Tony Hawk's Underground - A Worthy Return?
Thanks to 1UP for their review of Tony Hawk's Underground, as the extreme sports title heads into stores for its fifth iteration, and the reviewer seems to approve, mentioning that "cinematic story makes single-player fun again", as well as lauding "user-created content options", including level and animation editors, that "have massive potential." Tragically, you can only play online using the PlayStation 2 version, a major blow for Xbox Live fans, contributing to IGN's rating of the title as "a solid, if not a perfect, outing", and the conclusion: "If you're a PS2 owner, go get it. If you're anybody else, you may want to just hold that thought before diving in." Finally, GameSpot basically approve, directly countering that "most of the game's goals don't tie into the story at all", but still praising it as "another great installment."
I think the series peaked with THPS3 -- 4 was good but it was incredibly, awfully hard, which made it just a smidgen less exciting than 3. Now this one seems like it's going to be more of the same. I liked THPS because it was a game you could pick up, play for 10 minutes or 60 minutes and have an equal amount of fun. Now, with more "RPG" (and I use that term loosely) elements throw in, you probably need to have a fair amount of time on your hands to really be able to enjoy yourself.
Now, if SSX3 hadn't come out last week, I probably would be all over this, but I can see myself spending most of my free time on that game (which is brilliant and addictive) as opposed to THUG.
Small potatoes make the steak look bigger.
Activision is essentially telling its Xbox customers to fuck themselves. Yes, they put in some effort on Tony Hawk 2x (new levels, volumetric grass, custom soundtracks), but Tony Hawk 3 was a stop back (the only Xbox-ish feature was 4 player support).
... Now, if SSX3 hadn't come out last week, I probably would be all over this [THUG]" Even the people who say it's bad can't help but buy it. Way to go, Activision -- milk that franchise!
Then they came out with Tony Hawk 4. At a time when every other game came with online features, Tonk Hawk 4 topped out at 2 players and no other features. Talk about lame! Additionally, despite the fact that the Xbox uses DVD9 discs, the music soundtracks are overly compressed on Tony Hawk 4, making it essentially unlistenable on a good sound setup.
THUG not having online support is just a reaffirmation that Activision doesn't care about its users. It's only supporting the Xbox because people will buy anything they put out.
Don't believe me? Read this comment that essentially says, " I think the series peaked with THPS3 -- 4 was good but it was incredibly, awfully hard, which made it just a smidgen less exciting than 3. Now this one seems like it's going to be more of the same.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Swink,
A few thoughts from a long time fan of the series, owner of the game (picked it up last night) and current frustrated customer with the Activision server that's currently tanking and breaking the "your face in the game" feature.
First, I picked it up for the ps2 but I own all 3 next-gen systems. I hear ya on your reasoning not to be Live compatible but as a gamer, I have just one response: I'm already paying for Live. If the choice is between no online play or subscribing to Live, consider myself subscribed. If it's signing up to Live AND to some Tony Hawk service, that'd be too much. For example, I own several versions of Phantasy Star Online for the DreamCast, Gamecube, etc. I haven't and won't pay to play it online. I've taken their freebie month but that's it. The cost of Live, I've gotten over. I've made that plunge. So from my perspective, Neversoft is really more concerned with your second reason for not releasing a Live enabled version. I'm cool with that, just don't pretend to be protecting me. I don't feel protected. But wanting to protect the brand or whatever, I get.
As for game reviews, I tend to agree with you. I thought about what a douche bag the IGN reviewer was for saying that the running aspect was hard to control. He must not have read the hint on screen or the hint in the manual that the d-pad makes dude walk and the right analog stick makes dude run. What a douche. So we know that his review is *total* bullshit.
My solution for reviewers would be for them to admit how much they played the game. I've had many experiences in the franchise modes of various current football titles that revealed to me problems or bugs that no reviewer mentioned. But you'd have to be fairly deep in a season to find them. So, boom, right up front. Time spent playing: 5 hours. Highest level achieved: Manhattan. That's all it'd take.
I don't imagine that people really think every reviewer finishes every game. So finishing a game obviously isn't a requirement for reviewing a game. As such, it shouldn't be embarrassing to say how much time went into the source material they're reviewing. In the absence of it, we're left to believe that the guy at IGN really is a douche bag and isn't just spending 10 minutes with a preview copy.
My quick thoughts on the game: THPS2x was probably the high water mark for the series in my mind. This is the best game in the series since that one. It might change again as I play more, but right now, I see it as being more fun than 3 and 4. And being able to run around has totally opened up the game.
Eh, that's a bit trollish. Point 1: as I said, not a huge factor in the decision, just a contributing factor. Mostly, management objects to players having to pay Microsoft to play Tony Hawk. Also, note that Microsoft does not allow any online Xbox play that doesn't use Live. Point 2: Live does not work with our code. It's easy to say things like "Live has an online framework in place with which you would have to comply, that's an odd thing to complain about..." if you're not the one that has to make it work. Essentially what you're talking about is a complete rewrite of our netcode to accommodate Live, leaving us with two entirely separate code bases to debug and maintain. We have one net programmer. You do the math. Guess what, people expect their Tony Hawk game at Christmas. Every Christmas. And know that the mandate that enforces that ship date comes from the people who employ us: it's not up for discussion. Also, you can be as upset as you want but it's ridiculous to call anyone at Neversoft lazy. I've no idea what you do for a living but I'd wager it doesn't include working 18-hour days for three months. The bottom line is that Neversoft is the only company that can make a game of such size and quality in one year. If I didn't care, why did I post in the first place? We've been saying from the beginning we weren't going to support Live play, I don't know why everyone's so riled. If it mattered so much Live users could have rallied for support back when the game was early in development. No one seemed to care. If you want excuses, look elsewhere. I'm giving you reasons, take them or leave them. Swink