More On IBM's Next-Gen Xbox Chipset Win
Pieroxy writes "EE Times reports further details on Microsoft's use of IBM chips in its next generation Xbox game and consumer electronics devices, dealing a blow to Intel and providing a much needed boost for IBM's lossmaking chip business." An analyst claims that "IBM is likely to modify its most advanced G5 PowerPC silicon, which is being used in Apple Computer's fastest Macintosh desktops, for the embedded market, reducing the cache and cutting power consumption", and further comments: "This is likely to heat things up at Intel, but it is competition that is healthy for the industry. It's ironic that IBM, with its roots in the computer industry, doesn't supply the processors for the main portion of the personal computer industry. Intel does." We covered IBM's initial announcement as a section-specific story earlier today.
It's ironic that IBM, with its roots in the computer industry, doesn't supply the processors for the main portion of the personal computer industry. Intel does.
Wouldn't it be more like the "computer industry, with its roots in IBM," not the other way around? Though that's not entirely accurate either - maybe if it was changed to be the personal computer industry.
Are they not going to have backward compatibility? That seems like a big mistake in the game console market to me.
1, 1, 2, 3, 5, 8, 13, 21 -- Mathematics is the Language of Nature.
One of the few competitive advantages MS has with the XBox is that games created for it take little work to port over to the PC arena. By using a PPC chip much of that ease of porting is eliminated and along with it one of the few selling points for title owners.
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
as mentioned in Financial Times, Microsoft will likely be using their recently acquired Virtual PC software. This software is the way mac users run windows software on PPC chips. VPC technology will allow MS to provide backwards compatibility under Intel emulation.
The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
What I do see is Microsoft hedging its bets by licensing technology. Now, it can go to both Intel *and* AMD and go "if you two won't give us a better price, we'll cut you both off."
When businesses compete, the consumer wins.
Karma Whoring for Fun and Profit.
"Does this mean that the modified Windows 2000 kernel used with the current XBox will be upgraded and ported to G5, or that we might see a completely different and new kernel? "
Probably a little bit of both. First a recompile followed by some hand-tweaking in the slower areas of the code. Microsoft has operated with other processors before, so I doubt this'd catch their dev teams completely off-guard.
"Derp de derp."
> didn't some guy at microsoft get fired for posting a
> picture of lots of G5's bought by microsoft?
Yes. However, you realize that Microsoft needs those machines to test the Mac software they MAKE. Right? You know, like Microsoft Office X.
Javascript + Nintendo DSi = DSiCade
Quick counterpoint:
1: The PowerPC architecture has proven fairly good at emulating Intel architecture. It's definitely not megahertz for megahertz, but a G5 chip that emulates a 733Mhz x86 is not out of the question for a game console. If you don't mind a performance hit you don't even need to keep the same preformance nessisarially... Just tell people that while they can run their old XBox games they aren't 'optimized' for the XBox2 and therefore won't run as fast.
2: Microsoft has emulation code for the PPC inhouse: they recently bought VirtualPC which did exactly that. Now, I'm sure it is not a direct port, but it would make a good starting code base.
I'm not saying it will happen. Just that it is not out of the question.
'Sensible' is a curse word.
1) NT ran on PowerPC long ago, porting it wont be hard.
I keep seeing folks post this. Have y'all ever actually dealt with thechnology?
The PowerPC port of Windows NT was abandoned long ago. Since that time the nice microkernel architecture and the clean HAL that made the PPC and Alpha ports practical have both been largely compromised/abandoned because NT performance sucked.
Getting the modern codebase to run on the PPC again is going to be a bitch.
I wouldn't say there is a Gamecube "performance issue." It runs beautifully fast. 485 Mhz of PowerPPC goodness. It is right on par with the XBox CPU since the PowerPPC design is so much more efficient.