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Capcom Tries Space Dinosaurs, Online Zombies

Thanks to GameSpy for their review of Capcom's Dino Crisis 3, in which their Xbox-exclusive "second-tier survival-horror franchise" barely survives a bizarre transition into space, thanks to "stunningly inane combat sequences" and "a camera that constantly switches between useless views of the action." A brief interview with the producer reveals even he thinks the franchise "...maybe not as [viable] as Resident Evil." On that note, TotalVideoGames.com has an interview with the producer of Resident Evil: Outbreak, the forthcoming PS2-exclusive online title, and he suggests: "Whereas other games have and will make use of voice chat, we decided not to. The main reason for this is to preserve the essence of Resident Evil games, namely the fear." Do these Capcom franchises still grip gamers like they used to?

26 comments

  1. Not likely, but it can be done by wynterwynd · · Score: 3, Interesting

    Repetitive suspense scenes, godawful voice acting, and plots with holes Nemesis could hopscotch through without ducking have leeched much of the suspense away I fear. As with many horror movies and games, the first will always be the best. The most potent fear is that of the unknown.

    Not to say that it can't be done, but it's gonna take a restructuring of Craven-esque proportions to bring back the chills and screams to the series.

    And don't get me started on Resident Dino, I don't have the strength. Something has survived.... and it wasn't gameplay, plot, or thrills.

    --
    "Not all who wander are lost" -- JRR Tolkien
  2. Camera problems by Decaffeinated+Jedi · · Score: 3, Interesting
    ...barely survives a bizarre transition into space, thanks to..."a camera that constantly switches between useless views of the action."
    Is it just me, or are camera problems becoming pretty much a continual problem in third-person games? It seems like we're almost due for a revolutionary new system that will make this issue a thing of the past.

    Something tells me, however, that it probably won't come in the form of Tomb Raider 6: Keep Raidin' Them Tombs.

    --
    DecafJedi
    my weblog: apropos of something
    1. Re:Camera problems by Rayonic · · Score: 1

      Is it just me, or are camera problems becoming pretty much a continual problem in third-person games? It seems like we're almost due for a revolutionary new system that will make this issue a thing of the past.

      The revolution already happened, but nobody paid attention (much less bought the damn thing).

  3. Welcome ! by Anonymous Coward · · Score: 0

    I for one welcome our new evil overlords. Let us up they enjoy being resident here.

  4. There was a Dino Crisis 2? by Glytch · · Score: 1

    For some reason, that thought saddens me very much.

    1. Re:There was a Dino Crisis 2? by wynterwynd · · Score: 1

      Yes, but it's badness was so immense that the sheer forces unleashed by its sucking created an incredibly dense area of anti-fun that no entertainment can exist in, more commonly known as a "Crap Hole". One game player probe was sent in but was never recovered; presumably he's still trying to find a point at which the camera can see what he's fighting.

      Next week... the theory of Parallel Sequels and proving the existence of "dark levels".

      --
      "Not all who wander are lost" -- JRR Tolkien
    2. Re:There was a Dino Crisis 2? by analog_line · · Score: 1

      I think the Highlander films, in concert with the TV series', have pretty much proven the Parallel Sequels theory to just about everyon's satisfaction.

      The existance of dark levels is assumed, but no hard evidence has emerged as yet.

  5. Ive said it before, its unfortunate... by quantax · · Score: 2, Interesting

    I no longer play any capcom games due to the fact that capcom has honestly not really made a new game since their first releases of their various concepts: street fighter, resident evil, dino crisis, etc. Street fighter original was great and so were its immediate relatives like Street Fighter 2, but then came "Street Fighter: Electric Boogaloo" and all its brothers, which was crap. Same exact games as Street Fighter, just with updated graphics. Resident Evil has taken on the same update formula; I enjoy a good story like anyone else and while RE has a good story, unfortunately, I hardly think its good enough to justify "Directors Cut" that was made of one version and then to make many sequels that ultimately did not innovate that much. Capcom has not made a new game for a long time since they've had the blessing of having very bright developers from the start that they can keep reusing their concepts over and over again, even now years after and never have to worry about actually taking a risk on a game. What was once good is no longer, so do everyone a favor and do not buy Capcom games, for by doing so you support the creation of endless clone titles. Witness Dino Crisis 3...

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    1. Re:Ive said it before, its unfortunate... by Anonymous Coward · · Score: 0

      I don't know, Power Stone and Viewtiful Joe are pretty fucking awesome. But to tell you the truth, don't buy anymore Square-enix titles either. And aren't all FPS and RTS games the same too?

    2. Re:Ive said it before, its unfortunate... by M3wThr33 · · Score: 1

      Yeah, I loved it how when they announced the Cube-Exclusives they made statements saying there's too many sequels nowawadays being that their publisher is the maker of Mega Man, Street Fighter and every other cashcow you can imagine.

