Nintendo Announces Wireless GBA Adapter
Thanks to an anonymous reader for pointing to the Yahoo press release announcing Nintendo is using Motorola technology to produce a wireless adapter for the GameBoy Advance. According to the release, "The 2.4GHz radio frequency (RF) chipset enables up to five players to play each other wirelessly, allowing for flexible, mobile game playing", and it "...will be launched in Japan first half of 2004." Motorola is also hosting a picture of the device, showing how it connects to the GBA.
Motorola and Nintendo Join Forces to Define Wireless Portable Gaming
/PRNewswire-FirstCall/ -- Motorola Inc.'s (NYSE: MOT - News) Semiconductor Products Sector is supplying high-speed, low-power chipsets to enable an advanced wireless adapter accessory for use with Nintendo's Game Boy Advance and Game Boy Advance SP. This fusion of Nintendo's leadership in the portable gaming market and Motorola's own wireless communication technology together create wireless gaming history; enabling a revolutionary portable gaming experience for users. The 2.4GHz radio frequency (RF) chipset enables up to five players to play each other wirelessly, allowing for flexible, mobile game playing. The wireless adapter with the new Game Boy Advance software "Pokemon FireRed" and "Pokemon LeafGreen" will be launched in Japan first half of 2004 (see Note 1).
Friday September 26, 12:01 am ET
Wireless Accessory for Game Boy(R) Advance and Game Boy Advance SP Unleashes the Game Playing Experience
TOKYO, Sept. 26
The Motorola chipset contains a 32-bit RISC architecture baseband processor and a power-saving RF transceiver in the globally available 2.4GHz Industrial, Scientific and Medical Band spectrum. This technology offers robust performance with a high-speed data rate, utilizing a TDMA (time division multiple access) communication protocol to provide game users a fast receive-and-respond capability similar to a wired experience.
Motorola's chipset also features radio signal interference prevention and low power consumption ensuring users a long battery life for extended game play. In addition, advanced technology and packaging techniques of the solution allow for integration, reducing the size of the Nintendo wireless adapter accessory for convenient mobility.
Satoru Okada, general manager, research and engineering department of Nintendo Co., Ltd. stated, "Motorola's wireless chipset realizes high-speed and low-power consumption. This is one of the most important solutions for portable gaming. Furthermore, Motorola's wireless experience, such as, their antenna technology enabled us to develop a new wireless game system. Motorola also provided extensive contribution not only in IC development, but considerable system engineering support. This accomplished a high quality wireless gaming system. Game Boy Advance users will experience a new style of gaming and comfort."
Scott Anderson, president and chief executive of Motorola's Semiconductor Products Sector commented, "Collaboration with Nintendo, a leader in the consumer entertainment market, allows us to further demonstrate our embedded wireless leadership. We have provided Nintendo a full wireless system solution focused on the end-user. I am confident this will significantly improve the game-playing experience and as a result, attract many veteran and novice game enthusiasts to Nintendo's offerings."
This is the latest product in Motorola's portfolio for the gaming market and builds on the company's wireless expertise. Motorola provides game device manufacturers hardware, software and accessories that enable the entertainment and gaming market to take products to market quickly and intelligently.
Documentation
Wireless Communications Website:
http://www.motorola.com/wireless-semi
Adapter Accessory Photo:
http://www.motorola.com/mediacenter/graphics/detai l/0,,870,00.html
Game Boy(R) Advance SP and Adapter Accessory Photo:
http://www.motorola.com/mediacenter/graphics/detai l/0,,869,00.html
About Motorola, Inc.'s Semiconductor Products Sector
As the world's #1 producer of embedded processors, Motorola's Semiconductor Products Sector creates DigitalDNA(TM) system-on-chip solutions for a connected world. Our strong focus on wireless communications and networking enables customers to develop smarter, simpler, safer and synchronized products for the person, work team, home and automobile. Mo
While GBA emulators can certainly communicate with each other (via any sort of TCP/IP network, including one over 802.11x), it's going to take some time and some brilliant hacking and RF geekery to get GBAs and PCs talking wirelessly (without special hardware from Nintendo intended for developers).
In the mean time, it would almost certainly be cheaper and easier to interface to the GBA's wired link port - hacking up a USB interface, while not exactly easy, would be child's play compared to getting a 2.4 GHz wireless link with a proprietary protocol working between a GBA and a PC.
That's it. I'm no longer part of Team Sanity.
IIRC, the GBA's port is 115kbps maximum. Of course that's slow by today's standards, but it still is quite useful for multiplayer.
Also, for those hoping this technology would be compatible with Wi-Fi because it's on the 2.4GHz range, forget it, the GBA has a minuscule 256KB System RAM, which is just fine when the cartridge's ROM is within the CPU's addressable space, but not enough for anything useful beyond gaming. Keep also in mind this wireless technology needs to have low power consumption.
- Otaku no naka no otaku, otaking da!!!
It is possible, however Nintendo needs to develop a 2.4GHz transceiver adapter specifically for the GCN.
It would have been a killer idea if the Wavebird RF Receiver could be used because that way there's no need to buy an adapter. But that's impossible because the Wavebird is only one way (GCN receives, never transmits), and it's on the 900MHz band.
Maybe some third-party will see a market for it and release such an adapter, but I'm willing to say the chances that Nintendo would release it officially are next to null.
- Otaku no naka no otaku, otaking da!!!
GBA->PC USB Cable, You mean like this one?
http://www.flash2advance.com
While there hasn't been any Emulator written that will connect up to a GBA for multiplayer linking using a Flash2Advance, there is no reason why theoretically it could not be done.
The GBA powers on and checks that port, and what it finds there is totally up to the PC on the other side. With some clever software trickery, it should be no major task to fool the GBA into thinking it's connected to another GBA via a link cable.
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
This is just a wireless replacement for gba-gba link cables. It won't do anything that a link cable couldn't be used to do. I would like to see a model for the gamecube to eliminate the gba-gcn link cable, or even just an adapter to let you use one of these with your gamecube.
Triton Labs (makers of the afterburner) announced a product very similar to this called the stealth link several months ago. Maybe they showed their hand a little early.
It's interesting that the press release says 5 players. I assume that's a typo. The link cables (and the current software) only support 4 players... unless nintendo has something up its sleeve.
I also don't see this as a reaction to the n-gage at all. Nintendo just sees a market for this add-on. The gameboy's dominance is not remotely threatened, and Nintendo has never been a reactive company.