intended.
In the case of Tolkien and *any* game based upon his works, it's like playing Beethoven on a $5,000 stereo system, and recording it to a tape deck with a microphone held up to one of the speakers. Ya, it *sounds* like Beethoven, but what's with the guy opening a bag of chips in the background?
I think that I speak for the majority of gamers when I say that we prize originality, not spin-offs from movies, books, card games or whatever, when it comes to video games.
TO WIT: Of course gamers' expectations are going to be dashed by the majority of games which have been transfered from a different medium. Then again, show me a RPG based on Rushdie's _The_Satanic_Verses_, and I'll gladly eat my words.
Condemnant quod non intellegunt.
I doubt this was the issue considering what Hollywood pressuring game developers to do. (ie. Crank out anything half-assed if it'll earn us a few bucks/extra hype and it makes a launch date the same as the movie.) I think they did it because they didn't wanna get yelled at or blaimed if the game didn't sell well and (possibly) caused the movie to not do well either.
Case in point : The latest Tomb Raider movie.
will be on-line for PS2 but not for GameCube. This is getting SO FSCKING TIRESOME.
MORTAR COMBAT!
I remember playing several Tolkien universe games - Lord of the Rings for Apple II, Riders of Rohan, the Hobbit, and several others. They have all sucked. I would be surprised at a good one coming out, more than a shitty one being canceled.
Gaming companies, take heed - don't EVER do another game set in Middle Earth. Please.
In a world where companies, especially entertainment companies, seem to happily sell out on anything, and release half-baked products and productions, it is nice for a change to see a company cancel something for not being up to par. Now if we can just get that mentality going in regards to other computer software. "Hmm. Our operating system is too bloated and runs slowly on anything under 1.5 gigahertz and a gig of ram! Back to the drawing board!" :)
Madden NFL 2004
EA Games canceled the first version of The Sims Online, if I remember correctly. It sucked, and they didn't want to tarnish their own good name. It seems all noble and stuff, but they're just trying to make a buck, or in this case, save a buck by not shipping and marketing something that just won't sell. Not that I fault them, it's just good business to pull crap before it gets expensive.
A programmer is a machine for converting coffee into code.