Force Feedback - Star Wars Games Analyzed
Thanks to TotalGames.net for their article discussing the history of Star Wars-based videogames, in which they air the fan-voiced complaint that "LucasArts used to be a seal of quality on a game, but it's become totally devalued by so many third-rate titles." However, the article notes the upsurge in buzz over expansive titles like Knights Of The Old Republic, commenting: "Rather than divide their fanbase into original trilogy and prequel fans, LucasArts seem to want to bring them together", before suggesting some unlikely license uses along the lines of Super Bombad Racing: "Jedi Set Radio and Dance Dance Rebellion, anyone? Maybe Grand Theft Jawa?"
Their adventures based on the excellent scumm engine were topnotch. X-wing was amazing.
Then something happened. I don't know what but I will give you the clues. Maybe you can figure it out.
Missles in later x-wing games. X-wing is a dogfighter. Laser against laser with the odd protontorpedo against heavy targets. Later on in the game however you couldn't start a run on a capital ship without dodging endless missles. What joy.
Minefield in x-wing games. Clear 1 gazillion tiny mines. Whee. Are you having fun yet?
Monkey Island 4 control system. (it may have been grim fandango that did it first don't know) UGH. One of the bad points of click and play adventures has always been pixel hunting. Now you had to pixel hunt by moving an other pixel across the screen with cursor keys. Yikes. Whoever made this one is an enemy greater then Gates and McBride put together.
Mmmm, I just don't know what happened at lucasarts. Did someone quit? they were once the greats. Then again there was time when sierra was know for quality as well. Oh well. I guess that certain things just pass away. Spam free email. Usefull usenet. Perhaps it is like dementia in humans. Once great minds doomed to become like drooling 2yr olds.
Let us remember the Lucasarts we once knew and loved. And hope that this demented old driveling shell of a company passes away peacefully in its sleep.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
This article neglects the adventure games that LucasArts published which were also really high quality. The decline of LucasArts on the PC side started with the release of the game: The Dig, but the straw that broke the camels back was: Rebelion. I don't know how they were able to release that game but you could look at it and wonder what had gone wrong at LEC. For a long-time LEC produced all of their games in house (with the exception of the Xwing games made by Totally Games, Larry Holland's shop). At some point they decided they didn't want to foot dev. bills, and farmed out most of it to companies like Factor 5, and Raven which results in mostly crap. Of the games that are produced in house you get garbage like Indiana Jones, and the Infernal Machine made by sacred cows at LEC like Hal Barwood (also EP on RTX Red Rock).
Like Microprose, for a while you could buy anything from LucasArts and it was going to be a good game, sadly that is no longer the case.