GTA Played By More Than 70 Percent Of Teens
cdneng2 writes "This Yahoo!/Reuters article indicates that more
than 70 percent of American kids have played Grand Theft Auto. The study also
indicates that those who played are more likely to be in fights. It's a good thing the
authors cautioned that this study did not prove a link between game
violence and real-life
behavior." The Gallup poll editors specifically and sensibly advised: "The data can't demonstrate causality - boys who are more prone to fighting may simply be more attracted to violent video games."
You make an excellent point, although it took me a couple of reads to figure out what your analogy was trying to say. (Mostly because the numbers in your post appear to come out of nowhere, and I didn't figure out where you were getting them until I went through the exercise myself.) Perhaps a clearer way of putting it would be:
34% of boys in fights played GTA, 17% did not. This makes a total of 51%. (By the way, where did the other 49% go?)That means that of their subset (boys who got into fights), 34/51 = 67% played GTA.
Of the total group (i.e. all boys surveyed), 71% had played GTA.Comparing the two statistics (67% vs 71%), and given that their margin of error was 5%, we can conclude that the group of violent boys did not show a statistically different tendency towards playing GTA.
I wonder if the news story didn't misquote some of the statistics in the Gallup poll, because as written this doesn't make a lot of sense. (Not to mention the fact that boys in fights who played GTA + those that didn't should = 100%, but it doesn't.) My guess is that the newshound that churned out this story was probably an arts major who didn't pay close enough attention to the details of the poll and made a small typo or two somewhere in reporting the results.
The bold print giveth, and the fine print taketh away