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Arcade ROMs for Download, Legally

jgoeres writes "StarROMs, Inc. has just launched a pay-per-download service for classic arcade ROM sets. These are what you need to make your emulator fun and legal. This aims to bring ROM collection & emulator use out of the semi-underground and turn it into profit, but will it fly? They currently have about 60 games, all from the various incarnations of Atari over the years, with more on the way. Prices range from about $2 to about $6 per game. And no, they don't have Marble Man."

63 of 338 comments (clear)

  1. $2-$6 a game!? by Anonymous Coward · · Score: 4, Insightful

    I can go to the video game store and buy used games cheaper.

    1. Re:$2-$6 a game!? by SweetAndSourJesus · · Score: 2, Insightful

      I can go to the video game store and buy used games cheaper.

      And you can spend all day blowing on your cartidges trying to get them to work in your aging console.

      Part of the beauty of ROM images is that they don't wear out like our favorite cartidges and consoles do.

      --

      --
      the strongest word is still the word "free"
    2. Re:$2-$6 a game!? by Anonymous Coward · · Score: 3, Insightful

      Yes, but why do these cost MORE? They don't even have the physical costs associated with cartridges, etc. These things aren't huge downloads, so even bandwidth costs should be minimal.

    3. Re:$2-$6 a game!? by JVert · · Score: 3, Insightful

      gah...
      Ok, parent established the benefit that roms have over cartiges, yet you want it to be cheaper because... it doesn't cost them as much? Frankly you need to charge at least $2 a game so people take you seriously. Would I feel bad about pirating a $.50 game? at all?

    4. Re:$2-$6 a game!? by Blondie-Wan · · Score: 4, Informative
      I can go to the video game store and buy used games cheaper.

      Used home console games, yes. Not used coin-op arcade games. Yeah, I know, these aren't full games, but just the ROM images - but then, you're not paying the $25 to $2000 or whatever you might pay for the actual physical machine, either.

    5. Re:$2-$6 a game!? by Bendebecker · · Score: 2, Insightful

      Considering most atari games average a size of 6k (this webpage alone is probably somewhere around 20-30k), I don't think $2 is a reasonable price at all. They must be charging a dollar a k! They should sell them for the old arcade prices - 25cents a rom.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    6. Re:$2-$6 a game!? by Acidic_Diarrhea · · Score: 3, Insightful

      Steve Jobs would disagree regarding your price point. I believe that pay for download music sites and pay for download ROM sites have very similar markets and Mr. Jobs believes that $1 is okay. At least two dollars? I don't know - it seems like people are buying into the idea of iTunes.

      --
      I hate liberals. If you are a liberal, do not reply.
    7. Re:$2-$6 a game!? by NanoGator · · Score: 2, Interesting

      "I can go to the video game store and buy used games cheaper."

      It's a combination of the cartridges being used and demand being nil. Frankly, the ROM is more useful than the cartridge anyway.

      $2 is quite reasonable.

      --
      "Derp de derp."
    8. Re:$2-$6 a game!? by SenorMooCow · · Score: 3, Insightful

      people like buying things for a dollar

      Apple did it with iTunes, why can't they do it with these ROMs?

      --
      I run a Debian/Kernel/Knoppix Mirror: (http|ftp|rsync)://debian.ams.sunysb.edu/
      apt-get @ > 5MBps == teh win!
    9. Re:$2-$6 a game!? by istartedi · · Score: 2, Insightful

      $2-$6 a game? I pumped more than that into some of these machines in one afternoon when I was a kid. Especially Defender and Tempest. Grr... I just gave up on that on those a while. I someone had time-traveled back and told me that unlimited play would cost no more than $6, I wouldn't have believed them. If they had... well... I would have played anyway. I was adicted. Besides. Who wants to play games when their over 30 anyway. Oh. I forgot. This is Slashdot.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    10. Re:$2-$6 a game!? by LoztInSpace · · Score: 2, Insightful

      Exactly. For the price of a couple of beers it has to be worth it. Who the fuck worries over $2?

    11. Re:$2-$6 a game!? by steveha · · Score: 4, Insightful

      Back in the day, we would spend 25 cents to play video games once. For the cost of 8 to 24 plays, you can legally own the game, and play it as many times as you like -- hundreds of times, even.

      These will look and play exactly like the original games, because guess what -- they are the original games. The only difference will be that you will be using your own controller, instead of a possibly better (or possibly half-broken) controller at an arcade.

      Today, I can go down to the local movie theater (no arcades anywhere near my home) and I can play Hydro Thunder for $1 a game. Or I can buy the Playstation version of Hydro Thunder for $30, and it isn't even exactly the same game (the graphics were simplified a bit for the Playstation). So Hydro Thunder costs 30 plays to own, more than these ROM images.

