Valve Releases Counter-Strike 1.6 Installer
Thanks to Blue's News for pointing out that Valve has released the Counter-Strike 1.6 installer for Steam, the broadband delivery platform for which "over 200,000 new accounts have been created" since its official launch on Friday. The 379mb install, helpful for those who can't get swift downloads from Steam itself, is available from Gamer's Hell, Worthplaying, and FilePlanet (reg. required).
While frustrating to the rest of the non-broadband world, I think this is the real future, just as downloading a movie to your TV will (hopefully) circumvent movie rental stores. And with over 200,000 accounts on Steam, it looks like I'm not alone!
Valve doesn't seem to know what they're doing at all with steam. It's a headache for me so I don't think I'm gonna use it til I have to. I'll stick to CS 1.5 because it's just funner (and easier to get in a game) than CS 1.6. I guess I'll have to live without those stupid riot shields but oh well, life goes on.
So we beat on, boats against the current, borne back ceaselessly into the past.
steaminstall_cs-exe.torrent
Downloaded the steam non-beta client right after the original story was posted to slashdot. the beta client wouldn't uninstall through window add/remove. eventually found the correct unwise.exe command line to get it out.
Installed steam and pretty much left the computer while it updated itself, I'm guessing it took several hours (what with the thousands of other people doing it simultaneously).
Then it died at some point while trying to transfer my existing content (HL and whatever mods I had installed through regular means). So we had to re-install steam and go through it all over again. (where it didn't want to transfer existing content anymore, for some reason)
After several more hours, I finally have steam working properly, so I try and play HL. Does nothing after pressing the install button over and over (install, wait 10 minutes to see if it's doing anything, no? click HL again and repress install). Eventually, half a day later (literally), it finally opens the progress window. Have to download it (400+ MB). So, after what it predicts to be 140 minutes, apparently it has HL. (I went to bed at this point). Get up, try to run HL, steam crashes with some memory address is can't access or whatever. Reboot, retry several times, same problem. Steam is crashing on load (far before it gets to loading HL)
The stupid client seems to keep corrupting itself. So for now, I've given up. Steam FAQ doesn't address this, and they've taken the steam forums down temporarily.
I seriously can't see how they can distribute HL2 through this method. Regardless of how much cheaper it is to purchase HL2 through steam, I'm buying the retail version, simply because I want a freaking executable I can run. (this presuming they don't hide the HL2 executable behind steam; and only use steam as the cd-key verification tool. which is a big presumption at this point).
Steam beta eventually worked for me (after a few initial corruptions of the client requiring re-installs), but I don't have 13 hours to install steam, update steam, install HL only to have it corrupt itself again.
Steam makes the static cache file, but doesnt display the percentage of the download. So you look at your HD you have a 360 meg file, but its just a container.
At least now you can download a complete cache file, which should include all the basic levels... (Bitch when you join a server and you dont have that level, and you have to wait for the download.)
I've talked to a lot of clan folk in IRC lately for some CS and TFC clans I know - a LOT of people are not happy with Steam.
And to be honest I can't blame them. The close to 400 meg download apparantly only has CS 1.6 but doesn't include TFC 1.6. Plus Steam also shot up the system requirements for Half Life from a 133mhz machine with a decent 3D video card to at least a 1ghz CPU with lots of ram and NTFS Partitions.
I just pray they don't use STEAM with Half Life 2 - who need's STEAM to auto patch your installation whether you agree to it or not.
You must master your joystick like a fisherman masters bait! - Gimpy
I mean..
this was in testing phase for almost a year and still they have major problems.
Friends of mine are trying to play CS 1.6 since Friday but to no avail.
Lockdown, Shutdowns, strange error messages, endless downloads and much more..
Maybe it should be marked as a virus.... fits better than steam.
Spelling errors were made for your amusement only...
I hadn't heard about the NTFS requirement... is that because of the FAT32 2GB filesize limit? I really do not look forward to having to convert my HD just to play HL2...
