Benchmarking With Halo For PC
Thanks to ExtremeTech for their article discussing comparative benchmarking of PCs using newly-released FPS Halo. The piece explains how to "add a few command line options to the [Halo] shortcut" to enable benchmarking, which "runs through several of the game's cut-scenes", and the final page of the article has results for ATI and NVidia's current high-end graphics cards. The article concludes: "Halo is not the most elegant console game port, and given what you see on the screen it's odd how slowly it runs at times... Still, the Halo benchmark is a pretty good graphics card test- at once stressful, deterministic, and scalable with both graphics cards and CPUs."
Even though Halo was originally designed for the PC, it was long twisted and tweaked for maximum XBox performance. Gearbox virtually had to break down the walls and expand the game engine to fit the wide array of different hardware PCs have. Trying to compare Halo PC with, say, Quake 3 or UT2k3 would be very unfair.
Interesting? Because being forward looking is a bad thing, right? Just because an option is there doesn't mean you have to use it. But someday soon the hardware will be affordable and that day you will be glad the option was included. The next person that complains about having many features in a game should be kicked off of slashdot and probably the internet.
Look at Q3. According to Gamespy stats, there are almost 4600 people playing Quake 3 online right now. Do you think they are using the same resolution and color depth as when it was released on 12/3/99? I'm going to say no, but I bet they are glad the engine scaled upward. Idiot.
People do realize that the xbox output at NTSC or HD at best... max res is 1080
Most gamers won't play below 1280x1024 on the PC. Comparing the speed between the two is hardly fair unless it is done at 640x480 on both...
-Tim
-I just work here... how am I supposed to know?