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Protests, Politics And Parties In MMORPGs

The Importance of writes "LawMeme's James Grimmelmann has written an interesting piece on protests, politics and parties in MMORPGs. In particular, he talks about the 'tax revolt' in Second Life."

35 of 373 comments (clear)

  1. There is a true social contract by Anonymous Coward · · Score: 5, Insightful

    If I don't like how life is in a game, I'm free to leave at any time and start a new life elsewhere agreeing to the new rules of that society.

    1. Re:There is a true social contract by frovingslosh · · Score: 4, Insightful

      If you don't like something, even something that you are paying for, just shut-up and leave is one approach. I'm sure that many businesses would prefer that a few people do this and most people continue putting up with what they get than to have to address issues. But when issues are raised and changes made, the system is generally improved for the customer and usually even for the business. Protests can be frivilous, but they are often valid and usefull.

      --
      I'm an American. I love this country and the freedoms that we used to have.
    2. Re:There is a true social contract by GuidoJ · · Score: 2, Insightful

      True enough, but you'll most likely have to invest a lot of time and effort to have the system improved. People that just want to play the game, will not be willing to spend that time and energy, let alone money.

      Also as long as you pay for the game, why would a business make improvements? You hit a business hardest by not using their products. So leaving could be a far more better incentive for the business to improve their game system, than trying to convince them by other methods.

  2. it only makes sense.... by Dorothy+86 · · Score: 3, Insightful

    that in a game such as Second Life, that something of this nature would happen. It is a game, that is totally openended, which lends itself to the creation of a "government". Take Golding's Lord of the flies for example. A bunch of kids set up a "system of government." this government ultimately fails, but the premise is the same. A group of people, with a common interest get together, in this case their country is a digital domain. It really is an interesting study in anthropology, if you ask me.

  3. Pardon my French but... by WIAKywbfatw · · Score: 5, Insightful

    ...that's a complete load of crap.

    Lord Of The Flies is a book that illustrates how easy it is for us to fall into anarchy without the presence of a society to keep us in check.

    The book isn't about failing systems of government, it's about how, in the absence of any form of government, we quickly we fall back to a selfish "survival of the fittest" state with the strong preying on the weak.

    The boys don't try to set up a system of government, they try to live by the rules that society has taught them. But, pretty soon, they realise that without society watching over them, those rules are easily disposed of - and weaker figures like Simon and Piggy suffer as a result.

    Witness the near-deification of the conch, the hunting, the return to "normal" behaviour when rescue arrives, etc. This isn't a book about government or society, it's a book about a lack of government and the breakdown of society.

    No book more clearly illustrates the mentality that turns ordinary people going about their daily business into a rioting, blood-thirsty mob than William Golding's masterpiece. When it comes to examining how easily we can descend into anarchy, LOTF is the bible.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    1. Re:Pardon my French but... by Zakabog · · Score: 2, Insightful

      No book more clearly illustrates the mentality that turns ordinary people going about their daily business into a rioting, blood-thirsty mob than William Golding's masterpiece. When it comes to examining how easily we can descend into anarchy, LOTF is the bible.

      I didn't know Lord of the Flies was based on a true story. If George W. Bush put out a book called "Oh god we love you because you're so great." Where a bunch of private school students take a trip, get stranded on an island, and have to live withoug God, would we believe that life without God creates anarchy? Well I know I wouldn't, just because someone wrote it down doesn't mean it's going to happen. Hell, if I find a giant mountain I can shout "melon" at it for years and tap it with a giant stick, it's still not going to open (like in Lord of the Rings.) And no matter how many times I shout "up" at a broom, it's not going to fly up into my hand (like in Harry Potter)

      I said the same thing to my english teacher when she made us write a paper on why Lord of the Flies so cleary demonstrates what happens when we are left without the strict rules of society. It's just a work of fiction.

  4. Pretty sad by SuperBanana · · Score: 5, Insightful
    protests, politics and parties in MMORPGs.

    Meanwhile, US citizens are barely registering a whimper of protest at the draconian laws passed every day in the name of "patriotism" and "protecting the homeland".