      This is a perfectly fair price.

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    12. Re:$2-$6 a game!? by macrom · · Score: 4, Insightful

      I don't think $2 is a reasonable price at all. They must be charging a dollar a k! They should sell them for the old arcade prices - 25cents a rom.

      But the old arcade price wasa $.25 per PLAY. I think it's safe to say that many of us here spent WAAAY more than that on single games. Don't even TRY and tell me that you spent less than $6 in your entire life on Gauntlet or Gauntlet II (presuming you played it, of course).

      If you could travel back in time and tell a teenager that for $6 he/she could play a game as much as they like for all eternity, they'd pony it up in a heartbeat. I know I would have. Today, people gripe because everything isn't free and won't cough up a couple of bucks to revel in their youth.

      Maybe you would rather spend hundreds, nay thousands, of dollars buying these games individually from eBay, praying that they still worked so you didn't have to spend your weekends pouring over wiring diagrams that you printed from some JPEGs on a classic arcade site?

    13. Re:$2-$6 a game!? by rifter · · Score: 2, Interesting

      and what is your time worth to you?

      Well you have a point, there. But ultimately the benefit of going this route is that you end up with the cartdridge hardware and software both. Granted in my case I would probably just buy the roms if given the chance, or download them if not. If I had roms for every game I had ever bought with my own money I would have a lot of roms.

      I think these guys are doing the right thing and we should support them. I mean this is the way it should work. The companies that produced the games get some kiznash and we get our games. After all, in the case of the arcade games you are getting a game that might cost you hundreds or thousands of dollars to buy the hardware. The main problem people had, the thrust behind abandonware, etc, is that people *want* to buy these games but can't get them for love or money. So now that they are letting us have them for a few bucks apiece, we should support this model so more games become available this way.

  2. Well way to generate stories from reply threads! by inteller · · Score: 4, Funny

    If only I didn't already have all the ROMs I might be inclined to buy some!

  3. I hope this works... by chosen_my_foot · · Score: 5, Insightful

    It'd be nice if this stayed legal and we could all get ROMs for unattainable games in a legal way. Somehow I feel that there's going to be one bad company that will ruin it for everyone.

  4. Hmmm... by SugoiMonkey · · Score: 5, Funny

    This is like that iTunes store Apple is trying to pull on us, isn't it? HA, I'm not going to fall for that.

  5. classic games? by ctour · · Score: 2, Flamebait

    What about Mame and http://www.classicgaming.com ? That's pretty free...

    1. Re:classic games? by Bill+Quayle · · Score: 3, Informative
      What about Mame and http://www.classicgaming.com ? That's pretty free...

      true, but I think that the sales pitch here is that it's legal to buy roms from StarRoms.

      Now personally, I think that it *should* be legal to get old roms from classicgaming.com, but unless they've signed some sort of royalty agreement with atari (or whoever) they probably won't be able to legally distribute that Asteroids rom for another 99 years (+ life of author) at least. But then again, I'm not a lawer...

      -Bill

    2. Re:classic games? by frankthechicken · · Score: 2, Informative

      Or even classic free pc games. And for modern free classics, give Soldat a try, it's pretty damn good.

    3. Re:classic games? by frankthechicken · · Score: 2, Informative

      The underdogs site, from what I can tell, only (knowingly) distributes games that are not still being sold by the publisher. It deals purely in abandonware which admittedly isn't strictly legal(well, read not legal). There are a fair few arguments for and against the free distribution of such software, some of which may be read here, and here,.

  6. It's a good idea... by The+Human+Cow · · Score: 5, Insightful

    I like this idea, but until there's a reason (lawsuits or whatever) for people to be scared of illegally downloading ROMs, they're not going to want to pay for them. In the public's eyes there's nothing wrong with downloading a 15+ year old game because many of the companies are defunct now, and if they're not they probably won't care anyway.

    --
    The Human Cow - bringing you scrumtrelescence since 1995
    1. Re:It's a good idea... by Bonker · · Score: 2

      I'll give you a good reason that at least some people will want to pay for them:

      The conditions of use for the site (http://www.starroms.com/about/condofuse.php) make no indication of any limits on how you use the games. The Roms themselves may contain licenses, but I haven't bought one to find out.

      If you buy the rom, chances are you can legally set it up for for-profit play... IE, set up a MAME console in your place of business and charge people 25cents per credit.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    2. Re:It's a good idea... by L-Train8 · · Score: 3, Insightful

      It seems to me that sometimes there is a difference between being ethical and acting legally. Is it ethical for the law to limit my rights, if I am not harming anyone?

