Does Videogame Length Vary By Territory?
asphyxiation_query writes "I've been looking at the relative length of videogames (in terms of overall gameplay, how long the game stretches out from start to completion) based on region. Can Slashdot Games readers discern any obvious regional patterns or variations in this information? For example, are games from
Korea typically longer than Japanese? How do European and North American titles stack up in this respect?" Or is content similarly long if part of the same genre, regardless of country of origin?
Asian ones aren't shorter, that's a myth!!!
Oh wait, games. Yeah, nevermind.
For the most part ive noticed that Japanese games are quite a bit harder than the American counterpart. For example soul calibur 2 (GC). Many of the weapon mode challanges are quite a bit tougher with shorter times to beat stages, and harder battles than the equivalent american game. Not to mention an extra subchapter. Also Zelda TWW (kaze no takuto) is also quite a bit harder when trying to find the triforce shards. Im sure with enough though more could be thought of.
When someone speaks of a game genre where length matters, RPGs are the classic example. The US just isn't exactly known for producing the best RPG titles. But likewise, the US has produced many titles that offer greater length in terms of replayability. No one honestly expects a person to play through a Final Fantasy game ten times - but titles like Unreal Tournament and most PC games can be played again and again thanks to robust multiplayer components.
But is that "length"? Again, you are faced with the original dilemma - you're comparing apples to oranges. Specifically, comparing a designer-created "length" to a player-created "length." I would assert this isn't a meaningful comparison.
I think the prime example would be the difference between the original Final Fantasy IV release and the American (and possibly the European as well) release of Final Fantasy II for the Super Nintendo. The original FF4 was a PITA of a game (as it was finally released in Final Fantasy Chronicles) and Squaresoft had to release an easy version of the game. The easy version was the one that was released outside of Japan.
In a way, the harder version of FF4 was "longer" mostly due to the fact that you had to spend more time building up levels and earning Gil/GP in order to buy the expensive items. That doesn't include the fact that a lot of the enemies and bosses were even more difficult to defeat.
How long is Everquest, Ultima Online, etc? What do these "endless" games do to the graph?
Many people, including myself, say that Panzer Dragoon Orta is an excellent game even though it can be completed in 10-14 hours (less? a little more?) apart from replays and extras. On the other hand, I played Saga Frontier long enough to figure out that I wished it was over after the first five minutes.
I suppose that for people who have nothing to do all day but play games, such a measurement might be important, since they could run through several games per week. But for everyone else, what's the difference, really? In fact, I would argue that people with lives outside of video games should be pleased if they get one 40+-hour game per year. After all, it's not in the industry's best interest if someone can play Final Fantasy X for 4-6 months before needing another game.
I'm probably going to invite jeers for saying this, but it bears repeating because it's fundamental: If you're having fun, it shouldn't matter if the video game is 10 hours or 100 hours. Unless the flavor goes out of the game in less than 10 hours of play (which would cause me to call it a bad game with length of play probably being at the bottom of a list of shortcomings), you're probably getting your money's worth as compared to going to movies or buying DVDs.