    It's pretty sad that people organize "protests" in a fucking -game- but won't stand up for their rights in real life. What is the matter with you people?

    1. Re:Pretty sad by Whyte · · Score: 3, Insightful

      On the other hand, this might give them enough confidence to try this type of thing in the real world.

      --
      -- No matter how great your triumphs or how tragic your defeats, approximately one billion Chinese couldn't care less.
    2. Re:Pretty sad by Chromal · · Score: 3, Insightful

      Insightful and inciteful point. Skewed sense of priority? Maybe they think that, unlike iRL (in Real Life) they can actually stand a chance of making a difference in an online gaming context. This is perhaps just another symptom of the US public education system failing to produce citizens.

    3. Re:Pretty sad by nlangille · · Score: 2, Insightful

      It's pretty sad that people organize "protests" in a fucking -game- but won't stand up for their rights in real life. What is the matter with you people?

      What do you expect? People who play MUDs don't go outside unless forced to, let alone do anything requiring effort once they get out there.

    4. Re:Pretty sad by kfg · · Score: 5, Insightful

      Very simply because in real life you can get really arrested, really have your life ruined, really get shot dead.

      In a game you can act out in complete security and comfort. All you risk is maybe having to find another game to play.

      Conversely, of course, this also means there is no real valor or heroism in games either. You just get to act out heroism. The next day you can back to the cube farm, or mailroom, or whatever, to earn the payments on your nice car.

      In short, the game, however closely it may mimic real life, is just a game.

      Anyone who loses sight of this simple fact is heading for trouble.

      KFG

    5. Re:Pretty sad by Pendersempai · · Score: 4, Insightful
      It's pretty sad that people organize "protests" in a fucking -game- but won't stand up for their rights in real life. What is the matter with you people?

      Please stop grandstanding. I feel confident guessing that many more protests happen every hour in real life than have ever happened in any massively multiplayer game anywhere.

      We protest what affects us. We protest what we care about. If I lived in Australia and spent a signifcant part of my life playing Second Life, you'd better believe that I would be far more interested in changes in Second Life than in America's laws.

      Further, as the article indicates (did you read it?), online protests are often mostly recreational. If playing a game is fun enough to spend hours doing, and protesting within that game is even more fun, then many players will protest. If you somehow made protesting the PATRIOT act the most enjoyable out of the three, then they'd do that instead.

      I guess the point I'm trying to make is that being upset or offended is a right, not a responsibility. It follows that protest should be similarly optional. No one is stepping on your toes by being apathetic about the PATRIOT act, so your vitriolic straw man doesn't seem terribly justifiable.

  5. Screw taxation as social engineering by Anonymous Coward · · Score: 5, Insightful

    This game tax was supposed to fix runaway inflation by changing behavior by giving 'players an incentive to get rid of things they don't really want any more.' In the real world people are getting sick of taxation as social engineering. Taxation should be about funding the government.

  6. Re:Taxation is theft by Anonymous Coward · · Score: 1, Insightful
    People who contribute more to society through judicious use of their increased wealth
    I assume you are referring to "the rich". So what are they contributing to society exactly? All the malls and Wal-marts that they open to gouge the consumers even more and make themselves even richer at the expense of the rest of society? Obviously if you have 1 billion dollars in the bank you have been seriously overcharging your customers. After you have that much money you shouldn't be so concerned with raping society to make even more money and whining about how much money is being "stolen" from you.
  7. The best protest by AvengerXP · · Score: 4, Insightful

    Cancel your subscription. That's what I did with Star Wars Galaxies. The game clearly isn't ready for release.

