Simpsons Hit A Home(r) Run With GTA Clone?
Thanks to GameSpot for their review of the PS2/Xbox/GC driving game, The Simpsons: Hit & Run, released this week, in which they shrewdly point out: "with perhaps the sole exception of Konami's 1991 arcade action game, The Simpsons, no [Simpsons games] have really even proved to be much in the way of fun." Although it seems "practically every mission in the game is a direct clone of one of the GTA driving missions", the reviewer thinks Hit And Run "finally manages to bring the world of the Simpsons to life with proper justice", and much of the appeal, according to Gamers.com, is in the references: "You'll plow through a field of Tomacco... and take a shortcut through the Stonecutters' Hidden Tunnel... you'll conduct missions that require you to collect 'flatmeat' for Cletus, [and] round up monkeys for Dr. Nick's experiments."
Maybe something like an episode maker. Include craploads of animations and sounds and graphics on a CD, or DVD even for the PC, and let people make Simpson's episodes.
Do you mean like this?
Another good one, a virtual springfield. Pick any one of the zillion characters and live out their day in the town. Have multiple decision paths for each character, unlockable characters and a zillion minigames or some such to determine outcomes of things.
Perhaps this?
What it comes down to is that both have been created, and both suck.
Mike
Feel free to read about the game before talking about it. While Road Rage was a take off on Crazy Taxi, this game is a take off on Grand Theft Auto. Both involve driving, but GTA is not a driving game.
You're an idiot.