Top Videogame Boss Fights Rated
Thanks to GameSpot for their list of their 10 favorite videogame boss fights ever. The article claims: "The bosses here qualify as memorable by excelling in a number of categories; difficulty, personality, and innovative fight mechanics all come into play", and goes on to name bosses such as Dark Falz from Phantasy Star ("...so terrifying, they couldn't even spell his name right"), Psycho Mantis from Metal Gear Solid ("more about figuring out the gimmicks behind his trickery than being skillful with your weaponry"), and Ganon from Zelda: The Ocarina Of Time ("the most dramatic and epic [boss battle] in Zelda history.")
...Mother Brain?! For its time, Metroid's end battle was pretty innovative, IMHO... i.e., "disconnecting" her life support, the time bomb (I bet every player, upon seeing that message the first time, gasped a collective, "Oh shit!"), etc. Not to mention the fact that, oddly enough, the Mother Brain didn't even attack you; which could've been a bad idea, but I believe it was properly & cleverly executed by Gunpei Yokoi and the rest of the M1 team. And Super Metroid totally upped the ante with their new implementation of Mother Brain, as well.
No, no, you're getting them comfused. Gamespy is a bunch of assholes who hate the Gamecube, spout stupid opinions about things, and monopolize file downloads. Gamespot is a reasonably cool site that bothers to have insightful commentary and well-written news occasionally.
Gamespy hates Mortal Kombat, Gamespot doesn't.
Philip Sandifer's academic website
Hitler - Bionic Commando (NES): It's Hitler!! and they showed blood! Hitler was sitting on the Albatross and you had to use the bionic arm to climb up and shoot the cockpit;
Golem/DragonLord - Dragon Warrior (NES): You needed the flute to kill Golem. DragonLord was hard, especially because the dungeon was really tough.;
Mother Brain - Metroid (NES): You had to place 30 missiles to beat it, while avoiding the donuts and re-generating columns.;
Grim Reaper/Dracula - Castlevania (NES): The Grim Reaper was tough (and the level too), but Dracula required tons of patience. He would transform into a huge monster at the end.;
Golbez - Final Fantasy II - SNES: The music, background and intensity of this battle makes it a classic;
Too many to mention - Contra Series, GunStar Heroes - Various: These series have the coolest collection of bosses ever, especially when the original team (now Treasure) used to be with Konami;
Bowser - SuperMarioWorld - SNES : I bought the SNES and got this game as a pack in, the Mode7 effects alone got me there. It was something to show to all your friends. Lava Boss - Axelay - SNES: This has to be one of the coolest bosses for a 16 bit system, however, the flicker/slowdown was unbearable.;
Odin - Ghouls & Ghosts - GEN: A friend of mine showed me this boss, and I must say that I was impressed, it was HUGE and challenging.
I'll ignore the fact that you've confused Gamespot and Gamespy. However, Gamespot is here praising just one boss- they in fact say many of the other enemies were pretty poor quality and easily defeatible by cheap stupid tactics- and one boss does not a game make. Furthermore, even if it were a good game, plenty of Gamespy's "most overrated" games were actually pretty good- it's just that the hype, the reviews, or the anticipation that they'd be even better than the great games they were successors to pointed towards a game light-years beyond the "OK, not great" games they turned out to be.
Run, coward! ARAHAHHH!
A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
I'm still freaked out about that blind three-headed monster that you had to distract with grenades.
Who could forget trying to make their way silently around that thing?
Talk about tense moments...although I guess it really isn't a boss, it felt like one, and it was definitely more imaginative than the usual thing you just have to find a weak spot on to kill.