    --
    Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
    1. Re:The best protest by danila · · Score: 3, Insightful

      This is not a protest. This is you deciding not to play. If you though the net effect was negative, of course, go ahead and stop playing. But what if you enjoyed the game but was annoyed by bugs or some other things? You want to continue playing, but you want stuff to be fixed. What to do? Protest by doing sit-ins, demonstrations, rallies, distributing pamphlets, etc.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  8. Re:I tried an MMORPG... by Tackhead · · Score: 4, Insightful
    > I tried the star wars MMPORPG because friend insisted it was "the greatest thing ever".
    >
    > Its so freaking boring...the tutorial fine, but the game, you get to a world, and it consists of guys looking for raw materials so they can level up characters, so they can then look for different raw materials so they can level up characters...

    ...and then, because they can't do anything without giving up their skills, they surrender all their skills and start over. And this is supposed to be something different than just quitting and reloading?

    > I'm only saying this because I think the mentality of people who play these games is not part of what most people consider "normal", and therefore, the current MMPORPG population is just a collection of weird geeks.

    At least the premise of Second Life sounds half-interesting. ("There is no content. Here are tools. Build it yourself. Play it yourself.")

    By comparison, Star Wars Galaxies is "There is no content. There are no tools. Pretend you're inventing content." (Don't level up, you evil powergamer! There's so little content, and there are no tools for players to create add-on missions, but that's why you're paying $15/month, so you can roleplay... you know, imagine the content and roleplay what you'd be doing if the content was there! :-)

    I'm a weird geek. SWG fans make me look positively normal. Bah. Gimme NWN. Hell, gimme Bard's Tale and Wizardry. If I wanna roleplay social interaction, I'll roleplay a party of six on my old-school CRPG. And not one of those characters will know the word "pwn".

  9. Re:Taxation is theft by fenix+down · · Score: 2, Insightful

    You missed the point. They're not taxing the rich, they're taxing the productive. The tax is actually agressively anti-progressive, oddly enough.

    You tax rich people to keep them from hoarding and just leeching off society. Progressive taxation is supposed to encourage the financing of large projects, as you pay less the more money you dump right back into charities or museums or whatever. If they lack the creative energy to act as a positive force on society, like most rich people, the government takes a portion of their money and does it for them.

    This is not what the game was doing. The game was charging people in-game money for building intricate stuff that uses up the company's real-world server resources. The people who this affects most are the in-game philanthropists who spend their money on public-use cool stuff. The protesters are arguing that the company is hurting itself by discouraging the insane art projects that slow down the servers but attract new users needed to pay to upgrade the servers.

    There is no point about so-called "progressive" taxation, because there is no economy for anybody to try and progress, or fail to progress, there's just a company that doesn't want to risk scaling up their MMORPG.

  10. Re:Taxation is theft by tgibbs · · Score: 4, Insightful
    You utilize a classic socialist argument, the economy as zero-sum game. The resources collected by the wealthy can be used to generate even greater benefits for society, such as easier access to things like information and a wider variety of products. I doubt a poor person living off the public teat could fund the businesses that build your home, deliver your food to the grocery store you visit, and finance the research that led to your computer.
    No the argument that the wealthy should pay more taxes because they reap a disproportionate fraction of the benefits is an ethcial argument, not an economic one. The economic argument you make is itself a zero-sum argument, because it frames it as an either-or choice between expenditure of wealth by the state for the benefit of the poor and expenditure of wealth by the rich. But remember, the wealthy don't go away because they are taxed. As long as the tax rate is less than 100%, there are benefits to wealth. So the economic question is at what point the reduction in the trickle-down benefits to society from the self-directed expenditures of the wealthy exceeds the benefits to society, both incidental and direct, of the public expenditure of those tax revenues for the public good. Certainly, in the US, there has historically been no apparent correlation between low rates of taxation and high rates of economic growth, suggesting that tax rates have always been below the levels that would significantly curtail the beneficial economic activities of the wealthy.

  11. Re:Taxation is theft by shepd · · Score: 2, Insightful

    >Employees think of the ideas, engineers and scientists make it possible

    Who pays them?

    >artists make it look good

    Who buys expensive art?

    >factory workers make the parts

    Who pays the fatcat union wages?

    >construction workers build it

    For whom are they building it?

