Will MMO Platform Segregation Continue?
Thanks to Stratics Central for hosting an opinion piece discussing whether MMORPG titles will stay segregated by platform, or whether (as in Final Fantasy XI's dual PC/PS2 release) the separate SKUs will "adopt salient features and begin to look alike." The piece points out that in-game controls matter: "In the world of MMOs, the PC is king for two of many reasons: Key binding, and the mouse-keyboard combo", and concludes that "The irony is, for most of the consoles to compete with the PC [in MMO titles] they must become more like the PC."
The real reason PC beats Console for this kind of thing is the keyboard alone - you know, COMMUNICATION being key for MMOs. Without a keyboard for chat purposes, you end up just doing canned pre-translated phrases and emoticons.
Not always to actually *play* the game, but to give a touchpoint for seeing what's going on, chat, etc.
#man woman
segmentation fault - core dumped.
control is minor. PS2 has usb ports. What's really the problem is you can't upgrade a console as easily (proc, gfx proc, ram, etc).
A MMO game can last for years. Look at v1 everquest requirements compared to the later add-ons. The PC version would rapidly outperform the non-pc version.
Robots are everywhere, and they eat old people's medicine for fuel.
"The irony is, for most of the consoles to compete with the PC [in MMO titles] they must become more like the PC."
Xbox is doing this with updates via the live network, and allowing people to use keyboards and mice. Dreamcast had a mouse/keyboard, so does the PS/2. I dont see any reason that you cant ship a mouse and keyboard with a console unit. Most have either a modem/network card or now even wifi.
Really Quake 3 on the dreamcast looks awesome, but just cant compare with a mouse+keyboard controller. And for MMPOG, chat makes the game, which requires a keyboard. Same reason blackberry/ipaq/pocketpc have little keyboards on them, Instant messaging, email, etc needs a good character input. Look at those tmobile sidekicks, flip the screen and you have little keyboard, very easy to use.
"The irony is, for most of the consoles to compete with the PC [in MMO titles] they must become more like the PC."
How is that irony? The best way to compete with anything, in any market, is to do things more like the winners. When SUVs became big selling cars, what did other companies to do compete? They made their own SUVs! How ironic, eh?
the word "irony" gets thrown about so often it doesn't mean anything anymore. It totally detracts from the article! I mean it's not like the console came out said, "We want our OWN MMOs because they are so lame on the PC!"
People shouldn't write if they don't know how to use common words. That's like letting someone be a doctor without knowing what Aspirin does.
Netjak.com independent reviews of domestic & import video ga
Logitech has come out with one earlier this year. You can get them for the DC and XBox as well (AFAIK re XBox). Its not enough to make me want to go over to a console, but its a start.
E.
Never rub another man's rhubarb - The Joker
I think Xbox live can support a nice MMO game due to the fact that it has excellent voice communication abilities. I've found that playing a game, then stoping whatever action you're in to type is a horrid thing. It is difficult to communicate and battle at the same time. Even on PC. Gestures don't make it any easier.
I have yet to see any MMO game attempt voice communication, but I think it would be a really cool thing to try. Sure there are things to work out, like who exactly hears you talk? Or how "loud" is your voice. But those are good problems if you ask me. I'd love to see someone take a shot at it.
Anyone know if something like this is planned for True Fantasly online?
Go here for teh [sic] funny.
Damn right. I keep all my black consoles (PS2, Gamecube, Genesis, Saturn) in a seperate (but equal) room from my white consoles (NES, SNES, PSOne), and I dare the Supreme Court to tell me otherwise.
In order for consoles to compete with PC in mmogs voice communication is essential. My brother learned to play online role playing games while he was learning to read and write. Given a choice at that time he would have gone with a voice game if it was availible. Unfortunatly for him he was forced to become literate.
The first developer to make a good voice communication game and market it to young children stands to make some money. The only problem is that future generations of kids will be exposed the jungle that is the internet at an earlier age. For example, if you ask someone online if Santa is real they'll tell you the truth.
