Where Do Game Subjects Cross The Line?
Thanks to GameSpy for their 'Spy Vs. Spy' editorial discussing whether any reality-based subject should be made into a game, referencing games like Kuma:War, which offers "the hunt for Uday and Qusay Hussein in Iraq and their eventual deaths in a shootout with U.S. forces" as a scenario. The first editor suggests that " I believe that such 'ripped from the headlines' titles are disrespectful to the soldiers in combat and the issues involved", whereas another editor presents a different view, arguing: "I'm all in favor of games working in contemporary events... one way for games to be more relevant to people is to bring current events to an interactive medium."
I have said it before, and I will say it again; Nazis are the only appropriate subject for war game violence.
One that involves child molestation or the child pornogaphy trade. At least, I hope it's never made.
I say freedom all the way. If you want to make a game about something, no matter what it is, go right ahead. And if some sicko wants to play that game, that's fine too. If you dont' like it, you don't have to play it. And if you don't think your children should play it, don't let them. And until someone infringes upon my rights, they can do as they please. You know the saying about swinging fists and noses.
If I made a flight sim where you try to hit buildings to score points, that's ok. If you think there's something wrong with that, then it's perfectly within your right to be that way. But you can't stop me from playing it or making it.
That's the way it should be.
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If I was a programmer, I would create games where you try to kill the President or a game where you get points for each nun you rape. Why? Because it would offend people.
End of message.
Belief is the currency of delusion.
World conquest through deception.
You start out as a lowly president's kid, only endowed with a small oil company and a baseball team.
The object of the game is to use deception and underground systems such as skull and bones to achieve world domination.
Pitfalls could include alcohol addiction, being bad at Political Science, and getting caught lying to your country.
Your objective could be a success however if you just talk to the right people
The were after the Ark! And their faces melted! God hates Nazis.
...artistically.
does anyone claim that steven spielberg shouldn't have made Saving Private Ryan or Schindler's list? Was he making light, or 'making a buck' on the idea of americans dying overseas, on the idea of jews being tortured and executed?
yet everyone in the industry aknowledges that the way to grow gaming is to drive for more cinematic, more interactive, more film-like experiences.
Games may very well be considered 'art' the way people consider film 'art' in 10 years.
or, they can be relegated to childish whimsy like comics.
Asking game developers to ignore certain topics, regardless of context, because they might offend someone is very much akin to the self-imposed 'Comic Code' of the 60s-80s. It nearly killed the industry as a legitimate artistic medium. Every american comic became trapped by the restrictive code and fell into a niche as a childish diversion.
within the code american comic creators could only explore child-safe content as defined by the broadest possible american social definition of 'safe'.
compare this with the evolution of anime in japan. Sure, we all make derisive remarks about 'tentacle porn' - but anime in japan is -accepted-. it isn't just for kids. the culture treats it on par with film or literature. why? precisely because only a certain subset of anime is devoted to children and child-safe topics (yu gi oh, pokemon, etc) - the larger segment covers mature subjects one might find in a TV drama or film (ghost in the shell, akira). american comics have no parallel (no mainstream parallel, though the underground is growing, but the social stigma will take time to erode). evern american animated movies suffer from this, and are relegated to insistance on 'child safe'.
visceral emotional response is the key to allowing people to realize that games need not -only- be about mindlessly pulling a trigger. not that there is anything wrong with some twitch play - just as there is nothing wrong with shallow action flicks.
a game simulating the Uday/Qusay vs USAF shootout would certainly have poor timing, if particularly identifying the subjects by name; but shouldn't be labelled in poor taste so because of its content, but rather depending upon its -context-.
if the simulation of that situation was created to educate people about the difficulties and human life risk associated in breach/clear/capture operations against a fully dedicated opponent in an urban setting - that strikes me as possibly reasonable. if the purpose of the game is simply to allow people to pump round after round into from-the-headlines political figures, then that is certainly tasteless.
notice it is the -gameplay-, the context, that indicates tastelessness. people always seem to forget to include context in their discussions of whether it is 'right' or not.
here is where we decide people. are games to be forever treated as an interactive extension of film? or an interactive extension of american comics?
(keep in mind i use 'art', and 'artistic' loosely to indicate mature expression, as in sculpture or painting - not to indicate it as being capital-A Art, being hoity toity or 'correct'.)
// "Can't clowns and pirates just -try- to get along?"
how much time does it take for it to be politicially correct to use someone else's traumatic experiences as fodder for your entertainment? was Space Invaders written too soon after the incident at Roswell? ;P
http://newsgaming.com/
So far they only have one game, but there will be more.