    All those questions are answered quite simply:

    They're doing it for the man with the money. Because they want some of that money.

    >The CEO and stock holders aren't contributing much of anything to the project.

    You really might want to look at how a corporation operates. I'm thinking you don't have a grasp of it.

    >They might be clever but they aren't contributing much to society.

    I disagree. Without the wealthy, those other jobs wouldn't exist.

    Notice that whenever the wealthy do better, there's more jobs? It's easier to get money?

    Notice that whenever there's a recession, the wealthy get screwed first, then you?

    >Released from the ritual robbery by the wealthy many working class artists, scientists, and engineers would act those needs out in real life.

    Highly unlikely. None of these people could afford the tools necessary for their jobs. None of these people individually have the skills to produce those tools themselves. The only solution to that conundrum is communism, and that doesn't work.

    >It helps society a lot that they can afford three large homes and a dozen fancy cars.

    Who built the homes? The cars?

    If they didn't buy homes and cars, it seems it would satisfy you, but it would put a LOT of people out of work.

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  12. In Shadowbane... by nate+nice · · Score: 2, Insightful

    ...we would protest more if when we all get together and tried to do anything the wouldn't game lag...lag some more and finally sbexe out. (For those of you lucky enough to never have to experiance the sb exe error, it's a fatal error resulting in the process being removed from memory, aka a crash)

    Anyone know if it's gotten better. Haven't played in a few weeks but have heard from a friend it is a bit better, probably due to the fact enough people have left where the server side has a lighter load it can handle, not that there was ever enough players to have what should be considered a large load under these cirsumstances.

    --
    "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
  13. Disproportionate benefits? by The+Tyro · · Score: 2, Insightful

    Well, I'd have to disagree with that one. I can only drink so much water, use so much electricity, and drive so many miles in a day (all of which I pay for, either directly, or indirectly). I'd also say that my vote doesn't count for any more than joe the garbage collector's vote.

    Why ought the rich to pay a greater percentage? Because they are bad people? Because they stole it? Because they don't deserve it? Because they perspire more than other people? Why? I've yet to have any higher-tax-rate proponent explain that to my satisfaction. A flat tax that kicks in at a certain income level is the epitome of fairness... everyone above a certain income level pays the same cut. They pay different amounts, of course, but the percentage is the same.

    I didn't steal my wealth from anyone... I worked hard for it, and I continue to do so. I won't be told that I somehow don't deserve to enjoy it, or that I'm wrong to be well-off.

    The progressive taxation argument is simple class warfare, and plays on the baser emotions of jealousy and envy, nothing more. As I listen to the lefitsts of the world, I wonder if I somehow missed something, I wonder if I'm going to wake up tomorrow and find out that I'm an armed robber instead of a healthcare professional... listening to some democrats, you'd think that's how I made my money.

    I refuse to accept the moral aspersions that are thrown in my direction, simply because I make a good income... as if we are all idle rich who inherited it, and lay around all day putting on airs and abusing the "less fortunate." I utterly reject the implied lack of moral fitness that some want to tie to wealth.

    --
    Even if a man chops off your hand with a sword, you still have two nice, sharp bones to stick in his eyes.
  14. Re:Credit Required for Reg. by Lordfly · · Score: 2, Insightful

    The credit card is to keep 12 year olds out of the game. Believe me, it makes the game a LOT better when you don't have little teens scampering about asking ASL and shooting you with home-made guns (which you make in-game... you can make anything, really, even stuff that annoys the piss out of people.)

    They had an experiment that just got done where they took the credit requirement out... almost overnight the maturity level plummeted as morons straight from Counterstrike would come up and shoot people off their property at mach 12. Yeah, it's not very fun.

    Of course, we came up with our own ways of disposal... launching them into the upper atmosphere is a good one :)

    But seriously... if more games required a credit card for use, the world would be better off. SL is a nice haven from the retards that troll the majority of online games.

