Ultra High Definition Video
mr.henry writes "Engineers at the Japanese Broadcasting Corporation (NHK) have developed a prototype ultra high definition video (UHDV) system. How good is it? When it was shown to the public, some viewers experienced nausea because of the ultra realistic visual effect of speed without the usual physical sensation of movement. 18 minutes of UHDV takes up 3.5 terabytes." 4,000 horizontal scanlines. Excellent.
The question is what is the frame rate. At 60 fps (i) they may have experienced nausea from that. If it was 60 fps progressive that would be something very nice.
I'm starting to wish they would shoot movies at 60fps.
It sure uses a lot of bandwidth, even assuming it was compressed. How many channels could you carry in this format over existing cable infrastructure systems? 3, 4?
Shh.
HDTV on a 13 inch monitor is rather pointless from the distance most people watch it. That's why you only see HDTVs in "big-screen" models in stores, a small screen HDTV would be too hard to make and not worth the effort. So, how big of a screen is it going to take for the difference between this resolution and HDTV to be perceptable to the human eye?
I mean, at 33 million pixels for a picture, let's say 25 (it's the number of PAL FRAMES, not fields, per seconds) times per second at 32 bits of depth and you get 3.3gigs per second.
Which makes you wonder if they used compression at all? Even if their system was doing 60 non-interlaced frames, you get roughly 8 gigs of uncompressed video per second. Compressed, it would have to be way less that 3.3GB/s.
And based on the numbers, you can see that they either didn't use audio, or it was included in the 3.3GB/S figure because 3.5TB / 18 minutes / 60 seconds = 3.3GB/S.
So, is there someone I forgot, or are these guys really using uncompressed video? And if they did, WHY? I know, uncompressed video will always be cleaner, but come on, this might be a little too much in this case.
I'd rather see a move towards 1080p (not i, for criminey's sake!), with much higher framerate. Tests by the military showed that figher pilots can perceive framerates up to at least 200fps, and while a successful fighter pilot is almost certainly going to be hardwired to be able to process such information faster, certainly a framerate well over the current 24fps for movies and 30fps for TV (in the U.S.) is desirable. Certainly filmmakers would appreciate being able to pan side to side much quicker than they're able to, without having stop-motion effects all over the place. I think a nice compromise would be 120fps. This is evenly divisible by both 24 and 30 (making for easy downgrades to older formats).
Widescreen 1080p, 120fps. Now *that's* what I'd like to have. And interlaced formats should be banned from the face of the Earth. Suitable only for spammers to view. *bleh*
At what point do they have to be careful? Is there a specific frame-rate or resolution when the human eye thinks something is 'real'?
And speaking of which, is there a resolution to the human eye?
They vary first movie shown to 'the public' was shone onto a white sheet, and it was of waves crashing on the beach.
Half the audience jumped up to avoid getting wet.
The Kruger Dunning explains most post on
Thats why a lot of monitors used to have 72 as a refresh rate. Beyond that, there aren't many people who can tell the difference. I read an article about this awhile back where they did tests to see how high a refresh rate they could go with the person still being able to tell.
TV's are limited to 60 (well 59.94), so that's why for games they try to achieve a rocksolid 60 fps. We on the pc side get to benefit from beyond 60 fps. But if you getting 125 fps in a game with vsync off it's just a waste. Turn on vsync and cap your frames to 75 and be happy.
Here's a way to do a quick test yourself. Launch an old game like quake 1/2 where your system can easily achieve solid 80+ fps. Go into a middle of a fairly large room in a map and use the keyboard to rotate around one direction. Don't use the moust as the jerkiness can sometimes affect this.
Set you com_maxfps to say 30. And rotate around by just holding a rotate key on the keyboard. Should look really choppy. Then set it to 40, then 50, 60 etc. And keep trying it til you can't tell the difference. I got to around 70 and couldn't tell and the difference any more. At 60 you can notice a bit, it's not perfect but it's acceptable for most people.
I would like to know what storage media (and interface) was used?
Anyone have 18TB of media lying around which can read/write 3.3GB/s?!
The nerves at the center of your vision are optimized for seeing detail (resolution), but not motion. The nerves in the periphery are sensitive to motion at the expense of detail (just try to read out of your peripheral vision).
I recall that this had something to do with detecting predators/prey moving in the periphery and then looking towards the motion to get a detailed image. I suppose this helps reduce the amount of information that your brain has to process at any given moment.