One thing I miss about Dragon's Lair outside of the arcade was the different "versions" of the game that made it more difficult to play. There were 2 or 3 newer revisions of the game that changed the difficulty by playing certain scenes "out of order." These scenes didn't follow what you knew about the scene, nor was the timing the same, so you'd have to rely on major experimenting to figure it out.
For instance, the scene with the dropping platform. You'd normally get that scene after 3 (I think) other scenes. You could stay on the platform until Dirk screams twice and then get off at the third stop, for a total of nine stops. If you got the scene out of order, it would only be three stops total, so if you were trying to maximize your points and didn't realize you got the scene at the wrong time, you'd die.
Another scene was the tilting platform that would start dropping tiles and fire would come out. The out of order version of that scene would have the timing *WAY* off, so you'd have to experiment many times to be able to complete it.
Many scenes in DL had the ability to extend them. You could have a quick way to finish the scene, or play the scene until the very end. It was a lot of fun to wow people by playing the scene all the way through.
Space Ace had a similar setup. In many places you could choose NOT to turn into Ace, and the scene would be different. At the end battle, you could fight Borf (was that his name?) without turning into Ace for 4-5 moves or so. It was always funny seeing you battle Borf as the wimpy guy.
DL2:Time Warp brought the ability to collect items, which I didn't think was nearly as exciting, since it seemed to be "outside" of the actual storyline. TW was a cooler, faster story, but it didn't really hold the same feel to me as the original. Of course, I was getting older and didn't frequent the arcades nearly as much.
Anyway, as far as I know, the special versions of DL never made it into home versions from what I've found. I haven't played the PC DVD version though, so I couldn't be sure.
I think he's speaking of the DirecTivo units, which are slightly different. They only work for DirecTV, but they can record two streams directly from the satellite without additional compression.
And the charge is $4.99/month for the service. Obviously, that's over and above the DirecTV service.
If you're looking at analog-only cable or regular TV, Tivo becomes a harder sell. Personally, since I have DirecTV, I find it much more convenient to have a DirecTivo box instead of a regular Tivo unit that has to change the channel on the satellite receiver to record, not to mention the fact that dual-streams is out in that situation.
But the problem is that Mozilla isn't ignoring the 8. It's considering it to be 8px (and ignoring the 'pt'), which is ALSO incorrect according to the CSS specs.
Browsers have always tried to be "fuzzy" in many cases (missing end tags and so forth) and there's a line on being "compatible" and being "correct." There's no real good answer, since you're screwed either way. Either you strictly conform to the specifications and pages don't look correct when some HTML design tool doesn't output correct HTML, or you try to "guess" what the person wanted and allow sloppy code.
Personally I'd prefer to be strict (and in this case ignore the '8' and 'pt' parts entirely) but I know that causes its own set of problems. "This browser makes the pages look wrong, it must be a bug in the browser!" when in fact it's just a different interpretation.
I'm not overly concerned about it and I DO know how to change my font size. The problem (which you don't see on this page because there's only one set of text) is that CTRL-(+|-) changes the font size for all text.
CSS specs state that length values should *always* have the unit identifier (px, pt, em, etc) immediately follow the number. The only time this is not required is with a 0 value.
The problem really is interpretation is cases of trying to make a "best-fit" when someone ignores the exact specs. Mozilla defaults to px and ignores the pt (thinking it's a font), where IE defaults to px but sees the pt as an identifier. Strictly speaking, both ways are incorrect since the "8" by itself is invalid.
The lesson really is to always make sure and check your pages in all browsers that you can, since they all operate slightly differently and may need a bit of tweaking here and there.
Mozilla 1.5 W2K shows the full URL with the %01 (doesn't convert it), but did anyone notice that the text on the test page is in a REALLY tiny font? It seems that Mozilla renders the font size incorrectly if you put a space between the number and the 'pt' (style="font:8 pt verdana" instead of style="font:8pt verdana")
I started playing the game last night, and the RPG elements actually just make the level progression fit into a "story" instead of just "A new level has been unlocked!" In fact, you only need to finish a certain number of the objectives in Story Mode before the story continues. You can go back and finish the other objectives if you want. All in all the new story mode works extremely well.
As for THPS4 being too hard. THUG has a difficulty setting, so it'll actually be much easier for new players to jump in and not have to worry about smashing their controller in frustration.
I'm not really sure I like the "off the skateboard" stuff and the driving cars stuff, but it's really minor to get through to the next story element.
Create-a-trick is another cool feature and the Park Editor allows you to actually create goals for your own park, which makes that a bit more fun as well.
FreeBSD releases have -p updates that are typically for Security Fixes. If you look here you'll see all the same Security Advisories that were fixed in a -p update to 4.8.
They put the same information in each new release notes just to cover the fact that they were fixed since the original previous release.
One thing I miss about Dragon's Lair outside of the arcade was the different "versions" of the game that made it more difficult to play. There were 2 or 3 newer revisions of the game that changed the difficulty by playing certain scenes "out of order." These scenes didn't follow what you knew about the scene, nor was the timing the same, so you'd have to rely on major experimenting to figure it out.
