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Xbox - Past, Present, And Future

Thanks to EGM for their interview with Microsoft's Ed Fries, discussing the state of the Xbox. He talks about the specialization of Microsoft's first-party Xbox publishing efforts, saying: "When we were starting, not only were we learning about how to be a console publisher, but we were also trying to make sure we had games in every genre because we really didn't know what kind of third-party support we were gonna get." Fries also quibbles with Nintendo's lack of voice acting in their games, mentioning: "someone asked [Miyamoto and Iwata] why none of their games had voices. And they talked about cost and the time and trouble to localize it... and I just felt like I was listening to silent-movie directors talking [about how films work fine without sound]", and arguing: "I feel like that's just part of the price of doing business nowadays, and it's something everyone should be doing."

3 of 105 comments (clear)

  1. VO by MichaelKVance · · Score: 4, Informative
    Fries also quibbles with Nintendo's lack of voice acting in their games
    If only more people had the sense that Miyamoto has. Cost aside, most VO is so terribly done that I'd almost always prefer to have plain text. I was playing Vampire Nights the other day, and the VO is so horrible, that it would have needed to be intentional to reach that low, low level of quality. But I'm sure it wasn't.

    Compare this with some of the excellent writing on Animal Crossing. I'm 100% behind spending that money on good writers and not on mediocre voice talent.

    m.

    --
    "Sebastian you're in a mess. They called you King of all the Hipsters, is it true or are you still the Queen?" -- B
  2. Voices not always needed by Echo5ive · · Score: 5, Interesting

    Nintendo has quite a lot of niche games like Zelda and Metroid -- neither of these has any voiceovers (apart from a few sentences in the intro to Metroid Prime), and they work just fine without them.

    Many would probably think that Zelda was just plain wrong if it had voices. Zelda has such a long history that you've made yourself a picture of Link in your mind, and a voice would disturb that picture. The Wind Waker works just fine with just grunts and shouts for expressions, since the faces of the characters are incredibly good at showing emotion.

    And in the Metroid games there's never anyone to talk to anyway. :-)

    A very underrated game is Eternal Darkness for the Gamecube, witch has voiceover. And it's not crappy Resident Evil-style voices either, it's real good. Characters actually sound like they care for what they are doing, though the main bad guy does get a bit over the top sometimes...

    --
    Leveling up builds character.
  3. No voice is better than bad voice by edwdig · · Score: 4, Insightful

    Play a Sega game that has voice acting. Say a Sonic Adventure game. You're going to cringe every time someone talks.

    Sega's hires two types of voice actors: those who do not know what inflection is, and those who use it in all the wrong places.

    I will say though, the House of the Dead games wouldn't be as fun without the really bad voice acting.

    As to voice acting and Nintendo games, I think a large part of the problem is if Nintendo did give Link a voice, if it came out any less than perfect, the bitching they'd hear would make the cell-shading complaints look like nothing.

    The reviews that said Samus needed a voice are just plain stupid. There isn't anyone she could possibly talk to.

    I think whenever Nintendo finally gets around to making some new characters, that's when they should go with voices - if it fits the game.