      The issue of arcade ROMs illustrates perfectly the problem with our messed up copyright system. We can't legally play many old games because they are not for sale, nor will they ever be. The companies that made them are out of business, and their copyrights are either lost or packed away in some warehouse. They won't be dusted off and offered to the public, because it's not financially worth the trouble. This keeps ideas and information, in the form of old games, legally out of the public's hands. These ideas and information are roped off from the public not to benifit the creators of the games, the ostensible reason for copyright, but to protect the status quo of copyright in general, and keep "piracy" in all it's forms outside the law. This is not confined to old video games, but books, movies, recordings, and almost any form of expression.

      --

      Don't forget that Friday is Hawaiian shirt day.
    3. Re:It's a good idea... by xkenny13 · · Score: 4, Interesting

      I'd have no problem plunking down $6 for a game.

      Actually, neither would I. My next question is ... is this "Play at your own risk?" Does this fall under the same rules as any other software (CD/DVD, etc) that once you bought it, it's yours? What if the ROM has defects? Do you get your money back?

      For instance, the copy of Galaga I have doesn't include the sound when your ship blows up. One could argue that it's a pretty minor point, but if I'm paying cold, hard cash, I'd want a *perfect* copy.

      Do I have a right to complain about the bug, and for a measly $6, will anyone listen?

    4. Re:It's a good idea... by xkenny13 · · Score: 2, Interesting

      if emulator authors simply haven't written their ship explosion sound code correctly (likely the case, in this instance), you'll have to complain to the authors or download the appropriate sound samples

      Okay ... if I download the appropriate sound samples, am I still legal? Or is my ROM legal, and my sound sample not?

      Anyone know where I can get the appropriate sound sample?

    5. Re:It's a good idea... by Monkelectric · · Score: 2, Interesting
      doesn't include the sound

      Im gonna assume you're talking about MAME here ... The Galaga hardware uses sampled sounds so there is infact no hardware to emulate making the sounds... You need to download the galaga samples from www.mame.net and drop them in your samples directory.

      --

      Religion is a gateway psychosis. -- Dave Foley

  7. I played Jumpman Lives just the other day by saskboy · · Score: 3, Funny

    It seems almost wrong to play Jumpan on an AMD 1800+, but it is such a pain to plug in the 386, or Commodore 64.

    Good luck with the ROM plan. I hope it fares better than the "legal MP3" industry.

    --
    Saskboy's blog is good. 9 out of 10 dentists agree.
  8. Games industry copies music industry? by gilesjuk · · Score: 4, Funny

    By making even more money out of old back catalogue technology that broke even a couple of decades ago.

  9. ok... by Anonymous+Custard · · Score: 2, Funny

    Okay, I DARE someone to come up with a "Well, I for one welcome our new ________ overloards" post for this story.

    Double-dare!

    1. Re:ok... by kryptkpr · · Score: 5, Funny

      Well I, for one, welcome our old, pixelated overlords.

      --
      DJ kRYPT's Free MP3s!
  10. Why do I care if it's legal? by Anonymous Coward · · Score: 5, Insightful

    It's already moral, what with them being 20 years old and generating no revenue for the original coders, artists and musicians, which is all I care about. Whether the company which bought up the company which bought up the company which did the work makes any money from their sale is not interesting to me.

    1. Re:Why do I care if it's legal? by JustAnotherReader · · Score: 5, Insightful
      Whether the company which bought up the company which bought up the company which did the work makes any money from their sale is not interesting to me.

      Who cares if the original programmer is making money or not? If the company was still in business and the original programmer quit his job does that make it OK to steal the ROMs? Of course not.

      Sorry, but your argument has some pretty shaky logic. If somebody owns some desert land that they never use is it ok to go start a brush fire? Of course not, but maybe that's too destructive of an example. Is it ok to do some gold mining on their land? Rock collecting? How about 4 wheel drive offroading?

      It's not YOUR land and it's not YOUR property so YOU don't get to choose whether or not YOU want to pay to use it or not.

      It's the same way with these ROMS. So what if the original developing company isn't selling the game currently. I'm betting that the StartROMs is paying the current owners something. So yes, the owner of the copyright IS making some money.

      I think $2 to $6 per game is perfectly reasonable price to pay for a legal copy. It's totally irresponsible to say that because the original programmer or original company isn't making any money off of these licenses that it's OK to just steal their software.

    2. Re:Why do I care if it's legal? by pla · · Score: 2, Interesting

      Sorry, but your argument has some pretty shaky logic. If somebody owns some desert land that they never use is it ok to go start a brush fire?

      You've just made me wonder something, though I really doubt you meant to...

      Relating to land rights, specifically "adverse posession"... If I walk across your property uncontested every day for X years (7? 11? Varies by state), I have a legally valid "right of way", and after that time you cannot stop me from making the same walk whenever I want to.

