Sounds like your organization doesn't have the right support for security (most likely they don't understand). You need to engage in a business impact analysis exercise and see what comes out of that.
That will be input for your policies, procedures, standards, etc.
Credit scores are a good indicator of responsible attitudes.
I think for the most part this is a generalization. I think that if credit scores are the "paramount" factor in hiring decisions, THEN we have a big problem. I can tell you this:
I have been unemployed for over a year now. I have not ever missed a payment, nor I have any late payments; however, due to my diminished income, I can't make full child support payments -I haven't stopped making them- but I can only pay 1/3 of what I'm supposed to.
Due to that, and just due to that, they have been adding collection entries in my credit. This has had a snowball effect in my credit profile: I've had my credit reduced and even perfectly healthy credit card accounts closed by the issuer.
My biggest fear is that somebody will make a character judgment on a child support collection account showing up in my credit file. I can tell you that my credit file DOES NOT reflect how responsible I am and how much sleep I Iose over it.
I think the current depression should be a gauge that the systems that have been put in place to benefit financial institutions assessment of risk, should hot be used outside that purpose unless it's used in addition to other criteria.
That the hardcore game today is the casual gamer of tomorrow.
Life gets in the way, there's work, girls/wife, kids, etc.
For Christ sake, look at Maslow's Pyramid and make sense of it.
The dudes that are stuck playing SFII turbo (and all its derivatives) 16 years later or playing Counterstrike clones are just stuck in a loop just like the 40 year old dude who still thinks he's a senior in high school.
You think that's bad -check the Unemployment sites
on
USPS Server Meltdown
·
· Score: 1
The California EDD (Employment Development bureau that handles unemployment) www.edd.ca.gov signup website and their phone systems are literally non-responsive.
Maybe more people are filing for unemployment than trying to get their stuff shipped.
"Ford focuses are also notorious deathtraps. The cars crumble more than any other car in their market. Engine will drop at the slightest of frontal impacts (we're talking bumper dent equivalent)."
Can you provide evidence of your statements? For a car that was the best selling vehicle worldwide for like 3 years in a row we you should have plenty of evidence to document your statement.
I worked for a big semiconductor company that has reversed their telecommuting policies.
Companies need to understand that they need to hire the right people in order to make this policy work. It's easy for a few bad apples to ruin it for the hard working ones.
Family... hmmmm... The ability of high-level execs to get their bonuses (most of the time a bigger number than their salaries) is tied to the performance of their respective divisions.
As I read this heading, I can't help but comment on a conversation I heard today at Best Buy. As I waited for the clerk to finish with a customer to ask if an item was in stock (RE4 for Wii) I overheard him assure the customer that the format wars was over and that BluRay was going to be dominant. The customer stated that he didn't want to make the BetaMax mistake. The sad thing is that although there's increasing support for BluRay from the content providers, there is still not a compelling reason or a killer library of movies available even for rental. The PS3 is a bargain BluRay player, and it seems that Sony is gaining traction moving units, but if ultimately there's no content (and I am not talking about videogames here) any player (HD DVD or BluRay) is not a good buy at the moment.
A $99 device (regardless of the format) hits the sweet spot in adoption (As the 199 point is the sweet spot for video game consoles).
Oh well... c'est la vie. As far as myself goes, I'll sit and relax, watch the media format challenge unfold and make my purchase in 2010.
Interestingly, that is what I like about the Wii.
Just like the DS, I don't feel I have to commit to a game (because I have to master it, or I will forget the goals of the game).
I can pick it up and play for a while, forget about it for a few weeks, then come back to it.
I understand that if you're a hardcore gamer that needs deep commitment experiences the Wii may not be the console for you. Maybe the PS2 and to an extent the X360 are better options.