      Although I do like the Mega Man Battle Network stuff, it works out pretty fresh, too.

    3. Re:Ive said it before, its unfortunate... by DeadScreenSky · · Score: 1

      I am not sure what you are saying. Is it that Capcom hasn't made new games other than the first game in a new series? Because that is kind of a duh statement. If it is that they haven't made new series since the Playstation 1 days, that is simply wrong. Powerstone, Auto Modellista, Viewtiful Joe, Tech Romancer (technically a sequel, but plays radically different from its prequel, with only a secret character being from the original), Devil May Cry, Steel Batallion, etc.

      And though the series simply isn't very good, IMO, the Dino Crisis games have innovated constantly. The first one was a RE clone, but with lots more combat, as well as a fully 3D environment. The second was essentially an action-RPG game, if my memory recalls, even further from its RE roots. This new one is now a space-action game, playing more like a poor man's Gunvalkyrie than RE.

      I do agree Capcom has rested on their laurels too much sometimes (Darkstalkers sprites, for example!), but they are still plenty innovative. Did you miss out on the Dreamcast, maybe? That featured much of Capcom's modern innovation.

      And though I didn't like Alpha/Zero, Street Fighter III was seriously cool. Pretty much all new characters, radical new mechanics like parrying, etc.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  6. Biohazard, cameras, and such... by analog_line · · Score: 2, Interesting

    I admit it, I own and enjoy all (except Biohazard: Zero) or the Resident Evil games. I don't enjoy them because they're scary, because frankly they aren't particularly so. They're suspenseful to a certain extent, but in the end it's more of a sci-fi zombie anime kind of thing. A bit campy, and intended to be.

    I think changing the name from Biohazard to Resident Evil did the series a disservice in people's expectations. Resident Evil sets you up to be some kind of dark mystical haunted mansion your characters are walking into. It's OK for the first one, as it ended up, for me, working like a plot twist (Ahhh, evil corporation testing a virus, interesting). Biohazard implies mad biologists, or some kind of 28 Days Later type plague happening, which sets you up better.

    In the end though, I like these games (and most "survival horror" type games, be they scary or not) because I believe they're the direct descendents of the venerable text adventure. Encounter various puzzles walking your path, find the key item or whatever to get through. Backtracking to rooms you couldn't open before to find different key items. Set piece monster battles (for the most part). The parallels in the game structure between Resident Evil/Silent Hill and the various Infocom text adventure games are pretty stark. I remember way back when, all the dead trees me and my family printed "verbose" logs of Zork 1 on, trying to work out the best way through the game. It's no different from people methodically working their way through Resident Evil or Silent Hill, trying to get the shortest complete times, etc.

    And about "camera problems." Every game I've ever played and liked, SOMEONE lambasts it for having horrible camera problems, and 99% of the time, I don't have a clue what they're talking about. Spiderman was accused by zillions of having horrible camera issues, to which I say, how the hell would you implement a camera that perfectly tracks a guy who can CLIMB ON WALLS for goodness sake. No one has given me an answer that's any better than what Neversoft did. And with most survival horror games, people complaining about the camera just don't get it, and aren't worth arguing with. I'm not saying that Dino Crisis' camera isn't horrible, because I don't know, and not having an Xbox, I'll probably never know unless I seek out someone with DC3 to check it out. However, I'm suspicious of all reviews that blame the camera for a bad rating.

    1. Re:Biohazard, cameras, and such... by DeadScreenSky · · Score: 1

      The biggest problems that lead to camera complaints:
      1. Attacking something offscreen. See Biohazard, Dino Crisis, etc.
      2. Missing a jump, etc. because of a bad camera angle (or oftentimes unexpected camera movement). See all 3D Platformers.

      The Spidey camera was decent, but it was still really bad indoors, for example. A lot of game reviewers, as well as gamers in general, are starting to get very sick of having to deal with camera issues. Devs have been attempting since at least Mario64 to make a perfect camera that the player would never have to mess with, and outside a few genres that lend themselves well to the camera, have failed to this day. The best they can get out of them is that it just screws over the player very rarely. It is becoming clear that this 3D camera thing is never going to be perfect (outside of some massive new control device coming around, like VR goggles), and that is pretty frustrating. Especially because the whole camera issue was already solved basically at the start of gaming, in the age of side- or top-scrolling classics. Hopefully more games will go back to that now that 3D movement is proving not all it is cracked up to be...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    2. Re:Biohazard, cameras, and such... by analog_line · · Score: 1

      A lot of game reviewers, as well as gamers in general, are starting to get very sick of having to deal with camera issues.

      Every 3rd person 3D game I've played, save some survival horror games, let the player move the camera if the automated movement wasn't working right. I don't personally see the problem with having to move it around. In FPSes if you want to look around, you have to look around, I don't see why it should be all that different in third person. How is that screwing anyone over? It just doesn't make a bit of sense to me.