      Would this same idea apply to using ROMs? If a company hasn't enforced their copyright on a game for X years, during which time I've used the ROM regularly, might I have something similar to "squatter's rights" to continue playing that ROM?

      I do not play the "law" game, so can't really say how viable this seems, but if companies want to pretend physical property rights apply to IP, why wouldn't this burn them by the same rules?

    3. Re:Why do I care if it's legal? by drwav · · Score: 2, Insightful

      Who cares if the original programmer is making money or not?

      Copyright, as was originally written in the constitution, was supposed to last for about 15 years in order for the creator/inventor to get some money from the work they created. It was also possible to get an extension in rare circumstances where the creator/inventor was still making a significant profit off their creation. However, after that point the work would revert to the public domain so that society as a whole could benefit from their work at no cost. This was meant to be a very carefully balanced compromise between the needs of the individual and the needs of the group. However, thanks to lobbying by businesses like Disney such copyrights have been extended to many years after the copyright holder dies. Anyone with a little bit of knowledge about copyright can see that this blatantly goes against what our forefathers wanted (in fact strict copyright was one of the reasons we wanted to free ourselves from British rule, albeit minor). As a result I believe that it is more than moral to play a 15+ year old game without having to pay since if some greedy people didn't insist on changing the laws in their favor it would be in the public domain anyway.

      It's not YOUR land and it's not YOUR property so YOU don't get to choose whether or not YOU want to pay to use it or not.

      You are confusing physical property with intellectual property, they are not the same and should not be compared. Land cannot be copied or duplicated. IP, which is usually nothing more than an idea (or in the case of ROMS, raw data), can be easily copied at no cost to the creator in this day an age. Many others have used your argument in the past, however that does not make it correct. Even law is able to make the distinction since theft of property is a criminal offence and "theft" of IP is civil. That is a fact that few people understand because of people spreading disinformation such as your flawed argument. It is annoying and spreads the minconception to those who don't know any better.

    4. Re:Why do I care if it's legal? by caudron · · Score: 2, Insightful

      If the company was still in business and the original programmer quit his job does that make it OK to steal the ROMs?

      Watch your terminology. You've been listening to the RIAA and MPAA too long. It isn't theft. Theft is a legal term that they are misuing. It is a violation of Copyright. Nothing was stolen (legally speaking). The person downloading a ROM didn't take it away from anyone else.

      There is a qualitative and even quantitative different between the legal term theft and what people do when they download music, software, or ROMs illegally.

      Is it ok to do some gold mining on their land?

      No it would not be. Becuase if I did that, I'd have stolen gold from them. They would no longer have it. If, however, I downlaod a ROM that is part of their IP collection, they still have it. You example is not really hitting the mark. Sorry.

      It's totally irresponsible to say that because the original programmer or original company isn't making any money off of these licenses that it's OK to just steal their software.

      Irresponsible? I don't see how that word realy pertains here. Perhaps you can clarify? Either way, I happen to agree with the previous poster. His assumption, though it was unstated, is that corporations should not be allowed to own copyrights or patents. That should be a right that falls solely to individualls, in so far as it should exist at all! His claim, therefore, that the original programmer isn't making money and so his download is morally acceptable is the same as saying, "I don't acknowledge corporate copyrights" which is both a moral stance and a resonable one.

      -Tom

      --
      -Tom
  11. Legal console emulation by extrarice · · Score: 4, Informative

    Console Classix (www.consoleclassix.com) has a legal console emulation service, offering titles for the NES, SNES, Genesis and Atari 2600.

    --
    "Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
    1. Re:Legal console emulation by JayBlalock · · Score: 4, Insightful
      That's actually a very interesting test of legal theory. Go read their FAQ on how their setup works. Apparently Nintendo considered their claim, while a bit shaky, stable enough to not be worth going after.

      On the other hand, it seems like, if they get too many users, the service would become useless.

      --
      Bush: He's Liberal in all the wrong ways.
  12. Supporting MAME? by pavon · · Score: 4, Interesting

    The site mentions that a portion of their profits goes towards supporting unnamed emulators. On a different page explaining how to play the game, the only emulator they link to is MAME. Does this mean that they are supporting MAME?

    (sorry I don't have url's to the specific pages - the site is slashdoted)

  13. wow, that's not a lotta games! by Tumbleweed · · Score: 2, Insightful

    Though some of these are just simply fantastic games. 720 Degrees - I dunno WHAT kind of controller you'd be able to find to play it like the original. And who has a dual joystick setup to play Battlezone with? :) The Griffin PowerMate is just _made_ for games like Tempest, though. I'll take one in black, thanks.