Don't complain about software if all you're going to do is continually spam the network even though you know there's not enough bandwidth.
Don't whinge about problems with said software until said spammers stop doing their spamming thing.
Why do you all think that Valve would spend thousands of dollars providing content servers for a free game? A free game which has some of the most immature and ungrateful players the online community has yet seen?
Free iPods - now in the UK!
It turns out that Valve will be demolishing the WON server network and will require all customers who wish to play online to use steam. From the HLDS_ANNOUNCE list valve runs: Q: Is WON going away? A: Yes, once we have completed the rollover we will slowly remove parts of the WON system as they become obsolete. Not only that steam has really high system requirements. Min 1GHZ machine as opposed to halflife's 133mhz requirement. That's 10 times faster than you need for the original! Even the boxed version of CS only required 333mhz. You also need a 'net connection to play halflife in any capacity after the upgrade. This includes playing single player or on a lan. It also turns out the players are not the only people inconvenienced. Steam is a pain to setup on a dedicated server. Since there is no full server binary many ops can't get it updated. The version of DoD distributed for steam doesn't work and you have to roll back to the old one. It also turns out the cpu usage is insane for the server. CPU usage on 2ghz dual xeons running 16 player games are up to 60-70% this is for a game that came out in 1998 when 400mhz was amazingly fast. Since I run my server on an old 600mhz Athlon which worked great until now I guess I'm out of the server op business. I'm getting about 200 e-mails a day form the hlds_linux mailing list and most of them are people who can't get steam running. Many ops are dropping their halflife servers and switch to other games such as Mohaa or UT. A few are holding out with the current version of HL and hoping valve doesn't force an upgade.
It turns out that Valve will be demolishing the WON server network and will require all customers who wish to play online to use steam. From the HLDS_ANNOUNCE list valve runs:
Q: Is WON going away? A: Yes, once we have completed the rollover we will slowly remove parts of the WON system as they become obsolete.
Not only that steam has really high system requirements. Min 1GHZ machine as opposed to halflife's 133mhz requirement. That's 10 times faster than you need for the original! Even the boxed version of CS only required 333mhz.
You also need a 'net connection to play halflife in any capacity after the upgrade. This includes playing single player or on a lan. It also turns out the players are not the only people inconvenienced. Steam is a pain to setup on a dedicated server. Since there is no full server binary many ops can't get it updated. The version of DoD distributed for steam doesn't work and you have to roll back to the old one.
It also turns out the cpu usage is insane for the server. CPU usage on 2ghz dual xeons running 16 player games are up to 60-70% this is for a game that came out in 1998 when 400mhz was amazingly fast. Since I run my server on an old 600mhz Athlon which worked great until now I guess I'm out of the server op business.
I'm also getting about 200 e-mails a day form the hlds_linux mailing list and most of them are people who can't get steam running. Many ops are dropping their halflife servers and switch to other games such as Mohaa or UT. A few are holding out with the current version of HL and hoping valve doesn't force an upgade.
It also turns out steam takes an amazing amount of harddrive space. I gave the install a try and steam now consumes 1.5 GB of diskspace. With the EXACT same mods installed my original HL folder is only 806MB. So steam stuck another 700MB of data on my computer.
.pak files which were really .zips. So what compression there was is now gone. I don't really need a ton of uncompressed wav sound effects on my computer.
It seems as if steam doesn't allow the mods to use data from the original half-life. It replicates all of it for each mod. This means I have several copies of some of the basic hl.wads on my computer.
Valve has done away with all the
I don't have steam installed yet, so I can't verify personally. But maybe someone here can, and hopefully reply if they find the kazaa and mp3 strings in said steam files. True of false?
I am just going to post in every Valve article on here that I am not buying Half-life 2 nor patching any Valve product until Steam goes away. I don't need any of their games so much as to be forced to use one of their other products.
