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Investigating Bias In Videogame Review Sites

jvm writes "We've all read comments that some videogame sites are allegedly biased for or against some games, consoles, or companies. So, Curmudgeon Gamer has investigated whether bias can be seen in the review scores over several games on each console. The review sites in question are GameSpot, GameSpy, and IGN, each of whom are compared to the game review averages on GameRankings. Additionally, a selection of review scores for crossplatform games are examined. While solid conclusions are difficult to draw and improvements can admittedly be made, perhaps people will find these results interesting to examine and discuss."

64 comments

  1. Openoffice by BrookHarty · · Score: 0, Offtopic

    The spreadsheet I used for my computations and graphs can be downloaded here. It's in OpenOffice format.

    Nice to see people use opensource software, he could of released the data in excel.

    1. Re:Openoffice by ClioCJS · · Score: 1, Troll
      And it sucks for those of us who have Excel installed becuase of work (where we have Add-ons) and don't use OpenOffice.

      "Open" is a slight misnomer if the majority of people can't read it.

      But, you know, I guess I deserve it, for supporting Mirosoft.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    2. Re:Openoffice by damiam · · Score: 1

      You could download Openoffice. It's free, and it does come in handy occasionally (for reading corrupted documents, etc.).

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    3. Re:Openoffice by ClioCJS · · Score: 1, Troll
      If open office is so open, why can't it export into a format excel can read?

      I mean, I really doubt the translation between excel and openoffice uses any one-way functions that can't be reversed. If openoffice can read Excel, it can write it. If it can write it, it should.

      Creating another proprietary standard just demonstrates why unix hasn't defeated windows yet, even though it should have by now.

      People who splinter standards in an effort to standardize are hypocrites whether they know it or not.

      That being said, I was the ONLY one in the movie theatre to cheer and clap when they shot Bill Gates in the South Park movie. I blame the acid.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    4. Re:Openoffice by Vaevictis666 · · Score: 0, Offtopic
      People who splinter standards in an effort to standardize are hypocrites whether they know it or not.

      Keep in mind that nobody but microsoft really knows what's going on inside their office files. It would be really hard for someone (such as Open Office) to backward engineer the file formats reliably enough to save in them.

      OTOH, he could save it as a .CSV file (comma separated values) which is pretty universal.

    5. Re:Openoffice by damiam · · Score: 1
      First of all, Openoffice files aren't proprietary. They're a documented XML format inside a standard ZIP file. It'd be trivial for MS to implement an import filter if they wanted to.

      Second of all, Openoffice does write Excel files. Why you'd think it doesn't, I don't know.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    6. Re:Openoffice by bigman2003 · · Score: 1

      Why not make a .csv file that everyone can read?

      --
      No reason to lie.
    7. Re:Openoffice by DAldredge · · Score: 1

      Does Microsoft provide details so outside developers can develope inport filters for excel?

    8. Re:Openoffice by bigman2003 · · Score: 1

      Sorry, that should have been 'CSV', not '.csv'. (waiting....okay, I should be able to hit submit NOW!)

      --
      No reason to lie.
    9. Re:Openoffice by Michael+Spencer+Jr. · · Score: 0, Offtopic

      OK, I'm reading an Excel spreadsheet.

      I'm now reading in the next chunk of data. Its header identifies it as a formatting attribute applied to a range of cells. I'll apply that info to my internal representation of the spreadsheet.

      I'm now reading in the next chunk of data. Its header identifies it as...well, something unknown. Prior research suggests this kind of data block is totally irrelevant, so I'll skip it. It seems to be two integers, zero padded out to 4 KB, but other than that I have no idea what it does.

      I'm now reading in the next chunk of data. It's a list of cell values.

      etc etc.

      It's possible to read a data file and get *most* but not *all* of the meaning out, and yet still be able to do useful things with the data. If you attempt to write a data file using this same incomplete knowledge of the format, your file will look weird.

      For a non-native English speaker, it's kinda like the difference between reading proper English and writing proper English. If you ignore order agreement and articles (a, an, the) you can still understand almost all of an English sentence. But if you try to write English with that same strategy, your lack of number agreement and improper articles will stand out.

      In Excel's case, "stand out" == "won't read".

