Korean Gaming Still Dominated By Blizzard
Thanks to the Gaming-Age regulars for pointing to a Korea Herald article discussing the dominance of Blizzard titles in the Korean videogame charts. Reports of Blizzard's immense popularity in South Korea have always been rife, but a survey of the Korean charts over the last 89 weeks confirmed that "...games by American company Blizzard Entertainment topped the weekly sales chart for 75 weeks." During the period in question, "'Starcraft: Battle Chest' ranked No. 1 for 24 weeks, 'Warcraft 3' for 23 weeks, 'Diablo 2:Lord of Destruction' for 21 weeks and 'Warcraft 3: Frozen Throne' for seven weeks.", while the Korea Herald noted that "...among local games, only three made it within the top five so far this year."
Clearly RTS and RPG games have had an antisocialization effect on South Korean males. This antisocialization has led to an entire generation of males that don't know how to deal with females, so instead they retreat to their fantasy worlds.
History will show that Blizzard software will be to blame for the extinction of the Korean peoples.
Korea's Shrinking Population
The rest of the gaming world still dominated by those who greatly desire Korean games. Demands still not met.
If they like our Blizzard games so much, we should cut them off. I've seen a few Korean students playing Korean games and such in the labs around campus. Holy Crap! There are like a zillion awesome video games, mostly rpg types, that we just don't have here. And apparently I can't play them because I don't have a KSSN. So, I say we cut them off of Battle.net until I get some Shining Lore.
The GeekNights podcast is going strong. Listen!
So now it's newsworthy to mention that something no one expected to change hasn't changed? "Oceans Still Full of Water?"
/. readers would want to know more.
Koreans embrace PC games in general (and RTS games specifically) because they aren't Japanese. The Koreans have a huge grudge against Japan socially, and avoid Japanese media and technology like the plague. There are probably exceptions, but they are in the minority.
I would consider this newsworthy if it were the complete opposite story: "Korean Game Market Suddenly Dominated by Japan" or "Pachinko Parlor Opens/Arcade Huge Success in Downtown Seoul."
Heck, it might be somewhat newsworthy to mention that the Japanese PC game market is still dominated by Hentai (which literally translates as "pervert") games. At least then a lot of the
Happiness is relative, Based upon the way we live.
Course I have no statistics or evidence to prove this..