I think the game itself is amusing whether you agree with the point or not. To me games (and programming) are art. Art should have no boundries. Some won't agree with me on that, some will, but that's even another reason I believe it. Because some will disagree and they're entitled to their opinion just as I am.
-Rabbit
Sure, if content may potentially be disrespectful to somebody somewhere who probably needs a hobby, let's ban it out of hand. We'll start with Uday and Qusay. Well, after that comes the "we can't have anyone of X, Y or Z race as a hero or villain because it is racist and discrimnatory" argument... then comes the "we can't have violence because what of the children and their darling minds" argument... ditto sex, profanity and adult situations...
So pretty soon the only game allowed is Mario Kart... oh no, wait, he's an offensive Italian stereotype and car crashes are violent... I mean Atari 2600 Combat... oh, no, that's offensive to the brave soldiers who flew pixellated bombers maintaining plausible deniability over Cambodia. Pong anyone? (If the paddles aren't too phallic for children, that is.)
I would be interested in knowing how any actual soldiers -- not some Gamespy blowhard who can't do any better than slinging stereotypes of his own ("jackasses in Montana compounds") -- feels about his actions being emulated by thousands.
Inappropriate and tacky? Bringing the hobby down to the level of tabloid newspapers? This IS the same Web site that ranked Duke Nukem 3D and Shadow Warrior among the best / most underrated games of all time, right? Did they ever play either of those? No, they weren't "ripped from today's headlines," but they're full of inappropriate and tacky subject matter -- as are a whole lot of games.
I guess it boils down to this: people consume media because they're seeking entertainment. Before, media were entertaining because you *experienced* them -- that experience didn't necessarily have to be fun, just affecting (see also: Requiem for a Dream). Games, on the other hand, are fun because of what you're *doing*. And, as far as I can tell, people don't do things for any reason other than "they're fun".
Sure, there are gray areas -- emerging from a night of playing Doom full of adrenaline, having spent the evening worried about demons popping out from behind every corner: I wouldn't say that's fun exactly, but it was invigorating, and enjoyable. But I have yet to see a game experience that can be emotionally harrowing, a game from which the player emerges a little shaken but feeling like the art they've experienced has changed them in a meaningful way.
These are not generation's wars. I do not want to take them from the people who fought them without knowing that I'm doing so for a better reason than a justification for simple, stupid, slaughterhouse entertainment.
Of course I agree there should not be censorship of such games. But I do think we should consider officially bestowing "scum of the earth" status on those who redistill the horrors of war into fun action romps. It's not much different than the japanese rape fantasy mangas mentioned elsewhere in this thread. Do they mean the whole manage artform must be condemned? Obviously not -- manga is clearly can be an art form that really conveys meaning and ideas.
But how many non-despicable rape-related manga are there? I'd say the same could be said for war videogames. I'm sure it's possible to make one; but that's not why people turn to the war genre. They do so as an excuse for violence.
Somehow I doubt this game would be well-received...
absolutely hilarious!
It's a matter of taste. Some subjects in games, just strike me the wrong way. For example...
I don't like "Beach Landing" games. I don't like it one bit. I believe that the fact that Normandy was made necessary to be one of the biggest failings of the West over the last centry. That all those lives were thrown away over politics...well...
I don't like in MOHAA, I don't like it in UT, I don't like it in DoD. Hell, I don't even like it in Conkers Bad Fur Day. Not saying that they shouldn't make it..just that I won't play it. (BTW, the rest of those games didn't bother me. Weird huh?)
In any case. It is a matter of taste, and it doesn't bother me what anybody else does. I'll make the decisions for myself, thank you very much. Often on an arbitrary basis too! See, I'm allowed to do that:)
The vast majority of comic books sold in America in the last 15 years reflect a pre-pubescent fascination with big breasts, big guns and geek empowerment fantasies. For every Pulitzer winning "Maus" there are 10 X-Men titles.
Same thing with games-- the female game character most recognizable to the public is Lara Croft, just as known as for the size of her breasts as for her skill with guns.
I don't know about you but I'm post-pubescent and I'm still fascinated with big breasts, big guns, and geek empowerment fantasies. Mmmm, big boobs...
I hate liberals. If you are a liberal, do not reply.
We should definitely pass asinine legislation to moderate this as quickly as possible. Kids are impressionable and their parents certainly can't be held responsible for what they buy for them.
The only thing I would have to say in seriousness about this is design whatever you want, but expect some flack no matter what you do. Good taste is like yellow speed limit signs, you can ignore them, but it's not always the best idea.