    --
    hookers and grits.
  15. Protests as the resolution of the Modern Paradox by superultra · · Score: 2, Insightful

    What are online revolts and revolutions? They are the resolution to a paradox of a society that encourages and rewards individualism, but at the very same time generalizes, stereotypes, and also rewards conformity. In other words, we tell individuals that they are important, but at the same time, thanks to the proliferatino of mass media, Americans now have a greater perception of those around them than anyone else at any time in history. Prior to this, the world was contained to largely a town, or section of a city. Now, however, Americans are individuals, yes, so we are told. But we also feel terribly small when we realize that we play such a small role in the perceived world around us (the world that mass media presents us with). We are made to believe that individuals are of the highest importance. The paradox, though, is why do our actions mean so little? If we, as individuals, are as important as the American idealogy would have us believe, why then are our actions meaningless as individuals? Why is the mass media more concerned with seeminlgy everything around us, except ourselves? The paradox? Individuals are important. But individuals are also ignored. If I am important, why can I not apply this level of importance to the world around me? If the individual is penultimate in American society, why am I completely ignored by society when I want lower taxes? Why can I not change and control the environment, if I am as important as everyone tells me? The people in this online games have realized, either on a conscious level or otherwise, that if they cannot change the immediate environment around them, if their individual actions do not mean anything in the immediate world, all that is required is to switch environments, change worlds. It is in online games that their importance as individuals is recognized alongside the importance of their actions. They are both individual and impacting. It's important to note that American society has always moved in this direction; gangs, cliques, etc, are all manifestations of this. But online games give the illusion of incredible impact. They match the importance of individualism with the importance of impact. The players in Second Life are creating a revolt! A revolt! How is that possible within the confines of the real world? What does a nude sit-in in the real world accomplish? A novelty at best, and nothing at worst. But a nude sit-in in Britannia? That accomplish something. I believe that what is now on the absolute fringe of society will gradually make its way into mainstream. They are the perfect solution to the American paradox of individuals and impact, they manage to squeeze by both and integrate these two elements into a world where an individual's personhood and their actions are as important.

  16. Re:Solution? by phantomlord · · Score: 3, Insightful
    Finally, I've always had an interesting theory about economics. The old line is that nothing happens until something gets sold. Yet in many ways, government focuses on "taxing" things which of course reduces the amount of items sold. I propose an interesting experiment to be to reduce taxes for spending a certain portion of your income within a month. For example, let's say 50% of your income within a month. This means that the poor would likely be spending this amount anyways (and be subject to those savings) and the rich would be encouraged to spend more to help vitalize the economy. I'm sure I haven't thought this entirely through yet but I'd be interested in hearing some responses to this. I get this feeling, however, that the criticisms can be worked through.

    There are important reasons to actually save money though, especially on a month to month type basis. Things like retirement accounts, risk aversion, financial security in an unexpected crisis, etc. I currently have about 20% of my annual income just sitting in my bank account in case a rainy day comes along. For instance, in 1998, my dad had a brain aneurysm and stroke and was in the hospital for 5 months. After he got out, he still needed constant rehab and someone to be with him all the time so I ended up taking nearly 18 months off from work. My savings, along with some supplimental income (his pension plan kicking in and all his vacation/sick time he saved at work), is how I made it that long.

    There are also parallels to the dot com bust. The faster you blow the money, the sooner you'll find yourself working 3 jobs to try to make ends meet when the unexpected occurs. So, do you start allowing exceptions for savings? If so, how do you define the savings limits? Someone who has a $5000 a month mortgage payment is going to need a substantially larger rainy day fund than someone with my $500 a month payment.

    What all of the economic theories of taxation come down to is controlling people via the government urging rather than keeping the government off their back. Under the current scheme, people are punished for working their tail off to earn a good living. Under your plan, people are punished for trying to make sure they have a nut saved in case a storm comes along.

    I may not be making any money off the few grand I've got sitting in the bank, but the fact that it's there means the bank can lend it to someone else who can try to make something happen with it. Similarly, the money of the filthy rich isn't sitting in their mattress, its being excersized in creating business through stock ownership, allowing government improvement projects through bonds, sitting in a CD while the bank lets someone else use it, etc. Retail is only a small, though critically important, portion of the vast capitalist economic system.

