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There Inc. Officially Launches Online World

Thanks to Yahoo! for hosting the press release announcing the official opening of There Inc.'s online world. This ambitious PC-based virtual world, created "with over $37 million in funding", is aimed at the 'mainstream market' and highlights socializing and playing, as well as world object creation, since: "70 percent of all objects currently for sale in There are created by members and 80 percent of events in There are organized by members." Real-life money can be converted to in-game currency, and during the Beta, "members... voluntarily spent on average of $7 USD per month purchasing There currency and buying in- world goods." There are even some amusing advertising tie-ins: "Digital versions of Nike's AirMax 2003 and Nike's Zoom Celar have been created... members who buy these Nike shoes for their avatars will find... they can run faster."

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  1. So let me get this straight ... by kalidasa · · Score: 4, Insightful

    If I spend some fraction of a *real* dollar on virtual sneakers, my virtual avatar will virtually run virtually faster? Sounds to me like There Inc. has 1. invented a new way of getting people to pay for advertising - one suspects that the real-world products won't have much if any effect on one's real-world running speed (unless you're an Olympic-class runner, in which case one hopes you'll already know which shoes are best for your job), but the appearance in the virtual world of an increase in speed will "contaminate" the There user's attitude toward the real-world product - and 2. [they have] given themselves a license to print money. After all, the only thing they're selling is a certain configuration of electrons with a remarkably limited use.

  2. Capitalistic, yes, but I like it too. by 2Flower · · Score: 4, Interesting

    Random spotty review follows...

    I've been There for awhile now, and while the initial cost outlay is staggering for an online game (I have to pay WHAT just to get voice chat? I have to pay WHAT to get a compass? HOW much just to hear jukeboxes? etc.) once you have a decent set of clothes and a vehicle or two, you're all set for casual play without a need to buy anything else. I think they should've included more of their 'options' as game features in your basic subscription, but that's the only real money dig they get on you if you're not a fashion hound.

    While the product placement is amusing, in the end it doesn't really make a huge difference. Nobody buys the overpriced 'speedy sneakers' when you can just get a hoverbike which plows across terrain at insane speeds to begin with for cheaper. It's more fun to submit your own clothing designs and play marketer yourself rather than spend on corporate marketers; I've designed a few shirts and I'm hoping once key bugs are ironed out, I can start using gmax to make new decorative objects like arcade cabinets.

    For a more hardcore if rougher around the edges experience with better user extensibility, check out Second Life -- but I checked it out and passed on it, because at the end of the day I just want the program to work so I can relax and chat with folks. There is a very polished, very simple GUI driven chat client aimed at casual users. I'll save the technical tangles for my day job. :)