      --Michael Spencer

    10. Re:Openoffice by ClioCJS · · Score: 1

      Well, perhaps my criticism should be towards the operator and not the software. After all, operator error is responsible for most problems anyway.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    11. Re:Openoffice by ClioCJS · · Score: 1

      If hackers can crack software registration key-generation algorithms, someone could reverse engineer an excel file.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    12. Re:Openoffice by DAldredge · · Score: 1

      the software regkey algorithm is just a LITTLE easier than an undocumented file format as complex as XLS.

    13. Re:Openoffice by ClioCJS · · Score: 1
      You really think? Those keys are generated by purposely obsfuscated algorithms. I'm sure Excel is obsfucated (too early to spell correctly) but probably only as an accident due to years of Microsoft beauracracy.

      Of course this is all conjecture.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    14. Re:Openoffice by PainKilleR-CE · · Score: 1

      I'm not sure on import filters specifically (as I've never had any need to develop one, and can't find the documentation I'm looking for at the moment), but simply parsing the data and loading it into a spreadsheet should be relatively easy for anyone familiar with Excel development.

      Of course, assuming that the data's well-formed XML, the new version of Excel shouldn't have a problem with it once it's removed from the zip file (though I haven't tried to make sure of this). Excel XP complains about not being able to find the dtd file when it tries to open the unzipped xml files, which may simply be caused by not having OpenOffice.org installed on this machine ;)

      --
      -PainKilleR-[CE]
  2. Running a game review site myself... by tvalley000 · · Score: 5, Insightful

    I have to say, from the game reviewer's standpoint, that it's hard to give a game a bad rating.

    1) You have advertisers. Typically, these people keep your site alive. They're expecting you to review their game.

    2) You like games.

    3) You get tons of swag, press passes, the royal treatment at trade shows, and a ridiculous amount of geek cred.

    4) Did I mention that you like games?

    5) You get to mention Sanya Thomas' butt in casual conversation. (see?)

    6) It's a freaking game. What's not to like about a game? (well, unless it's Final Fantasy XI -- which I refuse to admit is actually a game)

    Mystery@Warcry.com

    1. Re:Running a game review site myself... by Anonymous Coward · · Score: 1, Insightful

      not to mention that reviews of media of this nature at best are highly subjective.

    2. Re:Running a game review site myself... by unclethursday · · Score: 1
      I write reviews for a site as well. As well as do some news when time permits, and editorials.

      However, we don't get a whole lot of PR treatment from companies. We all either buy or rent the games we review, ourselves, over 9 out of 10 times (rarely do we get a review copy sent to us, but it does happen every now and then). We don't get wined and dined by PR comapnies. And, most importantly, we have very little advertising on the site, except from our association with Amazon.com and Ebay (and even these advertisements are non-intrusive).

      We do have PR contacts in gaming companies, and our readership is pretty large for a non-corporate site like GameSpot or IGN. But our PR contacts (or lack thereof in certain comapnies) do not dictate how we review games.

      Never has our EIC ever said to change a score or to try and put a positive spin on the review. We decide how our reviews will be, and we post them.

      Not all gaming sites get the treatment that IGN, GameSpot, or GameSpy get, you know.

      Thursdae

    3. Re:Running a game review site myself... by tvalley000 · · Score: 1

      Not all gaming sites get the treatment that IGN, GameSpot, or GameSpy get, you know.

      Of course not. Otherwise, you wouldn't be able to list them off like that.

      The subject in question, and the thread to which you were responding, was questioning the ethical quandry faced by typically volunteer reviewers that are submitting otherwise unprofessional works to outlets where advertisers pull the strings through the use of gifts that are heartily appreciated. The gaming site that you described doesn't fall into this category, thereby rendering the post a non-sequitor, right?

    4. Re:Running a game review site myself... by unclethursday · · Score: 1
      Last I remember, most of GameSpot's editors are actually employed by GameSpot (C|Net), and thus are not part of the "...typically volunteer reviewers that are submitting otherwise unprofessional works to outlets..." that you mention.

      I'm not sure about the employment status of IGN's or GameSpy's editors.