For instance, the scene with the dropping platform. You'd normally get that scene after 3 (I think) other scenes. You could stay on the platform until Dirk screams twice and then get off at the third stop, for a total of nine stops. If you got the scene out of order, it would only be three stops total, so if you were trying to maximize your points and didn't realize you got the scene at the wrong time, you'd die.
Another scene was the tilting platform that would start dropping tiles and fire would come out. The out of order version of that scene would have the timing *WAY* off, so you'd have to experiment many times to be able to complete it.
Many scenes in DL had the ability to extend them. You could have a quick way to finish the scene, or play the scene until the very end. It was a lot of fun to wow people by playing the scene all the way through.
Space Ace had a similar setup. In many places you could choose NOT to turn into Ace, and the scene would be different. At the end battle, you could fight Borf (was that his name?) without turning into Ace for 4-5 moves or so. It was always funny seeing you battle Borf as the wimpy guy.
DL2:Time Warp brought the ability to collect items, which I didn't think was nearly as exciting, since it seemed to be "outside" of the actual storyline. TW was a cooler, faster story, but it didn't really hold the same feel to me as the original. Of course, I was getting older and didn't frequent the arcades nearly as much.
Anyway, as far as I know, the special versions of DL never made it into home versions from what I've found. I haven't played the PC DVD version though, so I couldn't be sure.
I think he's speaking of the DirecTivo units, which are slightly different. They only work for DirecTV, but they can record two streams directly from the satellite without additional compression.
And the charge is $4.99/month for the service. Obviously, that's over and above the DirecTV service.
If you're looking at analog-only cable or regular TV, Tivo becomes a harder sell. Personally, since I have DirecTV, I find it much more convenient to have a DirecTivo box instead of a regular Tivo unit that has to change the channel on the satellite receiver to record, not to mention the fact that dual-streams is out in that situation.
Ummm... You do realize that they are different Dvorak's, right?
Did you read the same article? The first page clearly shows both formats.
The only format it didn't support was DVD-RAM.
But the problem is that Mozilla isn't ignoring the 8. It's considering it to be 8px (and ignoring the 'pt'), which is ALSO incorrect according to the CSS specs.
Browsers have always tried to be "fuzzy" in many cases (missing end tags and so forth) and there's a line on being "compatible" and being "correct." There's no real good answer, since you're screwed either way. Either you strictly conform to the specifications and pages don't look correct when some HTML design tool doesn't output correct HTML, or you try to "guess" what the person wanted and allow sloppy code.
Personally I'd prefer to be strict (and in this case ignore the '8' and 'pt' parts entirely) but I know that causes its own set of problems. "This browser makes the pages look wrong, it must be a bug in the browser!" when in fact it's just a different interpretation.
I'm not overly concerned about it and I DO know how to change my font size. The problem (which you don't see on this page because there's only one set of text) is that CTRL-(+|-) changes the font size for all text.
CSS specs state that length values should *always* have the unit identifier (px, pt, em, etc) immediately follow the number. The only time this is not required is with a 0 value.
The problem really is interpretation is cases of trying to make a "best-fit" when someone ignores the exact specs. Mozilla defaults to px and ignores the pt (thinking it's a font), where IE defaults to px but sees the pt as an identifier. Strictly speaking, both ways are incorrect since the "8" by itself is invalid.
The lesson really is to always make sure and check your pages in all browsers that you can, since they all operate slightly differently and may need a bit of tweaking here and there.
Mozilla 1.5 W2K shows the full URL with the %01 (doesn't convert it), but did anyone notice that the text on the test page is in a REALLY tiny font? It seems that Mozilla renders the font size incorrectly if you put a space between the number and the 'pt' (style="font:8 pt verdana" instead of style="font:8pt verdana")
If you're talking about the Form Filling and password saving features of Gator, have you ever tried RoboForm?
:)
If you've talking about the adware part of Gator, sorry can't help you there.
I started playing the game last night, and the RPG elements actually just make the level progression fit into a "story" instead of just "A new level has been unlocked!" In fact, you only need to finish a certain number of the objectives in Story Mode before the story continues. You can go back and finish the other objectives if you want. All in all the new story mode works extremely well.
As for THPS4 being too hard. THUG has a difficulty setting, so it'll actually be much easier for new players to jump in and not have to worry about smashing their controller in frustration.
I'm not really sure I like the "off the skateboard" stuff and the driving cars stuff, but it's really minor to get through to the next story element.
Create-a-trick is another cool feature and the Park Editor allows you to actually create goals for your own park, which makes that a bit more fun as well.
FreeBSD releases have -p updates that are typically for Security Fixes. If you look here you'll see all the same Security Advisories that were fixed in a -p update to 4.8. They put the same information in each new release notes just to cover the fact that they were fixed since the original previous release.
You mean like this?