Slashdot Mirror


Legends FPS Adds Freeware Linux Version

jmahler writes "The Legends Development Team is proud to announce the availability of our Linux client and server downloads for Legends. Legends is a fast-paced, FPS-style multiplayer game. The game is designed to take advantage of the beautiful environments in the Torque Gaming Engine while still offering the breakneck pace and variety of gameplay styles available from classics such as Quake and Tribes. Our game has been made for gamers, by gamers, and will always remain free (as in beer), supported, and improved as long as there is interest in it." There's also a Windows version of this still-in-development Beta on their download page, and the Tribes-style gameplay looks intriguing ("jetpack use" through large, often open-air multiplayer maps.)

4 of 25 comments (clear)

  1. Re:I don't get this at all by Anonymous Coward · · Score: 2, Interesting

    you dont get it. the whole point of this is to capture the fun and excitement of the original tribes, as well as update the graphics and retain the same loveable physics that made tribes 1 so great.

    Most of us were extremely dissapointed with the way tribes 2 turned out

  2. Great News by aufecht · · Score: 2, Interesting

    Add yet another game to my ever growing list of games I can play on Linux. I also suggest you purchase Savage (FPS/RTS) if your expenses allow. You can download and play instantly for $39.99. I did last night. Looks like it's going to be a lot of fun. I'll be checking out Legends tonight as well. Thanks to the developers and ignore the whiners. Keep the games coming!

  3. Great game by old_skul · · Score: 3, Interesting

    I used to run Tribes 1/2 servers, and this rekindled my interest in the game. Legends is a lot of fun, has great graphics, and has the smooth, fluid physics of the original (as opposed to the molasses-fest that was Tribes 2).

    I highly recommend this game.

  4. Re:Fresh gameplay for most of you by loopback_127001 · · Score: 2, Interesting
    "Indeed, the Legends learning curve is nearly vertical. That is the beauty of it."

    And that, in a nutshell, is part of why the linux platform isn't a top priority for most game development houses.

    a vertical learning curve is NOT beautiful, by any stretch of the imagination. Only terminal *nix geeks and people enamored of their own inherent brilliance think a ludicrously steep learning curve is a good thing. The proper learning curve for gaming is more of a series of troughs and inclines, with very little actual vertical. You want to challenge, not frustrate. You want to progress the player through the game naturally, not be doing the same small thing over and over until they finally get it right, only to instantly meet another wall head-on as they must move 1 more step up the curve.

    A game needs to suck in the new player in the first 30 minutes, and make them feel like they know how to play and will have fun, or else it's entirely possible in today's short-attention-span world that the game will get shelved in favor of something that offers the instant gratification the user is after.