Can we all agree that censorship is bad? If you read the article, no one said ANYTHING about banning. In fact, the first editor starts off by saying that he's a strong believer in the 1st Amendment and doesn't believe anything should be banned or censored.
The issue is appropriateness, respect and taste. It's not about what CAN be done in games, or what is ALLOWED in games. It's about what SHOULD be done in games.
To use the comic book example - Japanese tentacle child-rape manga is and should be perfectly acceptable legally under the 1st Amendment. On the other hand, it really SHOULDN'T be acceptable to anyone who has a shred of moral conscience.
Write it, draw it or buy it if you wish - that's your right, but don't hide behind the 1st Amendment and say we as a society have to accept it, legitimize it or call it "art".
The 1st Amendment guarantees your right to speak - it doesn't guarantee your right to an audience.
Battlefield 1942 is currently my favorite game. It's well balance and the theme doesn't take itself too seriously. I'm excited about the new gameplay and technology in Battlefield Vietnam but I have to confess that I'm not too excited about the theme. 1942 is easy for me to identify with because in our collective memory it was America's finest hour. My reaction is completly different to Vietnam. The promotional videos play "Fortunate Son" in sharp contrast to the BF1942's videos that are voiced-over by Churchill et al.
The game is not out yet so I won't judge it but there is a real possibility that I won't pick it up as a matter of taste despite the fact that I'm a huge fan of the series. Developers have an absolute right to free speech in their games but they should consider who they isolate when they pick their themes. Hopefully BF Vietnam's developers will lose the tongue in cheek gloss they had in 1942 and pull off a tasteful and fun game.
...and this is different from movies how? TV?
Maybe comic books and games have a higher percentage of these things than other media, but a great deal of it is due to public perception. In part public perception is fueled by this, but it also perpetuates it, because games and comics that take themselves more seriously don't sell as well (because the more serious audience is less likely to gravitate towards the medium).
It takes a great deal of time to overcome the public perception, and even at that point you still have to deal with some percentage of the media catering to the lowest common denominator.
How many trashy romance novels are published every year? How much low-brow horror and sci-fi? Novels only have less of a problem in this area because the majority of them only have pictures on the cover, but those writers that still feel the need for big breasts and big guns are still going to find a way to get them in there, along with hundreds of pictures of Fabio on the bookshelves of America.
-PainKilleR-[CE]
If we make games about killing Nazis, the American kiddies will love it, Germans will get offended. If we make games about blowing up American monuments, the Americans will be offended, Saudis will love it. For some kids this is the only way they will find out about what is going on in the world.
DUKEY!
I haven't been reading comics for quite a few years, although I do still buy two series, PVP and Liberty Meadows.
There was mature comics even a long time ago though. Don't you remember DC's Vertigo line? Titles like Sandman, Preacher, I remember in the back of some Sandman book, Death teaches you how to put on a condom using a banana to demonstrate. I think Marvel had a mature line too, don't recall the name but it had the mature book by Peter David called Sachs & Violens.
Fast forward to today, imagine my surprised when I picked up some title by Image (a mainstream comic company at this point) and found T&A, gratuitous use of "fuck", and other things that would probably garner an M rating in a video game. Mind you there was no warning of any kind on the cover, and it was sitting there right next to Superman and Hulk.
I'm coming to a point here. If you haven't noticed, the mainstream tolerance of "offensive" material has been growing rapidly over the last 5-10 years. How else could Eminem be one of the biggest musical acts today?
Games are slowly but surely getting to the same "art" level as other media, and I don't think extremely offensive content will change that. If the movie Kill Bill can open in nearly every theatre and be #1 at the box office, then video games will be no different.
I'm on top of my game like I'm standin' on Xbox.
" I believe that such 'ripped from the headlines' titles are disrespectful to the soldiers in combat and the issues involved"
Funny, I think imitation was a form of flattery.
I mean, seriously, what's so disrepectful about it? It raises awareness of what soldiers have done to protect our country. If anything, it helps us appreciate their work even more. So what if a game is made of it? Would they rather hear snoring as that event goes by in history class?
"Derp de derp."
In the case of Uday and Qusay, I hope they include over a hundred U.S. troops using heavy weapons including 10 TOW missiles, attempting to kill (not capture and interrogate) 4 people in a house . The best part will be when they storm the building and kill a 14 year old child. I hope they include the large number of murdered and maimed civilians (infants, elderly, etc.)in every one of the military campaigns. Perhaps then people will realize that our escapades abroad do not have the glamour of a Quake style shoot em' up.
Duh.
There can be games that are tasteless, just as the same can be done for music/movies/books/etc.
