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Max Payne 2 Shows Bullet Time Squared?

Thanks to IGN PC for their new preview of Remedy/Rockstar's Max Payne 2:The Fall Of Max Payne, as the October-due PC, December-shipping console title unveils a little more, particularly Bullet Time 2.0, the key new gameplay feature which "...will reward Max for good performance by increasing his action speed during Bullet Time. What this means is that you can start to move proportionally faster while in Bullet Time simply by killing multiple enemies." Elsewhere, GameSpot also get to "visit with the older, wiser Max Payne", particularly mentioning the "game's implementation of Havok physics", as this middleware physics engine also gets used in games such as Half-Life 2 and Starcraft: Ghost.

4 of 45 comments (clear)

  1. Payne Freeze by mraymer · · Score: 4, Funny

    While I enjoyed the graphic novel in Max Payne, I kind of hope it is a little less melodramatic this time around.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  2. Re:Such emphasis on violence by Dancin_Santa · · Score: 2, Funny

    Generally, I'm a nice guy

    Who are you fooling? I've got the list. I checked it twice.

  3. Re:ragdoll physics by Anonymous Coward · · Score: 1, Funny

    Exactly how many bodies have you thrown against walls to know this stuff?

  4. Pretty Much Offtopic by exick · · Score: 2, Funny

    After following the links to the Havok website, I managed to get to a page featuring videos which show off what their physics engine can do.

    I'm just wondering if they actually know or care how big their .avi files are since they seem to make up random sizes.
    Video #1 - listed as 6.9MB, actually 9432KB (9.2MB)
    Video #2 - listed as 7.9MB, actually 7218KB (7.0MB)
    Video #3 - listed as 7.9MB, actually 6764KB (6.6MB)
    You'd think they could at least come a little closer to the truth.