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id Says 60fps Is Enough For Doom III

Dot.Com.CEO writes "IGN PC reports that the final version of Doom III will be capped at 60fps, quoting John Carmack as saying 'A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates'. Will this put a stop to fans arguing whether there is a tangible benefit for frame rates over 60fps? What do Slashdot Games readers think about id's decision?" Elsewhere, there's a new preview of Doom III at C+VG, including a mini-interview with Carmack in which he comments: "Now's where it goes from being an interesting demonstration of all the technologies to being a fabulous game, and that really does all happen at the end."

2 of 163 comments (clear)

  1. Bad Idea by xagon7 · · Score: 2, Interesting

    I can HONESTLY say I can notice a difference up to 100fps framerate differences. I am not kidding. We have been playing games like this so long, it is only natural for people to adapt and get "used" to higher framerates.

    IDs games have been used for years as a benchmark, and a basis for purchasing beter hardware, and continue to support their game. They can throw that out the window now.

    I think if they MUST cap the framerate, then at least try to put it around 85. I understand the reasoning, I just wish there was a workaround.

    However, from my understanding, this is NOT a "twitch" shooter, so it probably really doesn't make that much of a difference.

  2. I like the idea... by Daniel+Wood · · Score: 3, Interesting

    Even as an individual who benefitted from the 90+fps bug, I like this idea. It really levels the playing field. Now, I just hope Doom3 plays nicely with my Dual 3200+/9700Pro or Dual 2GHz G5/9600 Pro at something close to 1280x1024(LCD).

    John Carmack just scored more points in my book. Now if only we could force everyone to use full shadows...