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Gaming Violence Study Guinea-Pig Speaks Out

ViRGE writes "HomeLAN Fed has an interesting article up about the experiences of one of their writers being involved in a gaming violence study. What did they find? 'With the set-up of these games, whether the researchers did it intentionally or not, the violent games that I played anyway were set up to be frustrating to play.' Maybe games aren't as destructive as we once thought, and it's the lab techs that are?" Clearly, an incompetent mouselook technician doesn't mean an unfair rap for all violent games, although the piece does make some good points about creating a fair context for these studies.

39 comments

  1. They sound pissed off with these comments... by Mod+Me+God · · Score: 2, Funny

    ...but what do i know? i blasted a way to a PB in UT yesterday, just saw today Kill Bill and want to frag some plebs with my sword.

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    --

    FreeNET user? Comfortable with the adverse selection?
  2. What did this guinea pig say? by AtariAmarok · · Score: 1, Funny

    "Eeepp eep eep eep eep eeeep"

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    Don't blame Durga. I voted for Centauri.
  3. When all is said and done by AtariAmarok · · Score: 1

    When all is said and done, I'll be lucky to have a "0 Funny" mod on this one. It is pretty lame.

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    Don't blame Durga. I voted for Centauri.
  4. Results of interview by AtariAmarok · · Score: 4, Funny

    (AP) Bud McSchutin, the violent videogame guinea-pig, vanished today during a police interview. He was being questioned in regards to a string of car thefts that occured after he spent three weeks playing "GTA Vice City". When questioned about this, he mumbled something about going to find a hooker to boost his health. At this point, he is alleged to have entered godmode and escaped the interrogation room by floating away through a solid wall.

    Police in a neighboring county are also putting a warrant out for his arrest in regards to several indicents of vandalism involving smashed bricks at construction sites and overturned tortoises at the zoo, rumored to have occured immediately after McSchutin's "Super Mario Bros" marathon."

    --
    Don't blame Durga. I voted for Centauri.
  5. So what? by mobby_6kl · · Score: 2, Interesting

    I've played most of the violent games you could imagine, starting with Doom x, Duke Nukem 3D/MP, Quake x, Unreal x, UT x, Kingpin, Both GTAs, SoF x, all those realistic Rainbow Six games, of course Postal x, and many more I just can't remember.
    and I never felt frustrated because of the violence.
    Maybe the game crased too often and THAT made him frustrated? Oh and what about real life violence, doesn't it suck even more?

    1. Re:So what? by MacFury · · Score: 1
      and I never felt frustrated because of the violence.

      When hannibal lecter bit of the nurses face while attactived to a heart rate monitor, his heart rate didn't even elevate. ;-)

  6. Woohoo! by DrEldarion · · Score: 2, Funny

    Thus, I have a theory. Gamers who play a lot are probably less likely to be affected by games than people who just play a few minutes in passing.

    He's found the solution! MORE gaming for everyone! They should have mandatory gaming classes at schools, and everybody should get a 1 hour "game break" during work. Sounds good to me.

    -- Dr. Eldarion --

    1. Re:Woohoo! by shish · · Score: 1

      Looks like you want to meet... great teacher Largo!

      http://www.megatokyo.com/index.php?strip_id=153

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  7. Results of study by Anonymous Coward · · Score: 0

    In the results of the study published by Dr Phlagon, he concluded "The people who played violent videogames all the time said they had no problem with the real world. In fact, none of them was able to conclusively define the real world as distinct from their games."

  8. Sensitivity is to high? by Silh · · Score: 1

    Heh, 3 inches for a 360 turn is too high...

    I can't playing any FPS without a super-high sensitivity ... approx 1 inch for a 180 degree turn. Most of the time it's just very small movements... don't want to waste time and effort having to move the mouse too far...

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    -- Silhouette
    1. Re:Sensitivity is to high? by mobby_6kl · · Score: 0

      >don't want to waste time and effort having to move the mouse too far...

      I have a high sensivity too, but not because I'm lazy, but because I'd get fragged before I pull the mouse to the other side of the pad.

    2. Re:Sensitivity is to high? by realdpk · · Score: 1

      I do the same thing, and people always think I'm crazy for it. I do sometimes wish for a modifier key that would automatically drop sensitivity down for precise sniper movement, though.