    1. Re:wow, that's not a lotta games! by bogie · · Score: 2, Informative

      "And who has a dual joystick setup to play Battlezone with? "

      $15 for PSX to USB convertor and your all set.

      Robotron, Smash TV etc play perfectly. In fact beyond building your own from real arcade controls the DualShock is the best Mame gaming control going IMO.

      If you have more money you can easily buy something like the X-Arcade stick.
      http://www.x-arcade.com/pc.shtml

      That or just build your own with some happ controls like many people have.

      --
      If you wanna get rich, you know that payback is a bitch
    2. Re:wow, that's not a lotta games! by SheepHead · · Score: 2, Informative
      Have you tried the PowerMate with a game like Tempest?

      I e-mailed them (a while ago) to ask if their software supported mouse emulation, as in twisting left would scroll the mouse left and vice versa, and they said the PowerMate does not do that and they don't plan to ever add that feature. I even mentioned how much people spend on creating their own knob controllers and how this could be a new market for them if the added that one feature (which I can't see being very complicated, really) but they weren't interested. I sent links to arcade sites and all, to emphasize the size of the market (mostly, that I just wasn't making this up in case they hadn't ever heard of it.) Their software only lets you set it up to control software they already support, or software controllable by keyboard shortcuts. Seems insane that a knob like that would translate into keyboard commands, but...

      Secretly, I'm hoping someone's written their own drivers or something for it. I'd buy a PowerMate just for this, if it did, but since they said it doesn't I haven't bothered. I've searched everywhere for alternate drivers or info. Anyone have any ideas?

      If someone doesn't know what we're talking about, here's the web page ... it's a universal knob with a USB plug, and looks killer, except for the lack of mouse support...

      Possibly you could config it to use the keyboard and reconfig MAME to take keyboard input instead of mouse/trackball, but I doubt you'd be able to get the fine control you'd want from a setup like that... especially after shelling out for a killer knob, man it just kills me, it would be perfect!

      --
      7d9e63e9501751ff4bf9307989d5623d *SheepHead
  14. Good Stuff! by -Grover · · Score: 2, Insightful

    Kind of a cool idea to legalize the ROM's of your favorite derelict console. My biggest problem with it is that they don't supply or support an emulator. It's basically all at your own risk, and if it doesn't work, too bad.

    On the flip side I'd love to actually see this sort of thing take off and, get licenses out for games and emulators for other systems. Not to mention it's nice to have a piece of history without the ritual blowing, rubbing alcohol, smashing and praying for hours, for one round of Double Dragon ;)

    As a gamer sometimes all the new fancy-smancy graphics from the X-Box and PS2 and the like are cool, but dammit, sometimes Gannon or Bowser just need to get owned!

  15. Not for Commercial Use by Milky28 · · Score: 5, Informative

    Here's a sample of the software license. "This License allows you to use the Software on a single personal computer for non-commercial entertainment purposes only..."

  16. because by SweetAndSourJesus · · Score: 3, Insightful

    Businesses like to make as much money as they can.

    Shocking, I know.

    --

    --
    the strongest word is still the word "free"
  17. hmm by dtfinch · · Score: 4, Insightful

    Would the extreme gamer rather sign up, hand out their credit card number, and buy 60 Atari 2600 games for a sum price of about $320, or illegally download a small zip file containing 500 of them in about 30 seconds after 2 minutes of searching on Google?

    I don't condone piracy but that's the reality of the situation. Same with music & such. The problem with media sales nowadays is that there are no bulk discounts, in a time where reproduction costs nothing and the aim should be to get the max of price time quantity from each consumer. Someone who wants 60 games rather than 6 is willing to pay more than the person who wants 6, but not 10 times more, because the average enjoyment they'll get out of each is less. So that kind of person, though willing to spend more than the average consumer, is completely cut out of the market and has to resort to more extreme measures like piracy to get what they want.

  18. Re:Tetris et al? by The+Lynxpro · · Score: 5, Informative

    >why would anyone want to pay more than 0 cent to download Atari's Tetris to play on an emulator
    >if it's for hardcore Atari fans, they SHOULD still have a real Atari at home.

