Gender-Bending In Online Games Investigated
Thanks to Terra Nova for their article discussing the prevalence of gender-bending in online RPGs. According to statistics worked out in the piece, "[in EverQuest], every 1 out of 2 or 3 female characters is being played by a male player, while every 1 out of 100 male characters is being played by a female player." The article also notes that, according to the statistics, "The demographic that is most likely to gender-bend is not male teenagers, but men over the age of 25", suggesting one reason for this might be that "younger male players are probably less secure about their own gender identity."
I don't see how any of this is really "gender-bending". I've mostly played male characters anyway, but I've really never seen my male fighter or thief as MYSELF, but rather as my CHARACTER. I would imagine that a lot of the guys that are playing female characters see it the same way. I don't see my characters as being any different from Dante, or Snake, or Ryu, or Moritsune... my MMORPG character is just the male character that I'm controlling. The so-called "gender-bending" male players probably don't see their MMORPG character as any different than Tifa, or Chun-Li, or Samus, or Athena.
Granted, I've heard anecdotal stories about male players experimenting with female characters to trick people or get free stuff from idiots, but I've known a lot of "gender-bending" male players and all of them are just doing the same thing that they've done when they've played as Chun-Li in Street Fighter or Kasumi in King of Fighters - choose a female character because they like them.
This entire article is based on the idea that playing a female character in an MMORPG is the same exact thing as dressing up as a woman and claiming to be one in real life, and from my experience with MMORPGs like Ragnarok Online, that's just way off base. MMORPG or not, most people do not consider their video game character to be a reflection of themselves. What's next, an article telling me that by choosing to play a Warrior in an MMORPG, I'm voicing my insecurities about my physique and fighting ability? Or that the 29% of Everquest players that play as Mages are indicating their desperate need to be the intellectual elite of the world?
Some of this MMORPG analysis just goes way too far.