      As for other sites which rely on advertising to pay their bills and use volunteers, well, I can't say what they do or don't do. We don't rely on our 2 advertisers to pay our bills (in fact, I paid our server costs the last time they were due, out of my own pocket), and while we are all volunteers, we are official staff of the site; not anyone can post a review/news piece/editorial on the site.

      Your original post stated "I have to say, from the game reviewer's standpoint, that it's hard to give a game a bad rating." And "1) You have advertisers. Typically, these people keep your site alive. They're expecting you to review their game."

      Even GameSpot has advertisers. Yet, they have no problem giving a game a low score if it deserves it. But they have C|Net to back them up.

      The site I work for has no game company advertisers, and we also have no problem giving a game a low score if it deserves it. And we have no corporation to fall back on if advertising doesn't work.

      What I'd like to see from you, then, is a site (or more) which is completely advertiser supported with no paid editors. All editors are complete volunteers and get no monetary compensation for any work they do; but they will give scores higher than the games deserve because of their advertisers. I can't think of any off the top of my head, but it sounds like you can.

      Thursdae

  3. The question is by octover · · Score: 3, Funny

    The question is there no bias in this investigation of bias in video game sites?

    1. Re:The question is by Carnildo · · Score: 1

      Would you be willing to do an unbiased investigation of this?

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    2. Re:The question is by thelenm · · Score: 1

      Well, he explains exactly where all the numbers came from, so whether they are biased or not the results should at least be reproducible.

      --
      Use Ctrl-C instead of ESC in Vim!
  4. sorry but, I find this a little redundent... by UltimaL337Star · · Score: 2, Insightful

    Unless you were just born with the knowledge you'd have in 35 years but had no opinions, all reviews are gonna be a little biased, i mean cmon, reviewing games arent a mathematical thing, its giving your opinion.

    1. Re:sorry but, I find this a little redundent... by tvalley000 · · Score: 2, Insightful
      reviewing games arent a mathematical thing, its giving your opinion.


      Sure, but when you're given so much stuff that it's ethically questionable, and those people who make the games are also paying your utility bills -- you may be inclined to give it a better rating, right?
    2. Re:sorry but, I find this a little redundent... by Nasarius · · Score: 1

      I suspect they're looking for site-wide bias rather than the personal bias you describe.

      --
      LOAD "SIG",8,1
    3. Re:sorry but, I find this a little redundent... by tvalley000 · · Score: 1

      I suspect they're looking for site-wide bias rather than the personal bias you describe.

      But I'm describing a personal bias. I'm describing a bias where the impetous for a favorable review comes from advertising dollars and an overpowering amount of swag. None of those apply to the individual reviewer directly (unless said reviewer also maintains the site).

    4. Re:sorry but, I find this a little redundent... by spitzig · · Score: 1

      Not only that, but knowledge is biased. There is no such thing as "true objectivity".

  5. And then there were Editors by thirty2bit · · Score: 2, Insightful

    You forgot the Editor... the position where the one with the Big Thumb can thump a candidate review back to draft status for adjustments. The EIC is responsible overall for a publication, and can be 'coached' to tell his team how to play.

  6. Missing the point by Shadarr · · Score: 2, Insightful

    It's mildly interesting to see that there may be an anti-GameCube bias in some reviews. However, what I would much rather see is the same methodology applied to other factors, like who the publisher is and who is advertising with a specific site. I'd never heard anything about specific-console bias, but I've darn well heard an earful about EA getting a free-ride on steaming piles like Earth & Beyond. I'd like to see whether the numbers back that up.

    1. Re:Missing the point by PeeweeJD · · Score: 1

      I don't see an anti-gamecube bias when I read these sites. I think in most cases a gamecube port is worse than the other consoles. #1 because of the controller (and not as many buttons as other consoles). This leads to more complicated control schemes on a lot of games. Also the layout is bad IMO. #2 The media. I know IGN gave SSX Tricky a lower score on Cube because it did not have as much FMV (just 1 example). #3 Lack of any online component. Nintendo only has 1 game online. And only a handful can be played over a LAN. All other things being equal, this is a killer for the cube. If there is any bias in the world with regard to Cube, I would say it is fanboyism rather than Anti-Cube. I am a big nintendo fan (Mario, Zelda, etc) but their first party offerings as of late have all been to Japanesey for my tastes. I whole heartedly disagree with exceptional reviews for Pikmin, Metroid Prime and Super Mario Sunshine. While they were all good games, they were by no means excellent. All of the sites gave them 9/10 type scores. For the record, My first console this generation was a Gamecube. I also have an Xbox (which get a lot more play time lately). I have about an equal amount of games for both consoles. Sorry if I went off-topic a little...