    Explain your statement, please. The *real* Atari version of Tetris is a port of the Atari Games Corp. arcade edition. It was marketed by Tengen, the subsidiary of Atari Games Corp. The game never appeared on any "Atari" branded console because the consols were marketed by Atari Corp. which was a separate company. Atari Inc. was split up in 1984 by Warner Communications (the owners since 1976) with the consumer videogame and computer division being sold off to ex-Commodore founder Jack Tramiel & Co. with a 75% stake, and the arcade division was labelled as Atari Games Corp. and the majority stake sold off to Namco of Japan until Time Warner regained control ala 1991. The home division became known as Atari Corp., Atari Computer Corp., and Atari Entertainment Electronics Corp through various stages. Atari Corp. had exclusive rights to the name "Atari" for the home market. Atari Games Corp. had the rights to "Atari" for the arcades. Thus when Atari Games decided to get a piece of the home videogame industry, they created the brand "Tengen." Thus you must be speaking of the infamous Tengen Tetris edition for the NES which was later yanked from the market when Nintendo proved nobody but them owned the actual rights to the game. The Nintendo version was inferior and was the reason why dealers were able to charge $90 and more for the contraband Tengen edition.

    The one similar Tetris game made in the arcade by Atari Games that did appear on Atari Corp.'s Lynx game system was "Klax." This was because Time Warner forced Atari Games and Atari Corp. to make up with each other and sign a cross-licensing deal to port post-1984 Atari Games arcade titles over to Atari Corp. game consoles. And for an Atari fan, it was a great time since the 1984 Atari Schism/Diaspora (sic)...

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  19. Re:You could always download legally. by JayBlalock · · Score: 2, Informative

    Strictly speaking, that's not legal. You're only allowed to make your own copy of the work, not download someone else's. That one court decision against MP3.com, although silly, sort of cemented that one until a better challenge comes along.

    --
    Bush: He's Liberal in all the wrong ways.
  20. Re:Nintendo by Acidic_Diarrhea · · Score: 2, Interesting
    Nintendo doesn't own the rights to the entire library of NES games, remember? Third party developers created quite a bit Nintendo hits. You can't have Nintendo making money off of Mega Man or the folks at Capcom will get very angry.

    And the reason Nintendo doesn't do this with their own library of games is because they don't publish games for any platforms other than their own. And the reason you haven't seen a release like this for the Gamecube is because it has a limited market (nostalgia only sells so many copies) and it would cut into their eReader cards and classic ports to the GBA. Any other suggestions?

    --
    I hate liberals. If you are a liberal, do not reply.
  21. We need compulsory licensing by CoughDropAddict · · Score: 4, Interesting

    Imagine how useful services like this or the iTunes store could be if they were more comprehensive in the titles they carry.

    Imagine how easy it would be to make them comprehensive if the copyright holders were forced to offer you a license at a predetermined rate, instead of having to negotiate deals with everyone separately.

    Imagine how much revenue filesharing could generate for copyright holders if it was easy to purchase legal licenses for the files being shared at a reasonable rate. On our own terms (for example; MP3 and AAC are not a formats I wish to purchase music in).

    I haven't thought about this terribly much, but compulsory licensing seems like it could be a solution to the standoff that currently exists between filesharers who won't give up filesharing and the industry that refuses to make it easy to legally purchase digital content.

  22. More on Marble Man... by Schlemphfer · · Score: 4, Informative
    From the summary: And no, they don't have Marble Man.

    Wow. That was definitely an out-of-the-blue observation.

    As far as I'm concerned, Marble Madness was the supreme mid-1980s arcade game. I played that game hundreds of times in high school, and won it at least a dozen times. A couple things set it apart. It had a cool 3D-style isometric viewpoint, which was done infinitely more convincingly than similar presentations like Zaxxon. Plus, given how hard you had to throw that trackball around, you could get a legitimate workout playing Marble Madness.

    I think Marble Madness was sort of a smart person's Donkey Kong. It had a great subtle sense of humor, and a Steve Jobsian attention to detail. Like, fr'instance, the marble you controlled had glitter in it that would roll around as the ball rolled. And it could die in several twisted ways, from shattering to getting eaten by acid. The graphics were some of the best yet for 1980s videogames, and the music was likewise sensational.

    After Marble Madness' success, a sequel was inevitable. The trouble was, some genius in marketing thought that for people to identify with our beloved marble, it had to assume human qualities. Thus, Marble Man was born.

    Unfortunately, Marble Man never quite got out of testing before the crashing arcade scene made Atari withdraw it from market. I'm not sure if anyone knows where the few original ROM's are anymore. But one thing's for sure...there are thousands of Marble Maniacs out there who would buy it in a heartbeat, just to see if the original was surpassed.

    One last note. The creator of Marble Madness programmed the game at the tender age of about twenty. He's since gone on to do a number of successful games, including Ratchet & Clank on the Playstation 2.

    --
    I'm generally "Interesting," "Insightful," and even "Funny" here. What the hell happens to me at parties?
    1. Re:More on Marble Man... by matthewn · · Score: 2, Informative
      I agree with everything you said about the original Marble Madness. It is a watershed game.

