Rare Producer On Conker, Kameo, Ghoulies
Thanks to C+VG for their interview with Rare's producer at Microsoft, Ken Lobb, getting in-depth about the developer's Xbox-exclusive titles following its acquisition by Microsoft last year. As for Conker: Live And Uncut, it's suggested that: "To all intents and purposes, when we showed Conker at E3 that was a prototype", and that much more work is being done on the game. Kameo:Elements Of Power's perceived delays are also discussed, eliciting the comment: "We thought there was some chance that either Kameo or Conker might make it this year, but we knew it was pretty low", and the near-Gold Grabbed By The Ghoulies is pegged as misunderstood after its E3 showing, with Lobb suggesting "...you really need to play the game for a while" to appreciate it. Finally, Perfect Dark Zero is "just too early" to discuss.
I'm actually interested in Grabbed By The Ghoulies. It reminds me of two of my favorite games from way back in the day. Zombies ate my Neighbors and The Haunting: Staring Polterguy. The new game Ghost Master actually resembles The Haunting quite a bit, but I havn't played it yet.
Teach someone to use the net and they won't bother you for weeks; show them Slashdot and you may never see them again.
Rare is known to use Duke Nukem Forever-like development schedules. It's the main reason it got them in trouble with Nintendo in the first place. It's been a year since they've been working on the XBox, and they've already pushed Kameo back to 2004. Are they ever going to release anything worthwhile?
I don't know about you guys, but I'm not sure MS made a good deal buying Rare. With their best developers gone, are we going to see anything good from them? I sure hope so, but I'm less and less confident every month.
We should try to be a little fair with Rare (apologies for the rhyme). They've been developing for the Xbox for a little over 12 months, and when you're trying to make good games that will hopefully at least approach ridiculously high expectations (some folks seem to think that every game Rare does should be another Goldeneye) it's going to take some time.
The truth is that if they manage to release a game this year and at least two (Conker remake and Kameo - MAYBE Perfect Dark Zero) next year, then they will be doing well as long as all three are at least good (3/4 stars, 80/100, whatever scale you like).
It should also be noted that Microsoft and, by extension, Rare are more than likely looking down the road a piece toward the Xbox 2 in addition to their already announced Xbox titles. It wouldn't surprise me at all if at E3 2005 Microsoft showed off a demo of a Rare launch title for their next console.
Rare has made some of the best games ever in the past(Goldeneye, DKC). We know they are capable of great things, so I'd rather that they take the time to use the maximum of their abilities to make another truly great game. Too many games that could have been great have flopped because the hype and pressure to release early forced the game to be completed too soon. However, I would warn them not to pull a Duke Nukem Forever and wait so long to get it out that all hype has passed.
However, if DNF comes out and is groundbreaking and one of the best games ever, then I think the wait will have been worht it.
A complete guess on where these games are coming from given the description of the games and their transition from Nintendo to Microsoft:
Grabbed By The Ghoulies - As a first Xbox outing, it's a new IP that's largely a sacrificial lamb, a learning experience to get them up to speed with the Xbox. This way they get to test out the full Xbox development process and make sure they know what they're doing so that nothing unexpected happens with the other games.
Conker: Live And Uncut - The game that they want to make and have fun playing. This game screams fun if you're old enough to appreciate a drunk and surly squirrel. If you'd seen the N64 version - wow. Had me wondering how the hell they crammed it into a cartridge. They had *so much* content. They also took many risks, and it all worked wonderfully for some people (like me), but unfortunately seemed to fall flat for most.
Kameo:Elements Of Power - The game they feel that they should be making / have been told to make now that they're owned by Microsoft. Cutesy crap, etc.
Perfect Dark Zero - The long-term masterpiece, following in the footsteps of their smash-hit Goldeneye. If it's a *very* long way off, could this possibly have a debut on Xbox 2 in 2006-ish?
"With today's announcement, Rare becomes the latest member of a star-studded lineup at Microsoft Game Studios, joining such prestigious worldwide developers as Bungie Studios, the masterminds behind the smash hit "Halo(TM)," named Game of the Year by Electronic Gaming Monthly. Rare's first creation for Xbox, "Kameo," is expected to reach store shelves next spring. Also under development is the highly anticipated sequel to "Perfect Dark." The company is expecting to develop at least five games over the next two years in a variety of genres, including racing, shooters and platformers."
Well, let's see, been just over a year, and no games yet. If Rare is to keep its promise, that means we need to see 5 games come out from them for the Xbox before September 2004.
Somehow, methinks this ain't happening.
Thursdae
And so Rare is right back up to their old tricks.
I was one of "those guys" that actually liked aspects of Conker for N64 (the multiplayer was great) Jet Force Gemini, while a seriously flawed game, is still one of my favorite N64 games. This rash of delays and push backs is nothing new though, Rare has been playing this song for nintendo for years and it is one of the reasons that the Big N cut them loose. They produced some of the most memorable games on the N64, and did some class A work on the SNES and NES back in the day. What has happened to this studio?
What Microsoft needs to do, is kick their asses a little. Pick one of their projects, (Perfect Dark is a strong candidate) put the others on hiatus, fire the management, and set an ultimatum. (similar to what nintendo did wit retro studios when Metroid Prime was in it's infancy) What good are all of these games going to do if they don't come out until 3 months before the x-box 2 releases?
Then again, maybe Rare just doesn't have it anymore, their E3 display was a joke, and now they are saying that their flagship title is years off yet? Maybe these guys should get jobs working on the Phantom over at infinum labs or whatever they call themselves, i bet they would fit right in.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?