    2. Re:Missing the point by Anonymous Coward · · Score: 0

      I think this is precicely the problem. It's not so much that a reviewer has a favorite console (the PS2 and XBox are good at other things, and on the average an XBox title will look a little better visually, so.. you might seen an objective raising of the rating just because of that). However, financial influences seem to be more fundamental in artificially altering a review. If a reviewer prefers XBox's graphics or control layout for a game, that seems valid. If they prefer a game, or a publishers game, because they are giving them money, that's not a valid concern for a review.

      From what I've seen on IGN, EA's games get, on average, a +1 overall. Acclaims get a -1 (even if it's adaquate, it's always lower than the other game sites). Check out NBA Jam's review on IGN. 7.0 -- a fine score, I suppose (GameSpot gave it a 7.7, seems to hover around 7.5 on average), but in reading the article it sounded like a 5.0 rating. I got the impressions that the reviewer assigned a score that didn't look as biased as it really was (the review was several weeks late, and was on the low end of all the reviews). I didn't see anything positive in the review, however.

      EA games are the opposite, however. The reviews are almost universally glowing, but then the rating is on the high end of the average almost every time.

      I'd propose two checks, both in-relation to advertising penetration on a review site. The first would be the actual rating difference compared to the average rating vs the advertising, and the second would be comparing the rating suggested by the text of a review (this isn't very scientific, though), vs the average rating compared to the advertising penetration.

  7. Biased Site by Anonymous Coward · · Score: 0

    The stupidly named GamesAreFun is so weighted towards Nintendo its not funny. One of their no talent writers sometimes posts here - blindly defending Nintendo as if they can do no wrong. It would be quite funny if it wasn't so pathetic.

    Example - two of their recent "articles" were -

    1. Why online console gaming sucks
    2. Why I don't want extra features on my console

    Well guess what console doesn't have any decent support for Online games and no DVD playback feature?

    Simoniker please don't ever link to them again

    1. Re:Biased Site by Anonymous Coward · · Score: 0

      Those were editorials you dumb ox. They are used to get a view across. Did you think editorials were for getting news out? Can you really say that he's off base about online gaming for the consoles? It seems that 95% of the console gaming population would agree with him.

    2. Re:Biased Site by unclethursday · · Score: 1
      Sounds like someone has his panties in a bunch; and he can't even post under his username (if he has one) out of fear of something.

      Don't worry, I'm sure you'll eventually grow out of it.

      Thursdae

  8. if you can't do a bad review, please quit by DrSkwid · · Score: 4, Insightful

    because you aren't doing anyone a favour.

    If I buy a $50 game based on your review then I can never trust your opinion again.

    Regular readers should notice that you never give bad reviews.

    If you can't be honest then you are *just* advertising not "relying on advertising".

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    1. Re:if you can't do a bad review, please quit by tvalley000 · · Score: 1

      because you aren't doing anyone a favour.
      If I buy a $50 game based on your review then I can never trust your opinion again.


      Hey, I was making a point about the way advertisers and PR companies promote games, and the influences they apply to otherwise inexperienced volunteer "journalists". I wasn't stating that I, personally, only give games good reviews.

      Regular readers should notice that you never give bad reviews.

      Regular readers would know to make the distinction I made, above.

      If you can't be honest then you are *just* advertising not "relying on advertising".

      If we take this out of the realm of a personal attack, I agree with you. The problems arise in the fact that the reviewers with which we're dealing are not professional journalists, are easily swayed by the expenses of maintaining a hobby, and don't have the background to easily judge the problematic ethics of accepting what amounts to payola for their efforts.

    2. Re:if you can't do a bad review, please quit by KNicolson · · Score: 1
      because you aren't doing anyone a favour.

      If I buy a $50 game based on your review then I can never trust your opinion again.