    3. Re:Sensitivity is to high? by psilosopher256 · · Score: 0, Offtopic

      Find a Boomslang Razer mouse. It's not optical, but it has on-the-fly sensitivity adjustment, and its highest sensitivity is excellent for FPS games. They're a bit expensive, but if you're looking to boost your game this mouse is your solution.

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      ---Psilosopher
    4. Re:Sensitivity is to high? by Silh · · Score: 0, Offtopic

      Well, in the orig. Quake there was the m_pitch and m_yaw settings which could be easily changed/scripted. Having not kept up extensively with more recent games, I can't say much about them, though many seem to reduce the response appropriately when one zooms in.

      --
      -- Silhouette
    5. Re:Sensitivity is to high? by Aggrazel · · Score: 1

      In UT there is a way you can script your mouse sensitivity to be on your mousewheel, so you can crank it up and down on the fly.

    6. Re:Sensitivity is to high? by realdpk · · Score: 1

      Right on. Just found a 3-pack of them at Weirdstuff.com . I'm going to do the upgrade to the 2100 (razerzone.com) with at least one of 'em.

  9. From the article by FiloEleven · · Score: 1

    Then, when grabbed hold of the mouse, found it absurd the sensitivity they had it set at. Three inches to the left or right would cause a 360 degree turn and you couldn't click the mouse without the crosshair jumping. The effect was dizzying and frustrating.

    3 inches to do a 360 is horrible! I have an inch and a half of travel at MOST. And I hope they inverted the Y-axis...

    1. Re:From the article by Anonymous Coward · · Score: 0

      If they didn't invert the Y-axis and I was in that study, I think I would've tried to use the mouse cord to strangle the researchers...Don't know what I'd do if it were a cordless mouse, but I bet I could beat them to death with it. That'll teach them to not invert the Y-axis...

  10. Studies by GigsVT · · Score: 3, Insightful

    It's entirely possible this study wasn't at all about video game violence. Often researchers will tell you a study is about something it isn't, so as to not skew the results with bias induced by your personal feelings of what the results "should" be.

    This study may have been about human computer interaction, or the psychological aspects of dealing with something someone set up for you in a way that you don't like, or any one of a million things.

    I've participated in a handful of studies back when I was in college, and I can say I think there were at least a couple that must have been studing something other than their overt purpose.

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
    1. Re:Studies by Naerbnic · · Score: 2, Informative

      I don't believe this is true at this moment. When I was taking my Psych 2 class, we had a few discussions on ethics in clinical trials. Aparently, it was unethical to hide the purpose of a study, in light of more famous programs like the Milgram Experiment, where the subjects may not desire to know how they would behave under certian circumstances. So (if I understand correctly) unless there is a pressing reason in the field of psychology, otherwise cleared with some sort of ethics board, researchers cannot use subterfuge in the execution of any experiment.

      --


      So there I was, juggling apples and small animals, when I accidentally bit into the wrong one...
    2. Re:Studies by Boglin · · Score: 3, Informative

      Actually, I was in a psych experiment just last year and they did the same darn thing. The experiment sign up said that it was a test of logical abilities. I went in and they gave me a test of logic problems. Then they gave me a quiz over some fine details of my conversation with the test administrator. It wasn't a study on logic problems at all; it was a study on human memory. However, one of the things which has changed is rules on disclosure. If you lied to the subject about the purpose of the experiment, you have to tell them the true purpose after it is over. So, if this was a study on human interfaces, the subject would have been told this after the program. Since he wasn't, I think we can assume that this was an actual study on gaming.

    3. Re:Studies by Spuffin · · Score: 1

      It was my understanding that you could conduct the experiment as long as you told them AFTERWARDS exactly what the experiment was about. Although I have been wrong before.

  11. outsiders underestimating the ease of games? by bigbigbison · · Score: 3, Interesting

    Perhaps what is really going on here is not that the people conducting the experiement are unintentionally skewing their results by imporperly setting up the games, but that the researchers are assuming that "games are easy!" The guy who wrote this article was an experienced gamer. He already knew how to play uT2k3. But as anyone who has tried to show a non-gamer how to play a FPS game knows, they can be very frustrating to learn. I think that these reserachers are severly underestimating the skill that it takes to become good at a game like UT2k3. If you have never played a FPS you can't sit down at one a play it for 20 minutes with the ai on hard and NOT get frustrated.

    On the other hand, in a game like Pharoh, while much deeper in terms of strategies and the like, you aren't going to die ten times in five minutes trying to learn how to play it and so you will be less frustrated in that 20 minute window of time.

