More Game To Movie Translations In Progress
Thanks to Yahoo/Hollywood Reporter for their article discussing the latest batch of videogame-to-movie adaptations in progress, which focuses on a completely different set of films to yesterday's article on Dungeon Siege. This time, Impact Pictures, who "which wrapped principal photography of its $40 million-range 'Resident Evil: Apocalypse' sequel Friday in Toronto", is profiled, and they discuss forthcoming movies from the company, helmed by Mortal Kombat director Paul W.S. Anderson, including "a $50 million adaptation of Atari's best-selling 'Driver' game", and, weirdly, a "big-screen version of Tecmo's blockbuster 'Dead or Alive' fighting game... [which] will provide some PG-13 fighting action and humor, devised by screenwriter J.F. Lawton ('Pretty Woman')."
I failing to understand why they are picking these games for conversion. Dungeon Seige for 1.5 hours, what the hell? What about Morrowind or some other classic D&D quest with a real plot. But Dungeon Seige is good compared to Dead or Alive or Driver; DoA has zero plot to develop from, so I think we can expect another street fighter here. And as far as Driver, what the hell? Theres plenty of good car-chase movies without making one about a game about car-chases. Hollywood must be sadly misinformed or something, since I can think of plenty of video games which offer far more possibilities based on existing plots. Resident Evil atleast has a plot, though its not terribly original, its there and its something, so I can give them that, but DoA the movie sounds weak.
"What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
...until Tetris comes out.
"Derp de derp."
I just finished watching Hulk like half an hour ago. You can probably imagine, I didn't find this artice exciting.
My main problem with video game/comicbook/cartoon adaptions is that live-action movies are not the right medium for it. Video games and cartoons are very single-dimensional when it comes to personality. How do you adapt human depth to a character without destroying it? Spiderman comes to mind. Remember the villain in that movie? Who can imagine a guy really turning into that?
What's the solution? I wish they'd think about what this medium is strong at and focus on its strengths. Live action is great for human interaction, it stucks as a superhero medium. Wanna use live action? Okay, at least be kind enough to make the experience worthwhile. X-Men comes to mind. Don't want your movie to be like that? Okay, at LEAST consider an animated film. You have an enitrely different range of advantages with animation.
I really wish movies were made to be entertained instead of to draw money.
"Derp de derp."