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Biofeedback Game Soothes Minds

Thanks to GameSpot for their story trailing the November release of the biofeedback based PC/Mac game, Wild Divine. This previously Slashdot-covered, very unconventional title uses a "biofeedback component [to] measure a player's galvanic skin response (GSR) and heart rate variability", and in a quoted gameplay example, "...a player who's required to lower a floating feather won't be able to do it until moving into a somewhat meditative state." Unfortunately, the newly announced "introductory price of $129.95", including biofeedback hardware, may cause a little muscle tension, but the official site has new info on hands-on demo locations.

1 of 14 comments (clear)

  1. !care by acxr+is+wasted · · Score: 0, Troll

    I think we have another candidate for "Most Over-Hyped Game."

    --
    "Come on, let's go drink till we can't feel feelings anymore."