      Regular readers should notice that you never give bad reviews.

      If you can't be honest then you are *just* advertising not "relying on advertising".

      Whilst this is the ethical stance, and I am in agreement with your opinion, it would appear that magazines and websites have nothing to lose by printing the reviews their advertisers want. If there was an impact on sales or page views due to readers being fed up with biased reviews, surely they'd soon notice and rectify the situation? The fact that regurgitated press releases repackaged as news still regularly appear (I specifically gave up my games mag reading habit due to the Ultima Online hype-fest that surrounded its release) suggests that the masses just don't care.

    3. Re:if you can't do a bad review, please quit by DrSkwid · · Score: 1

      Sorry that you felt unjustifiably attacked.

      Your opening sentence sounded more like personal experience than observation.

      "I have to say, from the game reviewer's standpoint, that it's hard to give a game a bad rating."

      I sincerely hope that you do have an honest relationship with your readers.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    4. Re:if you can't do a bad review, please quit by DrSkwid · · Score: 1

      It is hard to find honest reviewing and you are unlikely to find it inside most of the gushing magazines.

      If you want some good journalism try Edge magazine from Future Publishing here in the UK. It's a gaming magazine for grown ups.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    5. Re:if you can't do a bad review, please quit by Anonymous Coward · · Score: 0

      > It's a gaming magazine for grown ups.

      who are completely stuck in the past......

    6. Re:if you can't do a bad review, please quit by Alkaiser · · Score: 1

      Exactly DRSkwid. Why the hell do I want to read ANYTHING from a review site where reviewers have a hard time giving a game a bad score?

      You (the writer of the parent post, not Skwid.) must write for IGN. The whole reason I started writing reviews, was not for the swag, it wasn't for the free games, it was because I was a college student, and I decided that SOMEONE was going to tell people when a game really sucked so they didn't spend their $50 on a piece of crap.

      PC Gamer wasn't doing it, Gamespot wasn't doing it, and IGN sure as hell wasn't doing it. So I would.

      I specifically wanted to do the bad reviews. Knowing that the $50 I spent on a crappy game could possibly mean that 3 or 4 or however many people might be dissuaded from making a similar mistake is the reason I write.

      College students and high school students are the most hardcore gamers out there...because they have the most time. (Seriously, you can be as old school as you want, but if you have a job, Jimmy SAT is going to have a crapload more time to play than you.) They also have the least money. So when they could have bought Game X that is actually good, but not a big name game, or Game Y, which got a lot of positive hype, but was ultimately shallow and short, that really impacts them.

      I write to help them make the right choice. I don't write to get swag. I don't write to get free games. We don't have advertisers. If you've already sold out, get the hell out of the game, because you aren't doing us, the REAL gamers any good at all.

      --
      Netjak.com independent reviews of domestic & import video ga
    7. Re:if you can't do a bad review, please quit by DrSkwid · · Score: 1

      All true except :

      "College students and high school students are the most hardcore gamers out there.."

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    8. Re:if you can't do a bad review, please quit by Alkaiser · · Score: 1

      Like I said, I say that because they have the most free time. They can devote more hours of the day to gaming than you or I, and I include the time I can sneak at work on my GBA, or playing Flash games on the net. A college student at a place that doesn't require attendance can cram more gaming into any given day than I'd probably be able to do on a weekend.

      --
      Netjak.com independent reviews of domestic & import video ga
  9. Meta review sites by Anonymous Coward · · Score: 1, Interesting

    This article just highlights to me the benefit of meta review sites such as Game Rankings and Meta Critic. User review scores also help counter any bias in reviews. What I'd like to see is a comparison of official magazine review scores compared to the average. OXM would probably turn out to be far higher than the average - especially for Microsoft published games.

    All in all, the Internet is a powerful equaliser in these matters.

    1. Re:Meta review sites by MMaestro · · Score: 4, Interesting
      True user review scores can help counter bias in reviews, however keep in mind that readers themselves can become bias. Especially in games that have long outstanding reputations or big brand name backup. For example :

      On Gamespot, they list GTA3 for the PC at a score of 9.3 (not bad since the PS2 version got 9.6). But lo and behold, the reader's score(s) drop the score by .3 points for the PS2 version and an even harsher .8 points. If you're concerned about small bias (a couple people picking 1's) : 19578 readers voted on the PS2 version and 2454 readers voted on the PC version. Hard to sway that kind of majority..