But remember, one of these days you'll become a casual gamer too.
a) About the Industry and Business Impact b) About Personal Preference
When you argue point A, basically in this topic you have to focus on the Wii's ability to generate profits for Nintendo and sustain market share. It's ability to generate profits is the best (as it was the GC) because Nintendo is not giving away their hardware, they are making a ton of money on it, later, if sales slow down, they can still bring it down to the $99 point range and aggressively get more market share and break even in revenue. As far as longevity goes, any educated gamer knows that the GAMES are what matter and what will keep a system afloat (platforms like the original Gameboy, NES, Genesis, SNES and even PS1 lived longer as some of the best games were released towards the end of the life of the console - same can be said about the PS2).
Speaking about point B, there's nothing I can say because taste is as diverse as colors in a 32 bit pallette. Groups of People: I have friends that get together to play games, they take a look at the new stuff (Halo, Gran Turismo, etc), but suddenly they plug in an old 16 bit console with SF2 Turbo, Bomberman or MarioKart and then the smiles dominate the room. I see that same smiles when people play some of the Wii's offerings. Maybe Miyamoto's game design philosophy is right... make a concept, try it out and see if the person is having fun. Individual Gamers: This may be related to personality - certain games reflects our own values; I personally used to play old school dragon warrior as I used to complement the graphics with my imagination; I used to be a loner then, but as I grew older and more social my taste changed. There's also the question of time, I can't commit to a 40 hour game anymore as there's life happening: work, family, outdoors, etc. then the Wii is a viable solution (even the DS or PSP too); but if you can and you like fps, driving simulators and sports sequels, (with some great game released here and there), then the XBOX/PS3 is perfect for you.
1. Intro Scene - Make sure to contrast the menace and the hero, motivational, showcase some of the graphics 2. Opening Scene - Ambiance, small village, child hero, innocent life. 3. Strange Things - Make sure the motivation is there, encourage exploration 4. Build-up - Make sure the exploration leads to a larger plot, explain main quest. 5. Quest for Critical Items - E.g. Master sword, shield, etc. Include minor versions of dungeons. 6. Start of Main Quest - Once hero is equipped, unleash the main goals 7. Unleash Main Motif - Could be darkness (inverted worlds), modes of transportation, transformations, graphics or console unique engine etc. Make sure that Main motif is an intricate part of the game. 8. Side Quests - Include plenty, make sure that you confuse the player by making him/her pursue items that may or may not have a definite usage to the main quest. 9. Fake End Boss - Build the momentum with a fake sense of victory. 10. Ending - Make it inspirational, but open... after all, this is another instance of the hero overcoming evil.
Ever since 'A Link to the Past' this has been the formula, and the Motif basically changes. The ALTP was reused in Link's awakening to a very good result (to me probably the best of the 2D Zeldas), however, Ocarina of Time introduced a new engine with the 3D Motif, but OOT (3D), MM (Masks) and WW (Art and Mode of transport) are to me the same game (I have yet to play Twilight as I can't find the time to commit to it), but from what I've seen there's the possibility of it being the same as the prior games with the new controls being the motif.
I love this series, but I must say that I'm more excited about Phantom Hourglass than I am about Twilight, just because the portable platform makes them deviate from the formula a bit (portables are played in bursts of time).
I think Zelda can have some good spinoffs, a 'Tactics' game comes to mind. I would also like to see a remake of "The Adventure of Link" in 2D with upgraded graphics (A la New SMB), who knows, maybe even a Paper Zelda version with the Flipping ability.
This is not meant to be critical, I like the formula, but I must say that I don't get as excited as I used to before.
Hasn't this always been the case though? We come to expect that console and OS vendors will generally have an advantage over 3rd party developers. Zelda games have always been the seller for me on any of the Nintendo systems and I'd expect that to continue for future consoles too, just like Halo will drive people toward XBox systems.
Not really... See 8 bit and 16 bit generations. Zelda didn't sell more than SFII Also even in 32 bit, Sony is not the most profitable publisher.
I understand your statement... Let's say that Nintendo is not there to compete... ALL are there to make the most amount of money... now read this statement...
