There Inc. Officially Launches Online World
Thanks to Yahoo! for hosting the press release announcing the official opening of There Inc.'s online world. This ambitious PC-based virtual world, created "with over $37 million in funding", is aimed at the 'mainstream market' and highlights socializing and playing, as well as world object creation, since: "70 percent of all objects currently for sale in There are created by members and 80 percent of events in There are organized by members." Real-life money can be converted to in-game currency, and during the Beta, "members... voluntarily spent on average of $7 USD per month purchasing There currency and buying in- world goods." There are even some amusing advertising tie-ins: "Digital versions of Nike's AirMax 2003 and Nike's Zoom Celar have been created... members who buy these Nike shoes for their avatars will find... they can run faster."
If I spend some fraction of a *real* dollar on virtual sneakers, my virtual avatar will virtually run virtually faster? Sounds to me like There Inc. has 1. invented a new way of getting people to pay for advertising - one suspects that the real-world products won't have much if any effect on one's real-world running speed (unless you're an Olympic-class runner, in which case one hopes you'll already know which shoes are best for your job), but the appearance in the virtual world of an increase in speed will "contaminate" the There user's attitude toward the real-world product - and 2. [they have] given themselves a license to print money. After all, the only thing they're selling is a certain configuration of electrons with a remarkably limited use.
Random spotty review follows...
:)
I've been There for awhile now, and while the initial cost outlay is staggering for an online game (I have to pay WHAT just to get voice chat? I have to pay WHAT to get a compass? HOW much just to hear jukeboxes? etc.) once you have a decent set of clothes and a vehicle or two, you're all set for casual play without a need to buy anything else. I think they should've included more of their 'options' as game features in your basic subscription, but that's the only real money dig they get on you if you're not a fashion hound.
While the product placement is amusing, in the end it doesn't really make a huge difference. Nobody buys the overpriced 'speedy sneakers' when you can just get a hoverbike which plows across terrain at insane speeds to begin with for cheaper. It's more fun to submit your own clothing designs and play marketer yourself rather than spend on corporate marketers; I've designed a few shirts and I'm hoping once key bugs are ironed out, I can start using gmax to make new decorative objects like arcade cabinets.
For a more hardcore if rougher around the edges experience with better user extensibility, check out Second Life -- but I checked it out and passed on it, because at the end of the day I just want the program to work so I can relax and chat with folks. There is a very polished, very simple GUI driven chat client aimed at casual users. I'll save the technical tangles for my day job.
I doubt they mean you can get real money by playing online - They don't host a currency, they host a coupon or coin system, perhaps. You can, within their framework, convert from real to vitual, but the only way to convert money out is by working for There.
I wonder what they'll do when people start trading stuff external to the game for real cash?
-Adam
"with over $37 million in funding",
All that money...dropped on a worthless project...
Oh the waste...the waste!
"I only speak the truth"
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The use of real world money in a virtual MMOG is not unique or new with There. Project Entropia has been doing this for what, a year now? That's not to say it's a GOOD game per se, I've heard from several that it's actually very horrible (mostly because you have to shell out real world cash to get anywhere).
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
I was reading about There a few days back and since I'm in the middle (actually, finishing off) Snow Crash, I was thinking that this online world is a lot like the Neal Stephenson Metaverse, all the capitalism and stuff.
Ash nazg durbatuluk, ash nazg gimbatul Ash nazg thrakatuluk agh burzum-ishi krimpatul
People with mundane, boring lives play video games to escape, and play as "someone cool." Why would people with mundane, boring lives shell out money just to role-play as themselves?
On one hand, I'd agree with you. I don't like that There has very little social tolerance for playing as something other than what you are; I tried cross-avataring there and it caused some social problems. Nothing on the scale of X-Box Live's verbal abuse, but enough for me to finagle my way through customer support (who are not set up to do this sort of thing, but performed admirably)and get changed to male.