    --
    Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
  17. Bollocks by heironymouscoward · · Score: 4, Insightful

    LOTF is just well-dressed propaganda, teaching youngsters that without the guiding adult hand they inevitably descend into primitive violence. No coincidence it's such a favorite of teachers.

    Life's real stories of youngsters abandoned shows something quite different. In the Polish ghettos, Nazi camps, streets of Rio and of Kinshasa... children form groups and look after each other.

    The most flagrant examples of children acting violently are wars in which adults abduct children and train them as soldiers: Colombia, Sierra Leone, Uganda, Liberia, and many other cases... it's the adults doing the damage.

    Children don't have holy water running through their veins, but they do not embody naked evil either. They just try to get along. LOTF is a caricature, based on the idea of "original sin", saying that we ar civilized only because society keeps us in check. Bullshit. Society is an expression of our human nature, and civilization is a natural consequence of our innate desire for an easy life and our built-in mechanisms for conflict avoidance.

    --
    Ceci n'est pas une signature
    1. Re:Bollocks by ojQj · · Score: 3, Insightful
      LOTF is just well-dressed propaganda, teaching youngsters that without the guiding adult hand they inevitably descend into primitive violence. No coincidence it's such a favorite of teachers.

      I didn't see it that way. You see the adults who arrive on the island and make everything ok were involved in WW2. And no next-level authority figure was going to arrive and save them from the horrors of their own creation. LOTF was trying to make a statement about adult societies and human nature by creating a microcosm to show just how ridiculous some of our behavior is. The fact that it was children was just incidental -- probably a literary choice designed to emphasise how horrible that behavior is.

      Heck even if this interpretation is wrong, the fact that my english teacher spent most of our class time analysing interpretations which go in this direction discredits your statement that english teachers choose to teach this book as propaganda. And that goes for both english teachers who taught this book to me. (I moved after my second year in high school, so had to endure this hideous book twice.)

      I hated LOTF not because it was saying that children embody the naked evil, but because it was saying that human beings are fundamentally evil. That is a sentiment I whole-heartedly disagree with.

    2. Re:Bollocks by krymsin01 · · Score: 2, Insightful

      I think the real point of Lord of the Flies is that humans, not just the pint sized versions, can be inherently evil. The rest of them just follow the strongest, and pick on the weakest.

      At least that's what I've always got out of it. The fact that they are kids just takes away what kind of social conditioning they world have as adults. But, if you recast the story with adults, it'll just take longer for the decsent to occur, you've got a lot of conditioning to grind down to get to that base human instinct.

      --
      stuff
    3. Re:Bollocks by WIAKywbfatw · · Score: 2, Insightful

      LOTF is just well-dressed propaganda, teaching youngsters that without the guiding adult hand they inevitably descend into primitive violence. No coincidence it's such a favorite of teachers.

      Life's real stories of youngsters abandoned shows something quite different. In the Polish ghettos, Nazi camps, streets of Rio and of Kinshasa... children form groups and look after each other...


      To quote The Shawshank Redemption, how can you be so obtuse?

      LOTF isn't literally about kids, it's about people as a whole, just like Animal Farm isn't about pigs, dogs and other farmyard animals, it's about the failings of a political system.

      Either your English teacher was so stupid that s/he didn't point out that Golding was using the shipwrecked children to portray adults or you just missed the point of the book completely.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  18. Re:Raph Koster by will_die · · Score: 2, Insightful

    LegendMUD was good, but his graphical MMORPG have sucked.
    UO his first only got good and started to attract people once he left. SWG has terrible design problems, alot of stuff you have to wonder if he every played any type of game.
    The only good thing about him and SWG is that he was promoted in Sony so now he will have part of this time messing up EQ2 and make it available for competent people to start fixing SWG.

