Protests, Politics And Parties In MMORPGs
The Importance of writes "LawMeme's James Grimmelmann has written an interesting piece on protests, politics and parties in MMORPGs. In particular, he talks about the 'tax revolt' in Second Life."
← Back to Stories (view on slashdot.org)
WHile i'm not gonna comment on your view on laws being passed..
It's pretty sad that people organize "protests" in a fucking -game- but won't stand up for their rights in real life. What is the matter with you people?
As much as I may be against something like the patriot act, I would never protest it. Why, because I basically deem it not important enough to protest it, which involves going someplace, in an unfimiliar situation and in a potentially dangerous situation, and could result in a number of things least likely would be that I would get my point across. Now then if it was something like legalizing slavery or something, it would be a different story. But the patriot act, is imo, not bad enough that I think it's worth my personal risk.
I'm sure plenty would call me a coward for this viewpoint, but I think it's common sense.
You haven't been reading the EQ forums much have you?
Buy Steampunk Clothing Online!
Depends on what Patriot Act II is. If it's more of the same, IE basically just legallizing what they could already get away with, I probably wont' care enough to protest it.
I've always wondered what it would be like in the world if barriers for people to interact with people from other parts of the world, whether geographical or language were removed. And I believe we may soon find out, via MMORPGs.
One of the emerging trends that I see coming is the ability for international players to freely communicate and interact with each other, free of language barriers. Nintendo, SEGA, et al. have been working on this problem for quite some time now, and have even started to commercialize it. It's one of the emerging trends in MMORPG game design will create interesting interactions and facilitate global play to a greater extent than is now.
Some early results can be seen in the GameCube/DreamCast title "Phantasy Star Online" where you can select from a menu of sentence patterns, subjects, objects, etc. We're trying to get it to the point where you can translate free text, without the awkward results that stuff like Babelfish, et al. yield, maybe augmented by a player-aided cache of words and phrases, with dynanmic improvement in translation accuracy using in-game human feedback and machine learning.
I am really looking forward to the time where international players freely interact -- it will be an interesting sociology experiement to see how national and cultural means, norms and paradigms manifest themselves in a virtual world free of linguistic, political, and physical barriers.
-- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
Also, businesses in wooden structures are more likely to catch fire than businesses in brick structures, so they should pay the Mafia more protection money.