Ultra High Definition Video
mr.henry writes "Engineers at the Japanese Broadcasting Corporation (NHK) have developed a prototype ultra high definition video (UHDV) system. How good is it? When it was shown to the public, some viewers experienced nausea because of the ultra realistic visual effect of speed without the usual physical sensation of movement. 18 minutes of UHDV takes up 3.5 terabytes." 4,000 horizontal scanlines. Excellent.
YES!
oh, and Star Trek will look nice as well.
And I was just saying we'd never need 128 bits of memory addressing earlier this week.
Who do you get to be an expert to tell you something's not obvious? The least insightful person you can find? -J Roberts
The question is what is the frame rate. At 60 fps (i) they may have experienced nausea from that. If it was 60 fps progressive that would be something very nice.
I'm starting to wish they would shoot movies at 60fps.
Just one step closer to the Matrix. On a side note, it's also a novel way of giving people nausea and filling state-of-the-art hard drives in minutes flat - without installing Windows!
both your examples have equally quality plot AND dialog.
Let me know when they have a TV that improves the script.
The Kruger Dunning explains most post on
If it had been an ultra high resolution movie of a train coming at the camera, the audience might have died of fright.
Do you REALLY want to be able to see the hairs growing out of that mole?
Sometimes lack of resolution is a good thing...
In every article on recent PC advancements, there have been remarks along the lines of "who needs 64-bit on the desktop" and "how are we ever going to fill a 250GB hard disk". This should shut them up for a while. Remember what passed for "rich multimedia experience" only 10 years ago? Grainy 15fps 320x200 video clips that lasted half a minute. Playing something with dvd or divx quality from your hard disk seemed like science fiction. Who knows, maybe in 15 years our current dvd and divx quality will seem just as laughable.
And I just bought a $10,000 HD Plasma TV!!! Now it's obsolete!!! ::crys:: I can never win with technology!
>some viewers experienced nausea
>because of the ultra realistic visual
>effect of speed without the usual
>physical sensation of movement
Ummm, my 13" VGA monitor proved as powerful in 1991 when I played Wolfenstein 3-D. Half the dorm couldn't watch. Hell, 1995's Midi-Maze produced the same sensation of movement and nausea on my high-tek Atari 520 ST.
Wow, 3TB for 18 minutes? Impressive, but nothing I'd want to have to record in its native format. And here I though the TB array I just put in my Digital Video box would last me a while. ::mumble mubmle:: back to Fry's ::mumble mumble::
If I can't see it in Lynx I'm not interested.
Back in the mid to late 80s on my XT the "3d Role Playing games" from sierra take up to 12 floppy disks to pay. I could see a DVD movie in this format. Every couple of minutes it goes. Please insert Disk i to continue. Then it takes a view minutes to load the DVD into the ram then it will play for a little while then repeat.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
Well now we got good picture quality, all we need now is tv shows to watch on it...
"WebTV: bringing the Internet into the shallow end of the gene pool since 1995" - Martin Bishop
I mean, at 33 million pixels for a picture, let's say 25 (it's the number of PAL FRAMES, not fields, per seconds) times per second at 32 bits of depth and you get 3.3gigs per second.
Which makes you wonder if they used compression at all? Even if their system was doing 60 non-interlaced frames, you get roughly 8 gigs of uncompressed video per second. Compressed, it would have to be way less that 3.3GB/s.
And based on the numbers, you can see that they either didn't use audio, or it was included in the 3.3GB/S figure because 3.5TB / 18 minutes / 60 seconds = 3.3GB/S.
So, is there someone I forgot, or are these guys really using uncompressed video? And if they did, WHY? I know, uncompressed video will always be cleaner, but come on, this might be a little too much in this case.
I'd rather see a move towards 1080p (not i, for criminey's sake!), with much higher framerate. Tests by the military showed that figher pilots can perceive framerates up to at least 200fps, and while a successful fighter pilot is almost certainly going to be hardwired to be able to process such information faster, certainly a framerate well over the current 24fps for movies and 30fps for TV (in the U.S.) is desirable. Certainly filmmakers would appreciate being able to pan side to side much quicker than they're able to, without having stop-motion effects all over the place. I think a nice compromise would be 120fps. This is evenly divisible by both 24 and 30 (making for easy downgrades to older formats).
Widescreen 1080p, 120fps. Now *that's* what I'd like to have. And interlaced formats should be banned from the face of the Earth. Suitable only for spammers to view. *bleh*
Here is a quote from the October 2003 issue of Digital Video. "24p: Back to the Future?"
"When Douglas Trumbull developed Showscan (70mm at 60 fps) in 1976, he noted a profound psychological reaction among his test audiences when the frame rate hit 60 fps: The film ceased to be a film and was more like a window into reality: It just wasn't any good for storytelling, Trumbull claimed. Showscan was thus relegated to theme park immersive venues, and a grand experiment in theatrical storytelling frame rates was shunted aside.
In answer to your questions:
There is no exact "frame-rate" of the human eye, because different parts of the eye respond differently to change, some parts have higher refresh than others. This is why screen-flicker is easier to detect by looking at a screen sideways (the edge of vision has higher refresh rates, probably an evolutionary left-over, being able to detect movement quickly near the edge of vision is the closest we can come to having eyes on the back of our head).
As for resolution, this is highest near the center of your eye's field of view, and is mainly dependant on how close together the light-sensitive cells are in the middle of the eye. In practical terms, max resolution of most people's eyes is a couple of arc-minutes (1 arc-minute = 1/60 of a degree). To put this in real terms, 1 arc-minute is the angular size of an object when viewed from a distance 3437x its size, so a 1.8m (6ft) human being seen at 6.2km (3.9 miles) is about an arc minute high.
For a Computer monitor, that means that people with good vision (say 2 arc minute resolution) sitting 1 foot (30cm) away from a monitor, should be able to distinguish a pixel 0.09mm (0.0034") across, but only just. Typical LCD-screens have pixels 0.25-0.30 mm across.
Thats why a lot of monitors used to have 72 as a refresh rate. Beyond that, there aren't many people who can tell the difference. I read an article about this awhile back where they did tests to see how high a refresh rate they could go with the person still being able to tell.
TV's are limited to 60 (well 59.94), so that's why for games they try to achieve a rocksolid 60 fps. We on the pc side get to benefit from beyond 60 fps. But if you getting 125 fps in a game with vsync off it's just a waste. Turn on vsync and cap your frames to 75 and be happy.
Here's a way to do a quick test yourself. Launch an old game like quake 1/2 where your system can easily achieve solid 80+ fps. Go into a middle of a fairly large room in a map and use the keyboard to rotate around one direction. Don't use the moust as the jerkiness can sometimes affect this.
Set you com_maxfps to say 30. And rotate around by just holding a rotate key on the keyboard. Should look really choppy. Then set it to 40, then 50, 60 etc. And keep trying it til you can't tell the difference. I got to around 70 and couldn't tell and the difference any more. At 60 you can notice a bit, it's not perfect but it's acceptable for most people.
The specs are 7680x4320 (16:9 aspect ratio, just like HD), 60 progressive frames/sec.
r 2003/Ultra/Ultra38.htm
Check the original paper at:
http://www.studio-systems.com/broadfeatures/MarAp