But on the other hand, this isn't a game. It's basically chat, and as such, it's more of an extension of yourself than an RPG would be, where your species, gender, race, class, etc. all play into your stats in some way. Since you're not roleplaying, there's no need to go too far from your norm. For some, it's comforting to be able to drop the layers of abstraction and just TALK to someone, you know?
Well, it's a cool but hardly a new or novel concept or implementation. I suspect it will never reach it's full potential for the basic reason that it's elitist, non-productive, proprietary and restrictive.
How is it elitist? Why, of course, the prices. The cost is simply too high for more than a few affluent first-worlders to afford.
It's not very productive other than sheer entertainment. How could spending time there be profitable other than as a diversion from real life?
As well it's OWNED. The company tells you what you can, and can't do.
I propose someone, (hey Carmack) create an open 3D system that anyone can access or contribute to. What we really need is an evolving 3D net world. Wouldn't it be cool to have a way to do this that's not dependant on one company?
Perhaps some clever hacker could create an open 3D protocol that would allow for 3D worlds to be easily created and used by everyone. On this note, WTF ever happened to VRML?
Words to men, as air to birds.
There has Will Harvey, the kid who created Music Construction Set way back when, also a C64 computer port of Marble Madness, and Zany Golf and The Immortal for the Amiga, on board. It's nice to see him finally get a new project.
Also there is a guy I've talked to, not in person but online, Jeffery Hunter (I think that was the name), who was once working on WorldsAway, which was an earlier attempt at this kind of virtual world thing.
There itself seems to be inspired (though vastly changed) by the Habitat line of virtual worlds, of which WorldsAway was one. I was rather involved with WorldsAway once upon a time, and they even had a article in Wired magazine once upon a time, but word is that management was clueless and forced out the good guys, of whom Hunter was one. So at least I know it's in good hands.
Hunter was cool. I ran some fairly gonzo events in WorldsAway once upon a time, I mean really weird stuff, blow your freakin' mind stuff, and he helped a little from his seat On-High. I took it for granted back then but now I see that most management would rather not try that kind of oddness. There must be something cool happening there. (Pun not intended.)
Anyway, There. I signed up for the beta but never got the disk in the mail, and didn't hear from them for the longest time. Now they send me e-mail every couple of weeks begging me to buy their program thingies. I'm sorry, but a purchase fee, a subscription fee, *and* people can spend real-world money for in-world advantages?
I'm sure there are people out there who can afford all that but currently I'm not one of them. Also, when I was in WorldsAway I discovered it to be an immense time sink. I don't think I'm ready for that kind of commitment to a non-human-female kind of thing at the mo'.
Found it kind of funny actually. Everywhere I went, I felt like I was in a virtual simulation of a tourist trap, where the only point was to buy items, and for vendors to take your money away.
--- It's not my fault this post looks redundant. I just type too slow.
There has problems, but it's interesting. It is not the Metaverse, it's a commercial product. It's pay for play, but it's probably about 1/2 game (treasure hunts, buggy racing, hoverboard tricks, trivia contests, etc.), 1/2 3-d chat service (with amazing emotes and an incredible amount of avatar customization).
I have fun in There. I thought it was worthwhile to invest a few $ to play around with the cool hoverboards and other stuff and to log on occasionally to chat, explore, and play with no pressure. It's no Evercrack, but that's part of what i like about it. A good way to think of it is that you are creating your own fun with the tools they provide and those tools are good and getting (mostly) better.
Feel free to ask if you have any more specific questions. I'll try to answer honestly with the good and the bad.
The only thing necessary for the triumph of evil is that good men do nothing.
This adds a whole new possibility to the origin of The Matrix...perhaps the machines didn't really enslave humankind but we all rather enslaved ourselves in a virtual word and the machines just took over, trapping us there. Perhaps The Matrix will come true now, as technology advances I'm sure There.com will march right aongside until you do have to hook up right through the back of your neck for the ultimate virtual experience. As people find living in a perfect virtual world is easier than dealing with real life, more will join till everyone just lives life there and the machines do take over. Or perhaps we just willingly leave the machines in charge of the real world, so we can live our fantasy lives inside There.com. It's madness I tell you! Pure madness!