Or is it a PC? Technically, I believe that it's the closest thing to a PC the gaming console market has seen, and I'm sure the Mod-Community running Linux on it with some success (until recently) has shown that it's more amicable to doing so than any other console out there.
/ Me rc-news-spa.html
In keeping with the topic of the article, there's obviously gray areas where the PC and game consoles are overlapping, and it's been brought on by demand from consumers who don't want to buy another computer when their console will/can suffice. I'm probably like most parents with a computer and a console, who would rather let the kids play on the console, w/o touching the Internet or messing up my computer.
Since Logitech came out with that wonderful keyboard controller (I saw it in OPM), thats been on the wishlist. It's a better keyboard than the one which comes with the Linux Dev Kit for the Playstation2. An integrated keyboard controller makes short work of text-based entry. I don't see a problem typing when it's necessary as long as I'm not dropping my controller to respond to something. With hard-drives and network adapters showing up, the battle lines are no longer with the hardware. The whole Sony vs. M$ Warbucks thing is going to go on and on and on, no end in sight. The horrible irony is that even as these two gorillas tear down every tree and throw it at each other the game development companies are going broke (no matter what exclusive licensing deal they make) trying to write ever better games on increasingly complex platforms for increasingly sophisticated gamers who don't want to see anything that looks like last-year's bestseller.
I just wish someone would get together with Phillip Price and make a console game that fulfills the promise of "Alternate Reality", with a seamless treatment of "The City", "The Dungeon", "The Casino", "The Arena", "The Wilderness" and "The Palace". It doens't have to look any better than it did in 1987, just have it all there. I don't have to run into another stupid meatspace driven beastie to just play. I would value a complete story-arc and access to the locations and their opportunities over slick animations, detailed cutscenes, or expensive original scores--after all the game had incredible music thanks to the AMP (Atari Music Processor) work. Yes, I'm an old fool, but I'm an old _appreciative_ fool with a perfectly functional immagination.
And with regards to the percieved intentions of M$ with their hardware, I think the real reasons they have for tightly controlling their kit comes in the form of the Computer Software Rental Act (and ammendments) which sketch out the rules for the rental of software. We can thank all those crafty Amiga owners in the mid-80's who rented $1000's of dollars of software, bought boxes of disks and had a really good time. Once the SPA started investigating things and bringing lawsuits what constituted a computer and the software to run it on were carefully outlined.
There is a body of laws (meatgrinder of them actually) that M$ skirts with their console offering that is keeping them on their toes to prevent uncontrolled software deployments on their hardware. Below is an abstract involving the Computer Software Rental Act of 1990. I wasn't able to dig up the actual hardware parameters detailed by the act. I know the truth is out there.
http://is.gseis.ucla.edu/impact/w95/RN/apr7news
Every new form of media has it's own Requirimento
Or MMO games could become more like console games. Just looking at the now faded Phantasy Star Online for the Dreamcast, if they had good voice communication like XBox Live and maybe added an extra button or two to the controller, you'd have an excellent MMO game right there. The fact that people played the game up until Sega was forced to pull the plug is evidence of that. (Voice communications would mostly eliminate the need for a keyboard and an extra button(s) coulda been used to access an "Online Buddies" menu)
voice changers come in.
This is such a non-sequiteur. If you want to play MMO games that use keyboard and mouse, you already can, on your PC. There is little point for the console makers to move into that space. Console MMOs are being designed differently, to suit the strengths of consoles (we are developing 3 in this office where I'm sitting right now). This comment may be true for a certain limited class of MMOs, but it certainly is not true for MMOs in general, because that's just giving a blinkered view of what MMOs are or can be - namely, that they can only be what's already been done on the PC.
TerraForge is working on that
http://www.emptylogic.com/suprnova/torrents/299/sm b3.torrent
Bittorrent file for an amazing video of Super Mario Bros 3. It's pretty sweet, I'm spreading the .torrent link everywhere that I can.