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Sony Announces FFXI-Bundled PS2 Hard Drive

Thanks to Yahoo! for hosting Sony's press release announcing the PlayStation 2 hard drive add-on's March 2004 US release. According to the release, the 40gb drive requires the PS2 Network Adaptor to work, will "...come pre-installed with Square Enix's highly anticipated massively multiplayer online role-playing game (MMORPG), Final Fantasy XI", and will cost $99. Also promised are features such as "...saving CDs to create a personal jukebox, and the ability to download... levels, missions, characters, and much more", and forthcoming Sony-published titles SOCOM II: U.S. Navy SEALs and Syphon Filter: The Omega Strain (the latter now due in February 2004) are confirmed as having downloadable content. A GameSpot report from the Sony Editor's Day confirms the subscription pricing for FFXI: "...the first 30 days will be free and a $12.95 per month fee [from then on]."

5 of 64 comments (clear)

  1. Beta Withdrawals? by snarlydwarf · · Score: 5, Insightful

    The only bad thing about this is what it means for Beta Testers.

    March.. -sucks-.

    Those of us in Beta have no idea when Beta will end, but there is a feeling that it will end in another month or so when the Windows release comes out. At which point, they may very well kick all the PS2 users off the server as well.

    That would mean six months without FFXI, which, well, sucks. :(

    I hope that Square-Enix considers that the Beta testers are already hopelessly addicted, and like a good pusher, lets us move to Retail as soon as possible, perhaps letting us be 'prerelease' customers, or even just upgrading us to retail as soon as we provide billing information (ie, don't even bother sending back the HD.. they'll flip a switch and upgrade us).

    I guess it is possible, since from the wording of the announcement, the HD is no longer going to be sold seperately 'soon', but FFXI is being used to push the HD. So at least some of Sony and Square-Enix's marketing has changed since the Japan release. Maybe they already know how addictive FFXI is, and how bad it would be for the beta testers to go through withdrawals.

    (Oh, did I mention Dragoon in FFXI is amazingly cool? The 2-hour skill summons a pet wyvern, which you get to name... the wyvern lasts until it dies.. if you rest properly it can last forever.)

  2. I have never paid a monthly fee... by stylerm · · Score: 5, Insightful

    ...and I wont start with ffx1. A cost of $99 to pay $13 a month for a game that never ends? I believe Blizzard games are so popular because battle.net does not have monthly subscription fees. The games themselves are not that great, in my opinion....But I have gone 2 or 3 months w/o playing diablo2 or wc3, and its nice to just install, patch, and play again.

  3. Re:I wonder... by rekkanoryo · · Score: 4, Interesting
    Probably something that will take all of 50 seconds to defeat once the trick is learned. Something as stupid as digital media protection will have a bunch of people wanting to take it out, and when you have a bunch of people with a common goal it won't take long to accomplish it.

    I don't think Sony would try something like iTunes, though. One of their business units is part of the RIAA after all, and we know how opposed RIAA is to anything that makes sense.

  4. Not really $99 by Zed2K · · Score: 4, Informative

    If it requires the network adapator also we are talking $99+$34. So $133 just to get the ability to play FF online. Thats quite an expensive game to only get 1 month of free play time. Isn't that almost what the PS2 is costing now just for the hardware?

    I refuse to pay to play a game online that I've already paid to buy.

  5. Re:I am looking forward to this by August_zero · · Score: 4, Informative

    Quests? yes
    Your character belongs to one of 3 kingdoms, and each kingdom has a chain of story quests that you can accomplish. They include cinematics, boss encounters, special items and so on. I beleive that there are about 8 or so in the story arc. There are also quests to unlock secret character classes (only 6 are selectable from start but there are another 6 that can be unlocked, more if they include the expansion with the US version) and a few other quests for items and the ability to dual-class. This is a fair number, but in comparison to the amount of time you will play the game, there are not that many. The story quests though are very cool.

    Groups are from 2 to 6 characters, and then upto 3 groups can form a company, so in essence you can party up with upto 17 other people. xp sharing for groups is a bit.... how do I say it? Harsh. If your not fighting very strong enemies, the xp is bad. Loot sharing is good though, the party leader can either elect a quartermaster to hand out treasure to party members, or a lottery system can be used in which players that want a given item can cast lots for it, or skip it if they don't want it. You can certainly survive alone if you want to, but the game is a lot more fun in a group even if the level advancement rate is usally lower than you could acheive carefully soloing

    The job system is very well done in my opinion. Your character can freely change jobs at his house, and each job is leveled up indivdualy. All stat bonuses are job dependent so Spending 10 levels as a fighter, will not mean that switching to a mage will give you a gimp mage. You can how ever only "equip" one class at a time. Once you reach 18th level it is possible to complete a quest, and thereafter you can equip 2 classes at once, effectively combining any two classes you have access to (though the secondary class can never count for more than half of the primary, so if you were a level 20 warrior, you could be a level 10 redmage at the same time). Characters also have craft, magic and weapon skills that are independent of their jobs, and can only rise through use. Casting "cure" enough times will allow your character to cast better versions of cure later. What you can equip as far as spells and gear are concerned is determined by your class and level. As your rank rises with a given weapon, you will learn special attacks akin to the limit breaks of the later FF games. These charge up as you hit and get hit by foes, and decline with the passage of time. When activated most of these attacks are wonderfully rendered, though their potency is significantly less than the single player FF equivalents.

    --
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