If you publish a game for Wii or DS, you are automatically competing with Nintendo and other 3rd party publishers for the particular segment that the game is aimed to, but guess what... Hard core gamers aren't where the bulk of money is made; it's those who buy 2-3 games a year CONSISTENTLY that make the bulk of people (Harcore gamers may buy 10 games, but also buy used, trade, etc.) - If you are only buying a few games a year, that is where the Nintendo proposition becomes much more attractive to you.
They are all in to make money, sadly one company (Nintendo) makes a better product and that is causing that "beat down" effect on 3rd parties, that ultimately is not good for Nintendo or for us the gamers.
Sorry if it came out that way, Yes - Nintendo provides them with the tools ahead of launch. What I meant is that the fact that their current platforms are so 'unique' that it doesn't conform to their business model; they have to come and play against Nintendo, with their platform and with a design philosophy that is unorthodox. I don't think that for now we'll see very compelling games from 3rd parties unless they really commit to the platform.
Meanwhile Nintendo will cream the competition in their own platforms hence the assessment from the analyst.
The principle of "coopetition" states that ultimately is not to the best interest of a firm to destroy their competition.
Competing with Nintendo is formidable as they can start designing for their innovative consoles ahead of time, they take their time and put out products that sadly put 3rd party efforts to shame. Since 3rd parties want to maximize profit the previous model of "Develop for the biggest installed base and port to the others" is not working well with the Wii and DS (Any IP depending with the Wii or DS input controls doesn't work well as a port).
If you look at the article that way it makes sense as the outlook for 3rd parties is not good.
It looks like you shouldn't buy it.
- DirectAccess Client (always-on corporate connectivity with manageability)
- App-V (application to application compatibility virtualization solution)
- MED-V (OS to application compatibility virtualization solution)
Sounds like your organization doesn't have the right support for security (most likely they don't understand).
You need to engage in a business impact analysis exercise and see what comes out of that.
That will be input for your policies, procedures, standards, etc.
Credit scores are a good indicator of responsible attitudes.
I think for the most part this is a generalization. I think that if credit scores are the "paramount" factor in hiring decisions, THEN we have a big problem.
I can tell you this:
I have been unemployed for over a year now. I have not ever missed a payment, nor I have any late payments; however, due to my diminished income, I can't make full child support payments -I haven't stopped making them- but I can only pay 1/3 of what I'm supposed to.
Due to that, and just due to that, they have been adding collection entries in my credit. This has had a snowball effect in my credit profile: I've had my credit reduced and even perfectly healthy credit card accounts closed by the issuer.
My biggest fear is that somebody will make a character judgment on a child support collection account showing up in my credit file. I can tell you that my credit file DOES NOT reflect how responsible I am and how much sleep I Iose over it.
I think the current depression should be a gauge that the systems that have been put in place to benefit financial institutions assessment of risk, should hot be used outside that purpose unless it's used in addition to other criteria.
Let me guess... you're the firewall Nazi at your company.
That the hardcore game today is the casual gamer of tomorrow.
Life gets in the way, there's work, girls/wife, kids, etc.
For Christ sake, look at Maslow's Pyramid and make sense of it.
The dudes that are stuck playing SFII turbo (and all its derivatives) 16 years later or playing Counterstrike clones are just stuck in a loop just like the 40 year old dude who still thinks he's a senior in high school.
The California EDD (Employment Development bureau that handles unemployment) www.edd.ca.gov signup website and their phone systems are literally non-responsive.
Maybe more people are filing for unemployment than trying to get their stuff shipped.
This is so simple that is brilliant. Just turn on the area you would want to vote for, it will light up and after you're done you get your receipt.
Oh oh.. you know what's next...
The US Army says Twitter can be used as a terrorist tool.
Obama has made several campaign announcements via Twitter.
Wait for the champions of truth Fox News to put 2+2 together and denounce Obama for what he is.
David, don't quit in this market.
Unemployment is rampant and you'll likely be lowballed for your new job.
"Ford focuses are also notorious deathtraps. The cars crumble more than any other car in their market. Engine will drop at the slightest of frontal impacts (we're talking bumper dent equivalent)."
Can you provide evidence of your statements?
