GTA Played By More Than 70 Percent Of Teens
cdneng2 writes "This Yahoo!/Reuters article indicates that more
than 70 percent of American kids have played Grand Theft Auto. The study also
indicates that those who played are more likely to be in fights. It's a good thing the
authors cautioned that this study did not prove a link between game
violence and real-life
behavior." The Gallup poll editors specifically and sensibly advised: "The data can't demonstrate causality - boys who are more prone to fighting may simply be more attracted to violent video games."
If 70 percent of kids are likely to fight, then we should be looking closely at the 30 percent of wierdos who don't want to fight, yes? Isn't that the way it works?
MORTAR COMBAT!
Studies also show that people play GTA because it's a good game.
Ass kicking is ass kicking. Your chances of beating the crap out of someone are the same if you lose at chess.
Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
I hate when adults assume to know what i am thinking. It really bothers me when some egghead who has never gotten any tail or lived when he was a teen can tell me how I think and feel.
I hate it when some punk-ass kid assumes he knows what an adult's frame of reference is. You're making assumptions that:
1) they're eggheads
2) they haven't gotten any tail
3) they didn't "live" when a teen
Gee, maybe you're right. You are the very first generation whose elders "just can't understand what it's like to be a kid these days". Aren't you special and unique in this universe. All of history served no other purpose than to prepare the way for your coming.
Stop thinking you are so special and start to realize that yes, you do fall into a demographic, you do fit into trends, and you are a tool. Then you might be able to do some really original thinking.
Poverty
Childhood abuse
Human Rights violations
Moral Decay
Political and Corporate greed
The destruction of the household.
It take more faith to believe in evolution than it takes to believe in God
Shouldn't this number add up to 100? Of all the boys who admitted being in a fight, aren't the only two possibilities that they either (1) have played GTA, or (2) have not?
I am sure I am missing something....
--Kobayashi--
Excerpt: Although the study showed twice as many boys who had played the criminal adventure game reported having been in a fight in the last year, the survey's authors cautioned that did not prove a link between game violence and real-life behavior.
Later on, the article does paraphrase that this does not show causality. However, a lot of care is always required in interpreting statistics.
If I gave a sample group peanut butter and jelly sandwiches, but didn't put jelly on 30% of the sandwiches, I'd have 70% PB&J, and 30% PB. Now, if I were to randomly select one person out of the group, observe his sandwich, then put him back into group, and repeat, the number of PB&J's would be about 70% and PB's would be 30%. Guess what? The probability I'll select a person with a PB&J is more than twice that of a PB.
The important thing to realize is that the violent behavior displayed by the teens that play GTA is not statistically different than random chance. If they took a lot of samples, it's actually less, being 2-to-1 more likely (67% probable) instead of 7-to-3 more likely (70% probable).
I want to point out that the article states that 70% of teenage boys play GTA, not 70% of all kids. I just didn't want readers to think that Slashdot thought all kids in America today were male. :)~
Violent Television is watched by more than 95% of everyone.
These stories are starting to irritate me. I might be able to jump on this GTA causes violence bandwagon if not for a few things:
1.) Where's the increase in violence? Why aren't we seeing a flood of copycats?
2.) The show Jackass has had a couple of copycats. If kids are so weak willed that TV tells them what to do, how come there weren't millions of Jackass'esque attempts?
3.) How come advertising isn't a much stronger tool? If it's so easy to control kids minds, then why aren't commercials causing big headaches for society?
4.) Why has it been so freaking hard to find a link? It's hard to imagine that there's any children in the USA that don't have access to a TV, yet despite 40 years of exposure, they're still chasing this one. I wouldn't mind if this research was being used to find ways to improve child education through TV/Games, but instead it's being used to hang it. WTF?
5.) Why aren't we seeing studies that look at well balanced adults that grew up on games? My generation had Mortal Kombat, and that created quite a controversy. That game was blamed for all that's wrong with the world, but now that that generation is in their mid 20's, how come nobody's looking at them and saying "strange, lots of these people went on to be successful."?
If you want to prove to me that GTA or any other scapegoat game is causing harm to our kids, then you've got quite a bit to discuss with me first.
"Derp de derp."
Going by their numbers...
70% of all boys have played Grand Theft Auto
66% percent of all boys who have been in fights have played Grand Theft Auto [34% / (34% + 17%) ]
So if you've been in a fight then you're LESS likely to have played Grand Theft Auto :)
Gaming is really my only source of income ( when the economy isn't totally fucked, I can sell MMORPG items/accounts for decent money ).
In fact, I've played so many games that, often times when I go outside and see clouds or a sunset, I think "Damn... I'm surprised my GeForce3 can do this, oh... that's right, reality doesn't run on my computer."
Heh. I'm actually not kidding, I have thought that before. At any rate, despite all those mental lapses in how I perceive reality... I have no criminal record. I am not a violent person. In fact, I am sure playing violent video games is a form of venting any violent tendencies I may have.
So, despite what all the blame shifters would like to believe, gaming doesn't make us all crazy.
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
the headline is that 70% of teenagers play violent games. However, the actual article says that 70% HAVE played GTA3. There is a difference between saying that they play it and that they have played it. Saying that they have played means that they have tried it. They may or may not have played it more than once. I HAVE played GTA3. I don't play it (I don't own a PS2 and haven't gotten around to buying it for the pc. one of these days...)
This is like saying that X% of people are drug users when in reality X% of people had only tried drugs.
However, as the headline states, it is a lot more sensationalistic and more scry to think that 70% ARE playing these evil murder simulators.
http://www.popularculturegaming.com -- my blog about the culture of videogame players
No, I don't have a problem when adults write about adults. You missed the whole point. I wrote... I just hate when people published documents to adults telling them how their kids think. These adults need to ask their kids how they think. ... My point was parents need to communicate with their children and do the parenting themselves. What we have here is a problem where parents are so afraid of not being able to understand their children that they allow themselves to be tricked into buying these ideas that tell them their children are sheep and unable to make any choices on their own. That children are so hard to understand, and all this does is propagate this fear parents have of their children.