      In Biohazard, the camera is like that because it's simulating film camera angles. If you encounter an enemy right after a camera switch, it's easy enough to run back to a more convenient area to see it and kill it. Again, I don't get the problem.

    3. Re:Biohazard, cameras, and such... by DeadScreenSky · · Score: 1

      What it comes down to is this: I, and many many other gamers (especially the coveted 'casual' market), don't play games because it is fun to control a camera. Certainly in some genres (like FPS, which I forgot to mention), the whole gameplay is essentially camera control, and that is okay, because they make it fun. Racers and rail shooters are other genres in which the camera isn't a problem. But having to worry about camera control in a fast-paced action platforming game sucks. I don't want to have to think about moving the camera, it just adds complexity without adding any real fun. It is shoddy game design, and unlike many others, I don't think it is fixable for most game genres.

      The Biohazard camera is like that because the backgrounds are all prerendered, with the exception of Code Veronica. Maybe the film camera angle thing makes a good excuse, but let's be honest - it is like that because of technical limitations. And seriously: shooting enemies that you can't see because they are offscreen sucks. Again, it is just shoddy game design. Maybe you put up with it, but my point is that we shouldn't have to.

      You know, I didn't mind the camera issue too much initially, like back in the Mario64 days. But that was years ago, and in most cases the cameras have even gotten worse, not better. It saps the fun out of games, and the game industry needs to start really addressing that.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  7. Gripping Franchises... by neostorm · · Score: 1

    "Do these Capcom franchises still grip gamers like they used to?"

    Yes! Evertime I hear they're making *another* Resident Evil game I nearly wet myself!

  8. Super Mario Bros 3 Superplay by Anonymous Coward · · Score: 0

    http://www.emptylogic.com/suprnova/torrents/299/sm b3.torrent Bittorrent file for an amazing video of Super Mario Bros 3. It's pretty sweet, I'm spreading the .torrent link everywhere that I can.

  9. capcom and the gaming industry by DrDoombender · · Score: 1

    Capcom seems to have bouts of creativity and crapulence. It seems like they come out with a creative idea, and then milk it way past its dead (EIDOS's Tomb Raider anyone?). I enjoyed RE2 and RE3 despite their obvious and innane short comings (I joke alot with my friends about the architects who construct buildings that require orbs, chess pieces or whatever to open a simple lock, while at the sametime the building is rigged to explode with a 1000 megaton nuke). Anyway, IMHO RE2 and RE3 should have been remade. They really deserved it. Also, DMC 2 was a major dissapointment. Capcom seriously needs to look at itself, realize that "milking" a series will only kill it that much quicker. I already have Eidos on a ban from buying list, I don't know how they got away with releasing Tomb Raider AOD Anyway, lets face it, lots of companies milk their games. I mean we are upto 11 final fantasies now (not counting all the GB FFs). And, how many times has the Belmont clan killed Dracula in Castlevania (AKA Dracula in japan)? Let us not forget Marios endless adventures against bowser. Link's battle for the triforce against Ganon, or Samus's continued exploits against the evil metroids and all the motherbrain like main bosses. Oh! and Snake's constant fights against Big Boss, and all the psychologically disturbed counter terrorist foes gone wrong he must face. Am I leaving any other company out, or do you get the idea. The truth is that once you get an idea you might as well try to extend it for as long as possible. Otherwise, odds are your copying somebody elses idea (BTW: the latest LOTR RTS looks strikingly like WCIII: ROC). My only real point is that once you have a hit, it makes sense to plan out the sequels in such a way as to complement the series, not milk it. Unfortunatly, lots of companies choose to milk.

    1. Re:capcom and the gaming industry by shadowcabbit · · Score: 1

      Your points are valid except for one minor quibble.

      It's generally agreed that Final Fantasy, Mario, Castlevania, Mega Man, Zelda, Metroid, Metal Gear, and Sonic the Hedgehog games are good, even when they're not great.

      Tomb Raider, Resident Evil, Army Men, and other series have slid consistently down the toilet since their supposedly brilliant debuts.

      There's a difference between maintaining a good series and milking a semi-decent idea.

      --
      "Why Subscribe?" Good question...
    2. Re:capcom and the gaming industry by analog_line · · Score: 1

      As far as that goes, I agree. Sometimes the milking can seem far out of hand. But that said, I will probably keep buying any and every Mega Man game Capcom ever releases, because gods help me, I just can't get enough of Mega Man. No matter how many crazy bosses he has to fight, or wierd ass weapons I'm forced to collect, I love it. If I'm alive I'll be virtually jumping around and blasting crap in Mega Man 43, you can bank on it. And Capcom is apparently banking on it too.

