id Says 60fps Is Enough For Doom III
Dot.Com.CEO writes "IGN PC reports that the final version of Doom III will be capped at 60fps, quoting John Carmack as saying 'A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates'. Will this put a stop to fans arguing whether there is a tangible benefit for frame rates over 60fps? What do Slashdot Games readers think about id's decision?" Elsewhere, there's a new preview of Doom III at C+VG, including a mini-interview with Carmack in which he comments: "Now's where it goes from being an interesting demonstration of all the technologies to being a fabulous game, and that really does all happen at the end."
if the engine was capped at 2fps...
Mother is the best bet and don't let Satan draw you too fast.
You have enemies? Good. That means you've stood up for something, sometime in your life. --Winston Churchill
I wonder if it'll be anything like the original Doom's deathmatch - one guy wearing bright, glowing green, with three in dark colours. That was fun, as long as you weren't player 1.
I can't say that I don't give a fuck. I've just run out of fuck to give.
No, it won't. We'll just have to get accustomed to the term "number of simultaneous Doom 3 windows" rather than "number of hundreds of frames per second".
Yeah, I can tell the difference between 60fps and 75fps. 60fps gives me a headache after ten minutes.