For a car that was the best selling vehicle worldwide for like 3 years in a row we you should have plenty of evidence to document your statement.
McCain? Graham?
I worked for a big semiconductor company that has reversed their telecommuting policies.
Companies need to understand that they need to hire the right people in order to make this policy work. It's easy for a few bad apples to ruin it for the hard working ones.
Family... hmmmm...
The ability of high-level execs to get their bonuses (most of the time a bigger number than their salaries) is tied to the performance of their respective divisions.
Case closed.
As I read this heading, I can't help but comment on a conversation I heard today at Best Buy. As I waited for the clerk to finish with a customer to ask if an item was in stock (RE4 for Wii) I overheard him assure the customer that the format wars was over and that BluRay was going to be dominant. The customer stated that he didn't want to make the BetaMax mistake.
:-(
The sad thing is that although there's increasing support for BluRay from the content providers, there is still not a compelling reason or a killer library of movies available even for rental.
The PS3 is a bargain BluRay player, and it seems that Sony is gaining traction moving units, but if ultimately there's no content (and I am not talking about videogames here) any player (HD DVD or BluRay) is not a good buy at the moment.
A $99 device (regardless of the format) hits the sweet spot in adoption (As the 199 point is the sweet spot for video game consoles).
Oh well... c'est la vie. As far as myself goes, I'll sit and relax, watch the media format challenge unfold and make my purchase in 2010.
And sadly no RE4 Wii in stock.
Interestingly, that is what I like about the Wii. Just like the DS, I don't feel I have to commit to a game (because I have to master it, or I will forget the goals of the game). I can pick it up and play for a while, forget about it for a few weeks, then come back to it. I understand that if you're a hardcore gamer that needs deep commitment experiences the Wii may not be the console for you. Maybe the PS2 and to an extent the X360 are better options. But remember, one of these days you'll become a casual gamer too.
You're better off not knowing. This guy is just looking for attention and I already gave him too much.
No me quedó, lo que pasa es que ya superé la pubertad y no necesito ofender a otros para sentirme mejor.
"El respeto al derecho ajeno es la paz" -> Benito Juarez
There are two ways to argue about consoles:
a) About the Industry and Business Impact
b) About Personal Preference
When you argue point A, basically in this topic you have to focus on the Wii's ability to generate profits for Nintendo and sustain market share. It's ability to generate profits is the best (as it was the GC) because Nintendo is not giving away their hardware, they are making a ton of money on it, later, if sales slow down, they can still bring it down to the $99 point range and aggressively get more market share and break even in revenue. As far as longevity goes, any educated gamer knows that the GAMES are what matter and what will keep a system afloat (platforms like the original Gameboy, NES, Genesis, SNES and even PS1 lived longer as some of the best games were released towards the end of the life of the console - same can be said about the PS2).
Speaking about point B, there's nothing I can say because taste is as diverse as colors in a 32 bit pallette.
Groups of People: I have friends that get together to play games, they take a look at the new stuff (Halo, Gran Turismo, etc), but suddenly they plug in an old 16 bit console with SF2 Turbo, Bomberman or MarioKart and then the smiles dominate the room. I see that same smiles when people play some of the Wii's offerings. Maybe Miyamoto's game design philosophy is right... make a concept, try it out and see if the person is having fun.
Individual Gamers: This may be related to personality - certain games reflects our own values; I personally used to play old school dragon warrior as I used to complement the graphics with my imagination; I used to be a loner then, but as I grew older and more social my taste changed. There's also the question of time, I can't commit to a 40 hour game anymore as there's life happening: work, family, outdoors, etc. then the Wii is a viable solution (even the DS or PSP too); but if you can and you like fps, driving simulators and sports sequels, (with some great game released here and there), then the XBOX/PS3 is perfect for you.
Oh well...
Dude,
If more people knew Spanish (especially Linux fanboys) - your Karma or moderation won't be that high.
Be an adult and change that sig.
From a Spanish speaking dude to another.