    So my point is that, once again, people unfamilliar with videogames underestimate them. Videogames are not as easy as people seem to think, they take a certain amount of skill to be good at them and people constantly forget that. So what this test is really studying is if learning an action game can be more frustrating than learning a sim.

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    http://www.popularculturegaming.com -- my blog about the culture of videogame players
    1. Re:outsiders underestimating the ease of games? by bj8rn · · Score: 1

      Or maybe they knew exactly what they were doing and were also experimenting with different difficulty levels and input setups...

      --
      Hell is not other people; it is yourself. - Ludwig Wittgenstein
    2. Re:outsiders underestimating the ease of games? by bigbigbison · · Score: 1

      That is possible. However, I still would think that a FPS on easy would still be more intimidating in a 20 minute sitting than a game like Pharoh. Although I've never played it, it my understadning is that it is in the civilization style of gameplay where you aren't going to totally fail and get killed as quickly as you would in UT2k3. If I am correct (and someone please let me know if I am not) then simply because UT2k3 is much more action based, you will fail more often than in a civ-like game such as Pharoh the researchers really are, whether they know it or not, are comparing apples to oranges.

      I mean that there are many many more variables in comparing playing these two games than just one is violent and one isn't. perhaps a better comparison to UT2k3 would have been a Tony Hawk game which is pretty fast paced, has a lot of failures, but it considered fairly non-violent.

      Of course, as many have pointed out, we don't know exactly what this study was trying to find out. It is too bad that the article didn't mention the school, becasue I am very tempted to try to contact them and get some info on what they are trying to do.

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      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    3. Re:outsiders underestimating the ease of games? by bj8rn · · Score: 1

      Violence in games is one thing, the frustruation they cause is another. Not understanding what you're supposed to do in a civilization-style game (Pharaoh is a Caesar III clone, so it's quite far from Civ) might be just as frustruating as getting killed all the time in UT (where learning the basics is quite simple even if you've never played it before and don't have a manual). You may fail more, but (this is just my experience) the failures aren't as discouraging and frustruating as in strategy games. So, maybe it's more like comparing lemons with grapefruits (*still trying to prove that they might have known what they were doing*)

      --
      Hell is not other people; it is yourself. - Ludwig Wittgenstein
  12. For a Psychological Study... by Thedalek · · Score: 2, Insightful

    Does it occur to no one else that A) The test subject is rarely fully informed on the nature of the study as it is ongoing, and B) The frustration factor may be intentional?

    I don't think any reasonable researcher expected the subject to play violent games and suddenly, without provokation, punch someone in the face. However, they might expect someone who plays violent games to be more likely to break or throw a controller in frustration.

    The "complete the following words with the first word that pops into your head" section is clearly a stacked deck, probably to increase frustration in the test subject, hopefully leading to a violent outbreak.

    Almost anyone can be pushed to an outbreak: I suspect that the researchers are checking for whether players of violent games have a shorter fuse.

    --
    Happiness is relative, Based upon the way we live.
    1. Re:For a Psychological Study... by ChickenAintDone · · Score: 0

      Well if they're looking for that, then they should also be testing people by having them play non-violent but still frustrating games, otherwise what are they basing it on? Also another point, I've thrown many controllers while playing non-violent games, because I have nothing to take it out on. If I get frustrated in a violent game, instead of throwing the controller, I can respawn and throw a grenade at what I am actually frustrated at.

    2. Re:For a Psychological Study... by IIRCAFAIKIANAL · · Score: 1

      Almost anyone can be pushed to an outbreak: I suspect that the researchers are checking for whether players of violent games have a shorter fuse.

      [obsimpsonsref]
      Homer: Ned Flanders, I mock your value system. You also appear foolish to the eyes of others.
      Ned: Well howdy, Homer! Ooh, thanks for dropping by!
      Homer: Past instances in which I professed to like you were fraudulent.
      Ned: Oh, well, I'll just have to try harder. Heh heh. Ooh! Thanks for dropping by!
      Homer: I engaged in intercourse with your spouse or significant other. Now that's psychiatry! Eh? Eh?
      [/obsimpsonsref]

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    3. Re:For a Psychological Study... by Thedalek · · Score: 1

      Umm... What makes you think they didn't? We have only one test-subject's account of a still-ongoing study, the methods of which aren't clear at this point.

      Keep in mind that your immediate reaction to violent video games is different from looking for long-term results of playing violent video games. A good study on the matter would look for how playing violent games might affect you in non-violent or non-gaming situations.