      After years of torment, I finally got a chance to play Marble Man at the recent California Extreme show. It was interesting to experience, but to say that it paled in comparison to the original is a terrible understatement. It just felt flat-out *wrong* to be controlling the marble with a joystick (and "speed" button), and the cartoonish nature of much of the graphics created the wrong feel. And don't even get me started on the insipid "SPELL MARBLE!" bonus round that kept popping up...

  23. DRM Warning, Dr. Smith... by inertia187 · · Score: 3, Informative

    From the EULA:

    You acknowledge that the Software in source
    code form remains a confidential trade
    secret of Atari and/or its suppliers and
    therefore you agree not to attempt to
    decipher, decompile, disassemble or
    reverse engineer the Software or allow
    others to do so, except to the extent
    applicable laws specifically prohibit
    such restriction. You further agree not
    to modify or create derivative works of
    the Software.


    Me no like. But for two bucks, who's going to care?

    --
    A programmer is a machine for converting coffee into code.
  24. gimme Gyruss.... by The+Lynxpro · · Score: 2, Insightful

    ...and a 360 degree joystick....that was quite a game...one of the best non-Atari arcade games from the early 80s...

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  25. Not a troll by Compact+Dick · · Score: 2, Insightful

    Starfuckers Inc. is a reference to a Nine Inch Nails song.

  26. Vector games on Raster monitors by El_Smack · · Score: 4, Interesting

    Vector games are the least satisfing games to play on MAME. Raster games look great on a 19" Wells Gardner 4900 or Electrohome G07 and crappy on your PC monitor, but MAME can fake the scanlines and pixelization to a point where it's OK. But vector games look *TERRIBLE* compared to a real G05 (for Asteroids) or G08 (For Tempest). And to play Star Wars on a med res, 25" Amplifone in the cockpit version is to see the face of God, whilst playing it on MAME with the mouse is to follow Lucifer down to Hell.
    MAME is a good "gateway" drug though. I started with it, and now I own 7 dedicated full size classic video games.

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
    1. Re:Vector games on Raster monitors by jgoeres · · Score: 3, Informative

      If it's vector games you want, you should check out Vector MAME. As far as I understand, it's a modified version of DOS MAME which will drive a native vector monitor. I saw one of these at CA Extreme this year, but didn't get a chance to look closely.

  27. Bittorrent Links to the mame0.72 Romset by t0qer · · Score: 4, Informative
  28. Re:Renting games, not selling them by ShinmaWa · · Score: 2, Insightful

    Ummmm... The FAQ you just quoted was from ConsoleClassix.com.

    The slashdot article is about StarRoms.com. They are two totally different things. This article has absolutely NOTHING TO DO WITH CONSOLECLASSIX.

    --
    The /. Effect: Thousands of users simultaneously accessing a site to not read its content.
  29. Excerpt from their license by Psykechan · · Score: 2, Informative

    you agree not to attempt to
    decipher, decompile, disassemble or
    reverse engineer the Software or allow
    others to do so

    It also goes on to disallow derivative works.

    So, I can use these ROMs in an emulator (MAME) but if I have received said ROMs through your service, I cannot participate in development of any emulator. I'm sure that this was written for Atari's benefit but it's rather limiting.

    I think they definately have a good idea, they just need to smooth out the implementation.

  30. GNU Project has much wisdom to offer on copyright. by jbn-o · · Score: 2, Informative

    Copyright, as was originally written in the constitution, was supposed to last for about 15 years in order for the creator/inventor to get some money from the work they created.

    Actually, US copyright was set up to incentivize authors (not "creator[s]", or "inventor[s]"--a term that is typically used when discussing patent law, not copyright law) to write and publish more work. Copyright in the US was set up entirely for the benefit of the public. RMS has a very readable summary of the background of copyright and the common arguments used in discussions like these. It is aptly titled "Misinterpreting Copyright". It addresses virtually all of your points. I think you'll find that many of the ideas the GNU project expresses on these matters are quite interesting and worth repeating.

    This was meant to be a very carefully balanced compromise between the needs of the individual and the needs of the group.

    No, there is no "balance" being reached by copyright nor was there ever intended to be one. From the aforementioned text:

    "It is often said that U.S. copyright law is meant to "strike a balance" between the interests of publishers and readers. Those who cite this interpretation present it as a restatement of the basic position stated in the Constitution; in other words, it is supposed to be equivalent to the copyright bargain.

    But the two interpretations are far from equivalent; they are different conceptually, and different in their implications. The balance concept assumes that the readers' and publishers' interests differ in importance only quantitatively, in "how much weight" we should give them, and in what actions they apply to. The term "stakeholders" is often used to frame the issue in this way; it assumes that all kinds of interest in a policy decision are equally important. This view rejects the qualitative distinction between the readers' and publishers' interests which is at the root of the government's participation in the copyright bargain."

