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Baldur's Gate Mod Lets You Play Original On Sequel

Anthony Boyd writes "The Baldur's Gate series has seen a lot of official expansions and unofficial mods. The latest one is fairly impressive: in about 750k, the BG1tutu team has delivered a file that completely moves your Baldur's Gate 1 games over to the Baldur's Gate 2 engine. According to the readme, it means you can play BG1 with screen sizes of 1024x768 or larger, you get more auto-pause options, and all spells and creatures have been converted to the updated BG2 rules. Best mod ever!"

4 of 29 comments (clear)

  1. Excellent by Artemis · · Score: 2, Interesting

    This is great, the 800x600 resolution restriction of the original Baldur's Gate and Tales of the Sword Coast is part of what can make is seem so much older than Baldur's Gate 2. The additional auto-pause options are also welcome, no more pounding on the space bar! Glad to see "new classics" like Baldur's Gate are still being supposed through 3rd-party mod's like this one.

    1. Re:Excellent by SmallFurryCreature · · Score: 2, Interesting
      Ooh, could this mean Planetscape Torment can be ported as well? That is without a doubt the greatest game rpg ever made. (well I like it)

      The low resolution however does hurt somewhat. A sweet bump up to 1024x768 could warrant a third replay.

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    2. Re:Excellent by scrytch · · Score: 2, Interesting

      > Ooh, could this mean Planetscape Torment can be ported as well?

      Nope. Spells, weapons, screens, all are very different, not to mention the fact that your character could multiclass as many times as he wanted (I just stuck with a mage through, that's the most fun). Spell levels and effects in torment are different -- the full-screen effects of cloudkill were a blast, and each level 9 spell has its own cutscene.

      There's also a project underway to port the BG series to the Icewind Dale II engine for even more eye candy. Shame I don't have BG1 anymore to try this mod, or either IWD game...

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  2. Personally by Prien715 · · Score: 2, Interesting

    I'd like someone to port it to the NWN engine. It'd involve lots more work, but you'd benefit from 3D gfx and 3rd Ed rules. I'd really like to see what the new engine can do other than make some hacknslash that was the NWN single player campaign.

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