  19. Everquest + Star Wars = Bad Idea. by Channard · · Score: 2, Insightful

    Cynical this may be, but I can't see Star Wars: Galaxies ever being truly ready. After all, even with vehicles, it's still just a game given a Star Wars makeover. That may have worked for Knights of The Old Republic, because while it's quite open in form the plot can still be directed. But Everquest is pretty much a sprawling formless game and just throwing lightsabres etc intot he minute doesn't make it a compelling game. Or one that actually does the Star Wars license any justice (though that hasn't stopped Lucasarts in the past).

  20. Inflation? by 0123456 · · Score: 3, Insightful

    "Remember, the article starts off talking about the rampant inflation inherent in MMOGs"

    Which is, of course, utter bollocks. The problem, if there is one, is rampant _deflation_ of prices: items that would have cost 2000 whatsits when they first appeared cost 20 whatsits today because they're so common. It's only the brand-new and very rare items that cost a lot.

    "the rich have an easy time accumulating more wealth to compensate for inflation."

    Why do you need to accumulate wealth when goods cost 1% of the price they sold for when they first appeared? A new "poor" player in Everquest can equip themselves with items for a thousand platinum that would have cost many tens of thousands when the game was young... and make that thousand platinum in a few hours of killing spiders.

    Frankly, whenever I read an article complaining about "inflation" in MMORPGs I know from the start that the author doesn't know what they're talking about.

  21. Re:I tried an MMORPG... by Durzel · · Score: 2, Insightful

    It's worth noting also, in keeping with the main thrust of this article, is that SWG has its own severe economy issues.

    Duping resources (particularly credits) has become an almost overnight cancer. Whereas until recently the methods for duping was known only by a select few, now they are widely known (and even posted on Ebay). There are people running around in the game with upwards of 200 million credits, some have 500-900 million spread stashed away. And if its not being stashed, its being sold everywhere on Ebay.

    To give some kind of context - a large *house* is typically sold in game for around 75,000 - 150,000 credits. Right now, since the loot system is entirely different to EQ and suchlike (i.e. there is no "uber" loot - the game is engineered in such a way that player-crafted items are always better than any looted item) - a large house is about the most money you could spend on a single item.

    The sad fact is, whichever way you look at it, with an economy so skewed by artificial duped wealth when the developers come to think about suitable prices for starships in the upcoming Space expansion pack, they're going to see a completely disjointed wealth median, and price ships accordingly.

    (You think I'm overexaggerating? They [the Devs] expressed concern recently that an overwhelming majority of the players were pistol users. Guess what weapon you start with when you create a character.. yup, a pistol. Hardly a leap of faith to assume that this is what most people would naturally start to level up in)

  22. Unhappy in their own skin. by bs_02_06_02 · · Score: 2, Insightful

    I read the article, and read up on some of the complaints and the stories. It appears that they could have solved this problem by offering tax credits/rebates for philanthropic "projects".
    The next complaint by the user community will be based on what is considered philanthropic and what is not. Judgement will come into play. People will be angry for different reasons.
    I can almost guarantee that if someone built a monument, got their tax break, someone else will scream bloody murder because they didn't get their tax credit for building blankety-blank.

    Face it, some people are unhappy in their own skin. There are people who object to everything. These are people who will never be happy. They might best be served by creating their own game and playing it the way they want to play instead of forcing change on 98% of the rest of the world.

    Lastly, it's a game. Get a life! Read a book. People who spend that much time "escaping" from reality need help.

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    -- No sig for you!
  23. Anarchy!?! by rsklnkv · · Score: 2, Insightful

    "Lord Of The Flies is a book that illustrates how easy it is for us to fall into anarchy without the presence of a society to keep us in check."
    First of all, you point towards a definition of anarchy that is completely false.
    Secondly, you say :
    "The book isn't about failing systems of government, it's about how, in the absence of any form of government, we quickly we fall back to a selfish "survival of the fittest" state with the strong preying on the weak..."
    I'm having a hrd time seeing how this is different that ANY system that exists today.

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    _____ "If liberty means anything at all, it means the right to tell people what they do not want to hear." -- Orwell