      However, vice versa this also happens :
      Gamespot (again) lists GTA2 for the PC at a fairly low 6.8 (OUCH compared to GTA3's score) and the PS1 version at 6.9. But insert reader reviews and GTA2 for the PC shoots up a whole 1.4 points and the PS1 version almost breaks acceptable levels with an insane 1.9 points! Nearly 2.0 whole points, and just .2 away from the much coveted 9.0 spot.

      Keeping this in mind, its VERY easy to see how jaded or how harshly the public can "vote" when it comes to their favorite games. Throw a "reader review" system on Slashdot for programs between Windows, Linux, and Macs; and Windows will be lucky to get a score of 1.2 .

      P.S. If you want to check the scores, use the GameFinder on the left sidebar on Gamespot.

    2. Re:Meta review sites by Anonymous Coward · · Score: 0

      The other thing about user scores is that you can also have people scoring games that they have not actually played - and not everyone has the same idea of what the difference is between say an 8.0 game and a 9.0.

      I actually prefer a five star system for scoring (GameSpy has just changed their scoring to this). It tends to focus the review more on the text than on the number at the end of the review. It tells you at a glance how good the reviewer thought the game was but encourages you to read more to find out what was good/bad about it. It also reduces the margin of error since you don't have one game scoring 1% better than another one. ... and reviews that have a separate number for graphics, sound etc. are just plain stupid.

      Incidentally, I just checked the score for Blinx in OXM and they gave it 9.3 wheras the average on GR was 73.8%. Quite a big difference!

    3. Re:Meta review sites by Anonymous Coward · · Score: 0

      I couldn't help myself :) I've gone and done the comparison for the games that got an 'Elite' rating in Australian OXM and the average difference between their scores and Game Rankings was only 4.2%. I thought it would have been much higher than that. The only real corkers were Blinx [+19.2%] (no surprise there since Microsoft were pushing this POS so hard), DOA:XBV [+12.6%], Apex/Racing Evoluzione [+9.9%], Buffy [+9.4%], Return to Castle Wolfenstein [+7.4%] and Unreal Championship [+7.4%]

  10. Gaming still lacks professional reviewing by superultra · · Score: 3, Insightful

    Curmudgeon Gamer's examination is certainly an interesting one, but what it complete neglected was the trend of increasing stupidity in gaming reviews.

    Perhaps the slow but steady rise of ludology means that we may yet see a rise in the quality of game reviews, but by and large the current level of intelligence in most game reviews is as low as the number of female companions most of the game reviewers have (and I mean that collectively). Reviews inevitably follow the "Background, Cool Trivia About Game, Graphics, Controls, Bad, Good" template. The size of the font of the scores at the of end review keeps getting bigger, as does the size of the screenshots. Basically, we're left with an industry wide standard of two paragraph GamePro-esque reviews that generally boil down to, "It rocks!" or "It sucks!" EGM's recent redesign is a fine example of this. There is little in the way of anaylsis, or the game's relation to the industry at large, or (heaven forbid) society itself. I think there are sites on the net that are the exception, such as GameCritics.com, and ironically, Penny-Arcade. Likewise, I think either Computer Games or CGW (I always get them mixed up) is making a conscious move in the other direction. Kudos to them, and shame on the rest of the reviewers. I suppose that online is, strangely enough, more "textual" than the magazines due to the lack of space confinement. But the actual content is about as low.

    What I'd like to see is a complete abolishment of scores all together in a magazine or website. It would mean, yes, you'd actually have to read the review. That's not to say there's no place for the blurb-y Gamepro-style of reviews with a big thumbs up or thumbs down at the end of the review. There obviously is, as it's quite handy for a quick reassurance when you're in the line at EB almost ready to buy the game.

    But there needs to be more peer reviewing, more intelligent discoursing, and more analysis ala ludology in the gaming industry. Not everything is the next best thing since, well, the last game the person reviewed. But some things most definitely are, and it's these that need extra attention. Not, contrary to popular belief, more screenshots.