This stinks too much of Microsoft bundling IE with Windows. Hey, didn't the Valve founders come from MS?
According to the system requirements for STEAM - it will work on a FAT32 partition but VALVe recommends a NTFS partition for much better performance. Now try telling "Joe Blow with a 6 pack" that he needs to reformat with a NTFS partition (assuming he's running a Windows version that supports it) and he'll just stare at you..
You must master your joystick like a fisherman masters bait! - Gimpy
Sorry DDR I didn't make it up. Take a look at this Forum Topic Here and you will see a post by a fellow named Ford_Prefect. In it he states the system requirements that VALVE put out.
Windows 98, ME, 2000 or XP
500 MB HD space
256 MB RAM
1.0 Ghz processor
1GB HD space (strongly recommended)
Broadband Internet connection (128kb/s or
higher
strongly recommended)
It is also recommended that Steam be installed on a hard disk formatted using NTFS. Fat32 drives will work, but performance will be slower.
You must master your joystick like a fisherman masters bait! - Gimpy
Blah I forgot that you have to register to see the public forums on that Forum topic link. No need to since I posted the system requirements that the fellow Ford_Prefect had posted anyway.
You must master your joystick like a fisherman masters bait! - Gimpy
Funny how people always thought with Half Life patches that they needed to download all the incremental version patches seperately (Ie 1004 to 1008 then to 1010 etc) when all people needed to do was install Half Life then DOWNLOAD the FULL upgrade patch (which last time was around 70 megs or so) and install it.
Plain and simple. STEAM is aimed towards the AOL crowd who is often too stupid to unzip a zip file - never mind patching a game.
You must master your joystick like a fisherman masters bait! - Gimpy
I don't think VALVE realized this is exactly why Half Life lasted over 4 years and *WAS* the most online played game on the net for a long time. It was because it had low system requirements - all you needed was a machine above 133 mhz and a decent 3D card.
Heck even a Voodoo3 was good enough to run TFC and or CS with some tweaking and still enjoy the game. Now that STEAM has shot up the system requirements I know a lot of players - often those who are older game players or are satisfied with thier current systems that may be a few years old but serving them well will now have to abandon the game.
You must master your joystick like a fisherman masters bait! - Gimpy
People have the right to complain especially seeing how VALVE has handled STEAM from the get go. Problems galore since the beta release and now the non beta release - plus the fact STEAM is so bug ridden and shoots up system requirements that it is killing off a lot of the players the TFC and CS community HAD to begin with.
Besides STEAM won't be running free games forever - eventually they will want people to use credit cards to play "future" games on it.
You must master your joystick like a fisherman masters bait! - Gimpy
Phew... what a stinking turd Valve have laid on us. My attempts to "upgrade" my perfectly operational HL/CS installation has led to me now having two completely broken games. Steam is a hideous Frankenstein's Monster of a delivery mechanism, that only a mother could love. It locks up, goes quiet for hours on end, fails to keep you informed about what it's doing, crashes, doesn't terminate properly, hogs resources and ultimately, doesn't let you play any games.
;)
I wonder if I can get a refund for a five year old game?
Even more worrying is the fact that Steam has informed me that my HL key entitles me to one month free subscription. Erm, hold on? What does this mean? After the one month (by which time I might just have a working game again) I have to pay to play HL/CS? It doesn't say as much, but it also doesn't suggest otherwise.
Bums I tells ya! No-good cads and bums, the lot of 'em.
http://www.davetansley.com - you proba
For the transfer-limit imparied in NZ, there are local mirrors out there for you (see http://203.96.92.95/files/halflife/steam/).
(I will still maintain that I will reluctantly download 400megs of stuff that I've already got installed!)
The biggest strike against Steam is that server ban lists have been rendered obsolete. If you're a server operator, every single person you've ever banned can now come back.
There's no possible reason for this. How difficult would it have been to leave the WONID in a registry key and allow the server to check that against a ban list?
There was nothing wrong with WON.