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Is Open-Ended Gaming The Future?

Thanks to GameSpot for their 'GameSpotting' editorial discussing whether open-ended, emergent gaming works better than linearity in videogames. The author asks: "Should more games aspire to be "virtual sandboxes," inviting the player to run amok and experiment as much as possible? Or is there still something to be said for the tightly scripted, carefully contrived, more-cinematic gaming experience? He goes on to suggest that more open-ended titles often work better for him: "I like for a game to last me a good, long time. I also like being able to come back to a game every once in a while and not necessarily feel pressured to reach a finite conclusion", but cites Grand Theft Auto III as "representative of where emergent and scripted gaming can and should converge."

4 of 76 comments (clear)

  1. been there done that, in a word... by cassidyc · · Score: 5, Insightful

    Elite

    thanksyouverymuch

    CJC

  2. Give me closed gaming any day by Snowspinner · · Score: 4, Insightful

    The problem with open-ended gaming, to me, is that computers simply aren't to the point yet (And, it is my personal belief, never will be) where they are capable of the dynamic responses to player actions that truly open-ended gaming would require. To me, once you begin focusing on accomodating player choices, you only serve to draw attention to the limitations on player choices.

    Neverwinter Nights, to me, is a prime example. In theory, it was supposed to offer the ability to run multiplayer D&D games. But the engine was so drastically limited in so many ways - the inability to climb trees, the lack of true 3D, etc, that running a D&D game is still quite impossible.

    To me, I'd much prefer a game that's on rails and only lets me follow the path, so long as that path is well-made, to a game that offers freedom, but crumbles once I try to push and probe that freedom.

    1. Re:Give me closed gaming any day by misfit13b · · Score: 4, Insightful

      To me, I'd much prefer a game that's on rails and only lets me follow the path, so long as that path is well-made, to a game that offers freedom, but crumbles once I try to push and probe that freedom.

      So you'd rather have a well made game than a badly made one. That should be obvious, not insightful.

      The question is would you rather have a well made closed game, or a well made open-ended game. Which in itself is a poor question because it really doesn't matter. Certain games, like GTA or an RPG, lend themselves to being more open ended. Other games, platformers, etc., do not. There are plusses and minuses of both, and both rely on personal preference.

  3. how wonderful - merge A and B! by KingPrad · · Score: 4, Insightful
    Is anyone else annoyed by these posts that ask a question "Should we have A OR should we have B?" as if either one is superior in all respects to the other. Then, of course, there is an example of where A and B are blended. WOW! Imagine that neither choice is the obviously superior and that they can be combined! So what was the point of the original question of choosing between them?

    I especially like how the poster cites the author first saying "open-ended titles work a better for him" and immediately cites Grand Theft Auto III as the perfect combination and is thus not a totally open-ended game.

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