    RMS' essay goes on to explain how the "balance" concept actually ends up reversing the underlying basis of copyright where, practically speaking, the public has to justify not giving publishers all sorts of new power under copyright law. This is exactly backwards from how copyright was intended to work--readers' interests are an end unto themselves, benefits for the publishers can only be justified so as to benefit the readers.

    As a result I believe that it is more than moral to play a 15+ year old game without having to pay since if some greedy people didn't insist on changing the laws in their favor it would be in the public domain anyway.

    Actually, you're shooting your own argument in the foot by conflating ethics with law. Ethical conduct does not spring from laws. Although the following comes from a discussion of the word "theft" as the word is commonly misapplied to describing illicit copying, I think one particular paragraph of that essay is valuable here:

    "The idea that laws decide what is right or wrong is mistaken in general. Laws are, at their best, an attempt to achieve justice; to say that laws define justice or ethical conduct is turning things upside down."

    Sharing is neighborly and good and we should not build laws or use terms that suggests sharing is bad (like when some people, thankfully not you, call others "pirates").

    You are confusing physical property with intellectual property, they are not the same and should not be compared.

    I'm glad to see more people talking about the difference between transferring physical property versus

  31. Bad thing for Mame by innocent_white_lamb · · Score: 3, Interesting

    Here is the content of a very interesing message posted to the alt.games.mame newsgroup by "NoRomsMoron":

    QUOTE:
    THIS IS VERY BAD!

    It's bad for the community. Why? Because these guys can now go around
    and sue anyone who posts roms they have license to. Even if you
    'already had them'. Burners are screwed.

    It's bad for mamedev... How much fun is it to spend hours and hours
    coding a game only to know some dipshit and 'his buddy' are getting
    paid to sell roms that they didn't creat that you make work with your
    free code!?

    It's bad for the industry... The copyright holders will inevitably
    feel compelled to 'defend' their copyrights which NO ONE disputes and
    try to make a case that ancient rom sales are a viable business. I
    think the MAME market as a true 'market' is VASTLY over-rated. It's a
    closed community for the most part of Gen-X'ers and a few late-comers.
    We already have most of the mame roms we want anyway. Then, all they
    do is close down the distribution systems that exist, scare away
    mamedevs and lose a bunch of money. Whoever did that deal at Atari is
    a knucklehead.

    It's just a bad 'taint' on the hobby which we all have tacitly agreed
    to keep above board and defended from scammers/spammers and Ebayers
    who try to sell roms over the last few years. If this proceeds.. do
    you think any of us will go out of our way to pull Ebay ads down or
    flame scammers? Why should we care anymore? Let the guys making the
    money do all the work.

    Mame is already a 'legitimate' project. No one is getting their front
    doors kicked in for having roms or even trading them for free between
    friends. MOST of the commercial value of the old games is gone.
    Selling them online now only kills the future of the scene and pisses
    of those in it... who by the way probably spend a HUGE amount on new
    PCs, Video Game consoles and games than the average consumer.

    That these Jackasses took it on themselves to 'help out the scene' is
    a crock of SHIT. I would like to propose that mamedev code mame so
    that whatever roms they're selling WON'T work on mame. If they want
    to make money from Mame.. then they better get coding.... from
    SCRATCH. Let's see how long they feel it's important to distribute
    roms 'to preserve them'.

    I would have respected them more (only a little) if they'd just come
    out and said "Hey, we're poor, stupid s.o.b.s and we're going to try
    to cash in on Mame under the guise of legality and damn the
    consequences!"

    They are raping the golden goose, killing it, and mounting it on their
    wall.... and soon they will wonder where all their precious golden
    eggs went and we'll all have moved on to other things because the
    scene will have DIED.

    Think I'm over reacting? Mark this message friends... it will be cold
    comfort I'm afraid when you wonder how come Mame releases stopped
    coming out except to remove games from the source code.

    By all means... Boycott Starroms and try to persuade the boys there to
    perhaps try to make money honestly by CREATING something rather than
    stick their leaching little lips to the hindside of Mame Developers
    and the community.

    Man.. I'm pissed! I can't believe Atari did anything like this!!!

    Someone talk me down... I'm gonna jump!

    NoRomSmoRoN
    END OF QUOTE

    I think I agree with his take on this. What about you?

    --
    If you're a zombie and you know it, bite your friend!
  32. One I downloaded or one I paid for? Difference? by Rushmore · · Score: 2, Interesting

    What's to say that I downloaded one and I said I paid for it from starroms. How does anyone know the difference? I have an Asteroids romset at home. I could easily say I paid for it and nobody would be the wiser.