Blizzard Removes 400,000 More Battle.Net Accounts
Thanks to an anonymous reader for pointing to the Battle.net announcement that Blizzard has removed over 400,000 more accounts from their online gaming service, due to cheating. This comes after earlier similar action in June closed over 112,000 Diablo II accounts - this time, it's been announced: "In keeping with our aggressive stance against cheating, we have permanently closed 276,000 StarCraft accounts, 86,000 Diablo II accounts, and 41,000 Warcraft III accounts." It's also mentioned that Battle.net has "identified the Diablo II accounts with which a 'map-hack' program is being used", and banning is threatened if players don't stop, another sign of Blizzard's continuing, active anti-cheating stance.
What more, it takes a serious degree of selfishness and dedication to cheat, these scum are often heavy users.
Guess who's going to end up paying more?
Kids today are tyrants. They contradict their parent, gobble their food, and tyrannize their teachers. - Socrates 400 BC
The way they seem to be going after cheaters seems similar to the recent Texas drug arrests. You know, where people were put in jail based soley on the testimony some ex-rodeo cowboy hired as an undercover "cop" who wrote notes on his legs to keep track of deals.
For Warcraft 3, if someone thinks you're cheating, they simply e-mail blizzard, send a relevant replay and viola, your account can be terminated without notification or chance to defend yourself. All we need now are the legions of bad/new warcraft players who are convinced that your good strategy is "cheating". I payed $50 for the and its expansion. Damned if I want some pissy 12 year old banning my account based on "his account" of events.
Personally, I think players should have more input in this process, since we're the ones responsible for Blizzard's existence in the first place.
-- Political fascism requires a Fuhrer.
See, some folks *want* to run a damned bot. They aren't really interested in spending their life poking around doing the janitorial portions of the game, building up. They're interested in the more exciting portions of the game.
Some games recognize this (Open Source and community-driven games are particularly good here) and try to minimize the amount of drudge work a player must do, if he so desires. MUD clients contain triggers. The roguelikes derived from Moria contain the Borg, a built-in-bot and a large number of automation features.
Now, it's entirely understandable that Blizzard wants to provide an option to allow players to play with other players who are under some constraint (not use use bots, or what have you). The other players want level footing without using a bot, and they should be provided with such an opportunity. However, Blizzard enters the arena of being reprehensible when they *also* try squashing bnetd, so that the people that purchase a copy of Diablo 2 cannot go elsewhere and play their game in such a manner as *they* would like to do.
Plus, I hold a firm conviction dating back to the Starcraft/Total Annihilation days that Blizzard is a wonderful marketer, yet mediocre developer.
May we never see th
The way I see it, these people have paid to cheat or run bots or whatever, but I don't want to play with them at all. So it seems to me (bandwidth issues aside) it would be a better solution to dump all of the known cheaters into their own server as they are identified leaving the folks that don't cheat to play in peace. Probably the servers for the cheaters would become overloaded but hey it's a small price to pay in order to use the game in an unintended way.
Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
Cheating is cheating, it's too bad a small time cheat instead of a big time cheat got busted, but you were still cheating. ANYBODY cheating ruins the game for others.
So you cheat, as defined by the game's creators.
But you don't cheat in that way? What gives? Doesn't seem like you have an issue with playing the game on your own terms. Why don't you dupe if it's such a long standing issue that's simply not punished?
You like splinters in your crotch? -Jon Caldara
man I played Diablo 2, 4 years ago, when it first came out. It didn't take me more than 2 or 3 times on the battle.net to realize that it was crap. Let's spend all day clicking on monsters, then they die, then I click on monsters, and then they die. Pretty frickin' boring if you ask me. Not much game there. Hell I could write a program where stuff appears, you click on it, and then it dies. It's not much of a game.
But as for cheating, all cheaters of all sorts need to be banned. I'd go so far as to say game companies should share cheater information. Gamers usually play more than one game, and someone who cheats at CS probably cheats at WC3. There should be an international video game cheater black list.
You might say, that's not fair! They paid for the game, if they want to play it that way, let them. Well here's the thing. If you cheat at say a 1 player game, you're only hurting yourself. I will lose a lot of respect for your gaming skills, but it's not hurting me so I don't care. In multiplayer online games when you cheat you hurt the community and others. If 20 guys are playing CS and one of them has the aimbot the game is ruined. Now one team has a serious advantage and the game is no longer fun. If no admin is around the cheater will continue. The only choice is to quit playing. When you're a game company and 19 people quit playing because of 1, well the numbers speak for themselves. Ban the 1, keep the 19.
If ever I take part in creating or running an online type game I will have the harshest penalties on cheaters. Especially if it is a game that costs money. I think a great idea would be to put a clause in the EULA. Confirmed cheaters will be permanently banned with no second chances. They will also be required to pay a fine of $X. Make this policy well known and I guarantee a huge decrease in cheating. Especially if you make use of it fairly often. Heck, the money from catching the cheaters could pay the salaries of 1 or 2 guys who can spend all day catching them.
Man, I could talk all day about cheaters. Pretty much all there is to it is that if you cheat at video games in any way shape or form you suck ass. Be ashamed, your video game skills are so weak that you depend on something else to do the game for you. I'll tell you what, next time you buy a game and you just cheat and have the computer beat it for you, call me. I'll take the game beat it for you and give it back. I'll save 50 bucks and you'll save yourself some embarassment.
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Personally, I've ran the maphack while playing Diablo2 and I don't exactly feel bad about it. I don't do PVP at all, so no players are being cheated; just PVM, and we all know how mindless D2 monsters are. Quite frankly, I'd be hard pressed to classify the maphack as a cheat
Just because you don't call it cheating doesn't mean it's not cheating. By the rules, IT IS CHEATING. You can't decide what the rules of the game are. If you create it, then you get to decide. Since you didn't you either do what they say, or you're a cheater. There is NO grey area here.
Since D2 is a game that involves very little skill just a lot of mouse clicking, there is little lost; you are playing in the same 4 (or 5) areas over and over again, fighting the same exact monsters.
Then don't play.
Maphack actually increased my enjoyment because I didn't have to spend as much time playing the areas I do not like since I could navigate out of them quicker.
So because you cheated and got to the final goal quicker, it made the game more fun. Well, because someone else cheated and got the coolest items in the game, they had more fun. What's the difference? It's still *cheating.* Stop pretending you're better than all the other cheaters. Just because you do it at a lower level doesn't make you any better.
A thief that robs a bank or steals from a grocery store is still a thief.
"Time is long and life is short, so begin to live while you still can." -EV
They have a MMPOG coming out soon. They did not thing about this kind of shit for 2 years.
MMPOGS as in DOAC/SWG/EQ don't handle a little hack as well as something like Diablo/warcraft/starcraft. Blizzard has always had the out of "free service" we do the best we can.
They will charge for Worlds of Warcraft. They need to show "we are serious" about cheating. LOOK what we did! It cost them nothing and was a great PR move. Even if it was 2 years late, mark my words you will see it in print to prop up the hipe on WOW.
They did not do it to stop cheaters in Diablo/war-starcraft. They did it to sell there new game because they know people in that area of gaming will not live with it, they will leave. Unlike the people that play currently on BNET. No one pays to play in a hacked world....
Neck_of_the_Woods
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