  11. my two cents by Anonymous Coward · · Score: 1, Informative

    my only problem with the article is that it is based on USER REVIEWS (the term he keeps using), and not the SITE REVIEWS, when the article was stated to be about whether or the SITES are biased and not if their READERS were biased. This also doesn't take into account the people that have no lives and will sit their and submit bad Xbox/PS2/GC game reviews on gamerankings without even owning the system, just to show their fanboyism.

    Sorry I'm posting as Anonymous Coward, I just don't feel like setting up an account right now. I will post my e-mail though, nickerboy@aol.com

    1. Re:my two cents by PainKilleR-CE · · Score: 1

      my only problem with the article is that it is based on USER REVIEWS (the term he keeps using), and not the SITE REVIEWS, when the article was stated to be about whether or the SITES are biased and not if their READERS were biased

      The article uses 2 sets of user reviews and 3 sets of site reviews and clearly distinguishes between the 2, as well as having some discussion of the differences between site and user reviews. It uses the GameRankings compilation and averaging of reviews as the basis against which these are compared, but it should be noted that the GameRankings compilation is a compilation of sites and magazines, and does not take into consideration it's own users' reviews any more than the GameSpot reviews take into consideration the GameSpot user reviews.

      The article pretty much concluded that they couldn't find significant bias from the data collected in site reviews, but that user reviews in general tended to be lower than site reviews, and did some further analysis showing that users will sometimes shake this trend for particular games.

      Overall, the article needs some more work to include a larger data set, but I thought it was a nice start, especially since all of the data is easily available to everyone reading it, as are the sources of the data.

      --
      -PainKilleR-[CE]
  12. so, really the only conclusion... by fireduck · · Score: 2, Insightful

    that can be drawn is that game players are harsher than the professional critics. no duh. visit any official or psuedo official forum for a game, and chances are you'll encounter a rather vocal group complaining about problem X. never mind that 95% of the players don't encounter problem X, but the 5% that do, really want to shout about it. I imagine the same thing would happen with reviews. One is much more likely to bitch about a game that was less than satisfying than praise one that was enjoyable (as you get satisfaction from the game in the latter case, and are satisfied by bitching about it in the former). So the scores are biased in the downward direction. that isn't too surprising.

    1. Re:so, really the only conclusion... by saqq · · Score: 0

      agreed 100% hate for a game will always be more vocal than love

      --

      small flowers crack concrete
  13. An addendum by superultra · · Score: 2, Insightful

    I forgot to mention Play magazine. I don't particularly always agree with their reviews; I think that Gunvalkyrie is difficult not because of content but because of poor control design, and so on and so forth. I feel that at times Play tries too hard to be "hardcore." But Play magazine provides a niche, instead of trying to be *THE* magazine for gamers as [insert game magazine name here] is so fond of doing. You have to admire that.

    Likewise, I thought the reviews in the defunct NextGen were absolutely brilliant writing. I need to be careful in saying this, because they were notorious for their doublepaged screenshots, but they really did see games as an integral part of society. However, that's what we need in the gaming review industry: great, creative writing. It needs to be an art unto itself. I see a long but straight line between the rock music reviewing of the late sixties, early seventies, and the gaming industry reviewing of today. Rock music was coming of age as the game industry is very much doing today; it's growing beyond the size of its own knickers, so to speak. Likewise, both industries are highly release driven, and every new release in either rock or in gaming was the "next big thing." There's a general feeling that reviewers are "cool" now.

    That said, every game reviewer, print or otherwise, should have to watch Almost Famous, and they should walk away with the words, "Be honest, and be ruthless" etched in their minds coupled with the insistence that "We are not cool. We are the uncool." If game reviewing wants to grow up, the reviewers themselves need to realize that the game designers and publishers need to hate reviewers. The reviewers need to be the enemy. That passion, combined with the belief that one's own writing and reviewing can be artistic in nature, is enough to revolutionize the gaming media. Will it happen? That's up to them.

  14. HELP by Anonymous Coward · · Score: 0

    Your logical connections seem to be missing!

  15. A few thoughts about the "mathematics" involved.. by Dr.+Molf · · Score: 1

    I always love reading articles with statistics. I'm glad that this article was written.