      Then again, you still have the possibility of violent behavior being the cause, and not the effect.

      --
      Happiness is relative, Based upon the way we live.
  13. What Did They Expect... by Dr.+Wu · · Score: 1

    If they subjected me to having to play 'Tomb Raider: Angel Of Darkness', I'd be in a pretty violent mood too.

    Dr. Wu
    "Yes, There's Gas In The Car"

  14. Sucker by PoopJuggler · · Score: 1

    They're were actually testing for repressed homosexual tendency. The videogame stuff was just a red herring. This is a common psych ploy. Judging from your responses to the various tests it sounds like you "passed" the test, if you know what I mean...

  15. You are right by Anonymous Coward · · Score: 0

    "They're were actually testing for repressed homosexual tendency. "

    You are right. Section I.A of the instructions for the game testers reads: "Grab the biological joystick of the player to your immediate right. Proceed to jerk vigorously for optimum results, while making sure to press the A and B buttons repeatedly."

  16. I dunno about you by tofubar · · Score: 1

    But Battlefield 1942's slow engine makes me do violent things, like punch the computer case and cuss loudly.

  17. Reminds me of a study I read about in the paper by xenocide2 · · Score: 2, Interesting

    Three groups were tested via a simple survey about their agressive traits for about five weeks. During those five weeks one of the groups was asked to play Street Fighter II on a regular basis, presumably in a controlled environment. The second group was asked to play Lemmings, on the same exposure level as the SF2 people. The final group was the control group. They were not asked to play any games in lab. I cannot recall what the rules of the outside lab behavior were, like perhaps no videogames other than during observation.

    The experiment was designed to test two different kinds of exposure to violence: violence as a means (and glorification, I suppose) and violence as a result of failure. As anyone who's played an aggrovating game can tell you, the Lemmings group was far more violent after playing than before. The control group didn't exhibit any significant difference (supposedly) and the SF2 group (supposedly) had a small increase in violent activity.

    That the SF2 people were more violent might shock your "hard-core" gamer, who argues on about how games promote catharsis, to most psychologists, it came as no little surprise. I believe the study compared it to other studies involving violent movies as being somewhat the same. What I found interesting was that the newspaper I read said the study concluded that exposure to violence as a punishment was far more damaging to the human psyche. Given the nature of Lemmings, I would imagine that the study noted that a more likely cause was the difficulty and frustrating nature of the puzzle based game.

    Of course, we all know how much to trust science from a newspaper!

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  18. What About Golf? by magnum3065 · · Score: 1

    I don't play golf myself, but TV and movies constantly portray golfers getting frustrated and throwing or breaking clubs however no one attributes violence to golfing. Of course I don't even necessarily believe that a person acting somewhat violently is bad. I've pounded on my keyboard and desk, hit my computer, etc. in frustration though I am about the most even-tempered person you'll find. Violence can be cathartic. I'm not suggesting you go punch the next person you see, or throw your monitor out the window, but non-destructive ways of unleashing a little violence like hitting a punching bag or blowing away a few guys in your favorite video game can be a great stress reliever.

  19. As far back as Atari 2600 by Anonymous Coward · · Score: 0

    I can remember as far back as the early 80's, getting very pissed off when playing BUGGY or unfairly balanced games. It wasn't unusual for a controller or two to get thrown around in frustration. They should be studying the stress effects of BAD games. I can guarantee they will see a correlation from bad game to stress amount, and consequently the level of actual physical agression or anger.

    Bad games make us violent. :-)

  20. I'm the columnist. by FU7IL3 · · Score: 1

    I was actually the writer of the column. I just thought I would answer some of the comments here. I generally play on a Supermat with a sensitivity of 1.6 on Counter-Strike. The movement i use for almost all games is not quite a 360 if I cross the entire mat. The sensitivity on UT2K3 for the experiment was so high that when I'd press fire, the crosshair would jump down from the targets head to it's body. They did tell me after the experiment exactly what they were looking at. Legally, experimenters HAVE to debrief you following the experiment. I paraphrased it in the article so that the integrity of their experiments wouldn't be hurt should someone else take it who had read my article. Of course, the intergrity is in question anyway. Games naturally get harder as levels go on, yet I was started in the middle of TR:AOD and on a high skill level in UT2K3, yet at the beginning of a map of Pharoah with the games auto-help telling me all I needed to do. Intentionally or not, the study is definately flawed.