    3. Re:capcom and the gaming industry by DrDoombender · · Score: 1
      well, I partially agree with you on that one. However, the resident evil remake was vastly superior to the original, much like MGS was vastly superior to the NES metal gear games.

      IMO Resident evil has not slid down the toilet. I however agree with you on Tomb Raider and Army Men (if you can't guess, I really hate EIDOS).

      But again, the main point being that Milking occurs, I just wish they'd do it in a "soil my pants" sorta way. Kinda like how I felt when I played MGS, or Castlevania: SOTN, RE: Remake, etc...

      Oh, also as i stated, Capcom fluctuates between creativity and crapulence, much like all the other affor mentioned companies. I mean, Konami has had its bad days too. Look at Silent Hill 2, which while good, was way over hyped, and could have been much better. Not to mention MGS2, which could have done withoute Raiden. I also disliked FF8 to some degree, I disliked the battle system....anyway, I could go on forever.

      The truth is that any true innovation is fairly rare. Usually, its simply a matter of improving an idea. Problem, is that "improving" usually means improving the graphics, and beating the best parts of the original game to death. And the gamer realizes that the game is lame and relying too heavily on fan service (IE: sex appeal).

      so, I hope that helps my arguement, but I also feel like I'm rambling like mojo jo jo. :P

  10. I have your revolutionary idea right here... by DeadScreenSky · · Score: 1

    SIDE-SCROLLING GAMES!

    Seriously, camera issues plague every 3D-movement game, outside of a few certain genres like first-person shooters (in which you basically are a camera), rail shooters (again, half the gameplay is controlling the camera for most of them), and driving games (movement type doesn't require fancy camera work - you can't suddenly change direction like you can on foot).

    This is a huge problem, and I think it is far and away the main reason old fogeys like to complain that games aren't as fun anymore. I do feel games are actually better nowadays, but gamers are expected to really work with the camera a lot, and I think that frankly sucks. I don't know any gamer who started their hobby because they wanted to mess around with a limited camera movement simulator, but so many recent games ask you to do exactly that.

    For certain genres, 3D movement does work very well, and the camera isn't an issue. But platformers, non-FPS action games, and strategy games all play better with a fixed viewpoint. They did 10 years ago, and they still do now. I don't think there is really any way to bring the fixed-view playability to a fully 3D world (outside maybe some new interface that makes camera work seamless - like head-tracking VR goggles), and hopefully more developers will soon learn that and go back to making sure games are designed to play the best, not show off EXCITING BRAND NEW CUTTING-EDGE 3D WORLDS. And more players need to learn that 3D flash can still exist very easily with a fixed-camera, and stop shunning games just because they don't force you to be a handicapped cameraman...

    Sorry, I have been getting really sick of camera problems in games. Sure, put camera control in it for something fun to do, to look around and admire scenary. Don't make me manage it as part of gameplay - it gets way too frustrating and monotonous. No game character should ever die because of a bad camera angle.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    1. Re:I have your revolutionary idea right here... by billcopc · · Score: 1

      Attention-span camera logic is one of those things that are hard to get right, but great if/when you pull it off. Figure out what the player 'wants' to see, find the longest ground-parallel line between any two 'interesting' entities, and smoothly interpolate your camera alignment until the line is centered and full-width.

      The problem with this algo is that you need to decide how far is 'far enough', and/or define a maximum number of enemies to track, perhaps skewing that analysis depending on the speed and/or threat assessment of each enemy. Basically we need to recreate our own mind's alertness processing. Hence the name 'attention-span camera'.

      I've seen this done in some games, but usually they require fairly slow and predictable action because this is quite processing-intensive.

      --
      -Billco, Fnarg.com
    2. Re:I have your revolutionary idea right here... by DeadScreenSky · · Score: 1

      I agree that what you are saying works great in theory, but I just can't think of any games that pull it off 100% of the time. Hell, not even 95% of the time, which might be enough. If you have some examples of games that have, I would love to hear them.

      Also, I think you would need to add to your process a means to make the AI respond to the camera as well - so enemies don't attack if they aren't visible, for example. And I don't think the problem is so much that it is processing-intensive (though I could be very wrong), but that it can be very intensive on the player's 'processing'. Sudden or unexpected camera movements can really confuse or frustrate the player. I am not sure you could get this to work outside of a handful of specific game designs - like you said, fairly slow and predictable stuff. It is not clear to me that those types of games are really what we want to strive for...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  11. Capcom's still around by sirmikester · · Score: 1

    I think many people wrongly criticize capcom for continuing to use old fanchises in their games. Honestly, if something works why change it? The resident evil games continue to amaze me with the amount of enjoyment I get out of them. Some of the games may not be great but that's true of any development studio. Also they are trying to make new unique games (ie PN. 03, Maximo) that bring new gameplay features to the table... Give capcom a break, they are doing a good job.

    --
    In linux libertas