We've lived with trash before, and we'll live with trash in the future.
which was exactly my point.
because of the self-imposed prison that the brightest minds and the largest budgets in comic publishing put themselves in, the form stagnated. it features childlike morals and prepubescent attractions precisely because that is the only market left for it.
If someone sees you pawing through Gaiman's work - they'll -still- derisively scoff at it as 'a comic book' on the same level as golden age Superman. And -that- is what i'm talking about.
Right now, you can't convince a person that Metal Gear Solid 2 may have had the first postmodern storyline, or even just a fairly engaging higher level commentary on the nature of information. why?
because it's a game 'oh, like doom'. or 'mario'.
The reason that Lara Croft is the most visible female gaming icon is a terrible precursor of gaming following the path laid down by comics before it. into irrelevance.
To intentionally oversell the same tried and true prepubescent themes to the proven core audience, without ever giving pause to deliver a decent character arc, let alone plot.
the key problem with being a pigeonholed art form by general society, is that you lose exposure to would-be writers, designers, and artists. and that will -always- lead to stagnation. I don't want games continue to stagnate - I already see it, I already lament it, I'd like to change it.
// "Can't clowns and pirates just -try- to get along?"
where's the JFK themed assassination FPS game???
...when little Greek kids were reenacting Homer for kicks. Have you read the Illiad?
And let's not forget Titus Andronicus. They do some filthy things to each other in the name of theatre.
Yeah. Let's just ignore what's in our genes. In fact, wouldn't it be great if we could come up with a law where chess players were legally obligated to draw every game, then go have a Coke and a smile.
--------
Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...
If you think Vertigo comics come from 'a long time ago' you are too young. Read the other posts here about the 'comic code' that almost destroyed the industry some decades ago.
Vertigo started in 1993. A lot happens in 10 years. Maybe I should've used "awhile ago". But then again, do I really care?
I'm on top of my game like I'm standin' on Xbox.
Anyone read Ender's game?
Give 50 million teenagers the new US Military game, where you launch a missile with a camera on its nose and tell them they get "points" for hitting targets...
When does the game become real?
Actually, my first response to this would be, bring it into the real world. Let the soldiers have real names and faces, and let your enemies, large and small, have the same. In this way, one of the most interesting feelings of war which I have ever been told about; that you're here to do a job, and they're here to do a job, and you don't nessessarily hold animousity towards them. I think something interesting and real could be brought to life if both your men and the enemy men were more than faceless drones waiting to be killed. In fact, I think it could be a much greater tribute to our real-life heroes, saying "You're just playing a video game, but these people did it for real. This hell you're about to experience, you can reload from, but the people in this game who died can't come back, so you'd better appreciate each and every one of them"....
I could be wrong though, I'd appreciate any thoughts on the subject.
It's been a long time.
The German public is not offended by Nazi/WWII stuff. Maybe bored, but not offended.
The German public has no problems with that Nazi stuff in movies like Indiana Jones. The swastikas in the movie weren't censored either, maybe because of the exception from censorship for documentaries. But the swastikas in the Indiana Jones games were censored.
Hey, don't mod me troll. It is not my fault that these facts doesn't make any sense.
Right now, you can't convince a person that Metal Gear Solid 2 may have had the first postmodern storyline...
:D And I would certainly argue that the same is true of film and novels - very few people, at least in America, would remotely pick up on what you were talking about. Americans (and probably most/all other nation's citizens) just don't really understand critical theory of any kind.
Because even if you did believe that, it still wouldn't be the first example of that.
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
Consider the Matrix, both the movies and the game, which are pretty much straight up about anti-state terrorists. But the context tells you you're the good guy, so killin' cops, blowing up buildings and shutting down power grids is okay. In the game you can give an innocent bystander a whack to get them to put their hands behind their heads and lie down on the ground. Switch to target mode, get their innocent, harmless heads in your sights, and pow, execution style.
Although it gets dodgy on the fringes of "dangerous" information (issues of national security, for example, where practicing "freedom" with information can get you a trip to the gas chamber, or Nuremburg Files kind of things), it seems to me that we should err on the side of freedom of speech.
On the other hand, if someone wants to call someone for being sick, perverse, disgusting and unforgivable, more power to them, providing they're not calling for a government ban. Protest and boycotting are freedom of speech issues too.
It Is the Nature of Information to Transgress Artificial Boundaries
Allright, and a quick update to say - so I read TFA and sure enough, the "con" guy is saying upfront he doesn't want such things banned - he specifically sites the Sim Concentration Camp idea, I guess it's a pretty obvious example, how embarassing). Just that he personally thinks it's not a good thing.
It Is the Nature of Information to Transgress Artificial Boundaries