More Game To Movie Translations In Progress
Thanks to Yahoo/Hollywood Reporter for their article discussing the latest batch of videogame-to-movie adaptations in progress, which focuses on a completely different set of films to yesterday's article on Dungeon Siege. This time, Impact Pictures, who "which wrapped principal photography of its $40 million-range 'Resident Evil: Apocalypse' sequel Friday in Toronto", is profiled, and they discuss forthcoming movies from the company, helmed by Mortal Kombat director Paul W.S. Anderson, including "a $50 million adaptation of Atari's best-selling 'Driver' game", and, weirdly, a "big-screen version of Tecmo's blockbuster 'Dead or Alive' fighting game... [which] will provide some PG-13 fighting action and humor, devised by screenwriter J.F. Lawton ('Pretty Woman')."
Studios these days!
They were better off back in my day when games with flimsy stories were ported to shoddy Saturday morning cartoons, like they should be.
-e-
I failing to understand why they are picking these games for conversion. Dungeon Seige for 1.5 hours, what the hell? What about Morrowind or some other classic D&D quest with a real plot. But Dungeon Seige is good compared to Dead or Alive or Driver; DoA has zero plot to develop from, so I think we can expect another street fighter here. And as far as Driver, what the hell? Theres plenty of good car-chase movies without making one about a game about car-chases. Hollywood must be sadly misinformed or something, since I can think of plenty of video games which offer far more possibilities based on existing plots. Resident Evil atleast has a plot, though its not terribly original, its there and its something, so I can give them that, but DoA the movie sounds weak.
"What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
...until Tetris comes out.
"Derp de derp."
I just finished watching Hulk like half an hour ago. You can probably imagine, I didn't find this artice exciting.
My main problem with video game/comicbook/cartoon adaptions is that live-action movies are not the right medium for it. Video games and cartoons are very single-dimensional when it comes to personality. How do you adapt human depth to a character without destroying it? Spiderman comes to mind. Remember the villain in that movie? Who can imagine a guy really turning into that?
What's the solution? I wish they'd think about what this medium is strong at and focus on its strengths. Live action is great for human interaction, it stucks as a superhero medium. Wanna use live action? Okay, at least be kind enough to make the experience worthwhile. X-Men comes to mind. Don't want your movie to be like that? Okay, at LEAST consider an animated film. You have an enitrely different range of advantages with animation.
I really wish movies were made to be entertained instead of to draw money.
"Derp de derp."
Penny-Arcade already gave a thought to it. :)
Check out his "extensive" filmography. What know the worse of it? George "Night of the Living Dead" Romero was origianlly signed up to write and direct the Resident Evil movie. He even wrote a script. Then some genius at Capcom says, "When has Romero made a movie out of a video game? This Anderson guy made the movie Mortal Kombat so he must be the man for the job!"
I fucking hate Hollywood.
Hollow words will burn and hollow men will burn.
The only thing they have going for it is T&A, esp. the shaking ones during intense fights. This concept works as a game because there aren't real actresses playing the parts.
No actress that is of the "caliber" to be a DoA stand-in would subject herself to that level of fan-service. All three Charlie's Angels would have to go under the knife first.
It could only be a good film if it WASN'T rated PG13 and actually was violent or pornographic.
Sadly, it will be neither of things, nor can it be tongue-in-cheek unless they really scrape the bottom of the talent barrel, which no one wants to see.
Unless a firm and mildly interesting plot manifests itself. Even then, what's the point... why call it DoA? Reminds me of that "Pirates of the Carribean" game disaster. Just drop the name, save a little money, if you aren't going to "do it right".
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
It can be two things.
If at Square they did an outstanding job writing the history of FFVII, why the hell they did "The spirit within" with such an awful screenplay?
;)
I think that the point is that histories for games are written from people who feel free to try daring solution, because the key of the succes of a game is to find a core of people who really, really, really love to play it (otherwise they wouldn't spend tens of hours and bucks on it); screenplays have on the contrary the main goal to be pleasant to the masses, so when translating a videogame in to a movie there's this tendency to smooth all the sharpen edges that eventually characterise the game... consequently the atmosphere of the story will be dramatically altered... as far as I remember they tried to do a Supermario movie... a decade after I still trying to wash it from my brain