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Max Payne 2 Shows Bullet Time Squared?

Thanks to IGN PC for their new preview of Remedy/Rockstar's Max Payne 2:The Fall Of Max Payne, as the October-due PC, December-shipping console title unveils a little more, particularly Bullet Time 2.0, the key new gameplay feature which "...will reward Max for good performance by increasing his action speed during Bullet Time. What this means is that you can start to move proportionally faster while in Bullet Time simply by killing multiple enemies." Elsewhere, GameSpot also get to "visit with the older, wiser Max Payne", particularly mentioning the "game's implementation of Havok physics", as this middleware physics engine also gets used in games such as Half-Life 2 and Starcraft: Ghost.

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  1. Bestoweth your Mod Points upon this Man! by DesScorp · · Score: 0, Flamebait

    Good Lord, I'm also tired of the dry-as-sand gaming stories. They post far too many here. I don't want to completely ignore the gaming section, but I'll have to if they continue to post this kind of tripe.

    Not only do they have too many gaming stories, it's usually about something academic or relatively insignificant. An obscure theory, or in this case, a single feature.

    Bravo for your post.

    --
    Life is hard, and the world is cruel