Follow these steps:
1. Intro Scene - Make sure to contrast the menace and the hero, motivational, showcase some of the graphics
2. Opening Scene - Ambiance, small village, child hero, innocent life.
3. Strange Things - Make sure the motivation is there, encourage exploration
4. Build-up - Make sure the exploration leads to a larger plot, explain main quest.
5. Quest for Critical Items - E.g. Master sword, shield, etc. Include minor versions of dungeons.
6. Start of Main Quest - Once hero is equipped, unleash the main goals
7. Unleash Main Motif - Could be darkness (inverted worlds), modes of transportation, transformations, graphics or console unique engine etc. Make sure that Main motif is an intricate part of the game.
8. Side Quests - Include plenty, make sure that you confuse the player by making him/her pursue items that may or may not have a definite usage to the main quest.
9. Fake End Boss - Build the momentum with a fake sense of victory.
10. Ending - Make it inspirational, but open... after all, this is another instance of the hero overcoming evil.
Ever since 'A Link to the Past' this has been the formula, and the Motif basically changes. The ALTP was reused in Link's awakening to a very good result (to me probably the best of the 2D Zeldas), however, Ocarina of Time introduced a new engine with the 3D Motif, but OOT (3D), MM (Masks) and WW (Art and Mode of transport) are to me the same game (I have yet to play Twilight as I can't find the time to commit to it), but from what I've seen there's the possibility of it being the same as the prior games with the new controls being the motif.
I love this series, but I must say that I'm more excited about Phantom Hourglass than I am about Twilight, just because the portable platform makes them deviate from the formula a bit (portables are played in bursts of time).
I think Zelda can have some good spinoffs, a 'Tactics' game comes to mind. I would also like to see a remake of "The Adventure of Link" in 2D with upgraded graphics (A la New SMB), who knows, maybe even a Paper Zelda version with the Flipping ability.
This is not meant to be critical, I like the formula, but I must say that I don't get as excited as I used to before.
Oh well...
Hasn't this always been the case though? We come to expect that console and OS vendors will generally have an advantage over 3rd party developers. Zelda games have always been the seller for me on any of the Nintendo systems and I'd expect that to continue for future consoles too, just like Halo will drive people toward XBox systems. Not really... See 8 bit and 16 bit generations. Zelda didn't sell more than SFII Also even in 32 bit, Sony is not the most profitable publisher.
I understand your statement... Let's say that Nintendo is not there to compete... ALL are there to make the most amount of money... now read this statement... If you publish a game for Wii or DS, you are automatically competing with Nintendo and other 3rd party publishers for the particular segment that the game is aimed to, but guess what... Hard core gamers aren't where the bulk of money is made; it's those who buy 2-3 games a year CONSISTENTLY that make the bulk of people (Harcore gamers may buy 10 games, but also buy used, trade, etc.) - If you are only buying a few games a year, that is where the Nintendo proposition becomes much more attractive to you. They are all in to make money, sadly one company (Nintendo) makes a better product and that is causing that "beat down" effect on 3rd parties, that ultimately is not good for Nintendo or for us the gamers.
Jim,
Sorry if it came out that way, Yes - Nintendo provides them with the tools ahead of launch.
What I meant is that the fact that their current platforms are so 'unique' that it doesn't conform to their business model; they have to come and play against Nintendo, with their platform and with a design philosophy that is unorthodox. I don't think that for now we'll see very compelling games from 3rd parties unless they really commit to the platform.
Meanwhile Nintendo will cream the competition in their own platforms hence the assessment from the analyst.
R.P
The principle of "coopetition" states that ultimately is not to the best interest of a firm to destroy their competition.
Competing with Nintendo is formidable as they can start designing for their innovative consoles ahead of time, they take their time and put out products that sadly put 3rd party efforts to shame. Since 3rd parties want to maximize profit the previous model of "Develop for the biggest installed base and port to the others" is not working well with the Wii and DS (Any IP depending with the Wii or DS input controls doesn't work well as a port).
If you look at the article that way it makes sense as the outlook for 3rd parties is not good.
Oh well... let me go back to playing SPM...