    The first thing to keep in mind is that the writer predominately chose games which generally had received high review scores. So, in essence this article was really about whether there is a review bias among highly-rated games. I think this point is important because it means that each site is generally debating exactly how "very good" each of these games are.

    Which brings us to looking at the rating systems of these sites -- can you tell the difference between a 7.0 and 8.0 game? The author should have translated the results for each site back into the units that the site employed.
    I don't read a lot of gaming reviews (since the only consoles I own are an Atari 2600 and NES) so unfortunally I'm willfully ignornant about how these sites are set up. Still, if a hypothetical site only gives out ratings in terms of zero to five stars, then each unit is worth 20 points (using the author's scale). So, if we're talking about 9 point discrepancy, we're still speaking about less than half a star on that site's rating system. The author converted everything into a 100 point system, but failed to convert back for the conclusion. I think this would be relevant too.

    The one thing I was disappointed was that he ended up looking at the discrepancy from the average score for each site. I would rather he considered the Standard Deviation from the mean instead of simply averaging the deviations together. This way, the results aren't so skewed should one particular game have an enourmous deviation.
    Yes, the CSV file is now online so I could do this and perhaps I will just for my own curiousity.
    In a similar vein, one could perform chi-square tests with the results between each of the sites to give a better measure of whether or not a bias appeared.

    --
    indeed..
  16. Using only high ranked games flattens curve... by flibbidyfloo · · Score: 1

    Good stuff. My one concern is that by choosing only top rated games, he's built-in a flattening effect that will reduce any appearance of bias. To be a "top" game, by necessity the numbers are going to average high, which means less variation.

    An "average" rate game is more likely to have a wider variety of scores. Examining games with average ratings (around 60-80%) would probably yield a better picture of any bias (if existant).

  17. GR user scores.... by unclethursday · · Score: 1
    From the article:

    While I'm at a loss to explain just why GameRankings users score the way they do, it is interesting that their opinions of games are consistently lower than the average of all game review sites recorded on GameRankings. Furthermore, the Xbox is by no means alone in this respect; GameRankings users are similarly critical of the top twenty games on the PS2 and GameCube.

    It should be noted that the user scores from GameRankings are going to be well below the average for all platforms. As as avid user on GR, I know how fanbois attempt to affect the user rating on games on the systems they do not like with the user voting system (and, conversely, attempt to raise the user rating on even shit games on their system of choice by voting "10" on every game). Many of the votes are from second and third accounts used just to vote against games on the other systems and for games on their system of choice.

    For example, I'll show the top game from each system and how many total votes vs how many of those votes were for a "1".

    GameCube:

    Metroid Prime (User Avg. 8.3)
    Total votes: 1969
    Total "1" votes: 241 (12.2% of total votes)

    PS2:

    Metal Gear Solid 2: Sons of Liberty (User Avg. 8.6)
    Total votes: 1573
    Total "1" votes: 73 (4.6% of total votes)

    Xbox:

    Halo (User Avg. 8.7)
    Total votes: 2350
    Total "1" votes: 186 (7.9% of total votes)

    Notice that the PS2 game actually had the lowest percentage of "1" votes (4.6%), while the GC game had the highest (12.2%), even though the GC game had less total votes than the Xbox game it still had a higher percentage of "1" votes. This trend seems to fluxuate between the GC and the Xbox for the highest "1" vote percentage on games.

    One of the things those of us on the message board wanted to do was only make votes count towards user average if a review went with it, in order to keep fanboi votes to a minimum effect on the total user average....but that never happened. And now that Scott sold GR to C|Net, we doubt it will ever happen.

    Thursdae

    1. Re:GR user scores.... by Anonymous Coward · · Score: 0

      Wow you picked 1 game for each system and used that to come to some crap conclusion.

      Real insightful.

      Ever though Metroid got a large % of 1's because it sucked?

    2. Re:GR user scores.... by Dave_B93 · · Score: 1
      Do you honestly believe that Metroid deserved a 1?

      in my ranking system for *any* game to deserve a 1 it would have to fail to load on my system the first 3 times. Then, after doing the "please, please work dance" it finally boots, only to have the worst sound and graphics I've ever seen and no control system to speak of.

      but that's MY ranking system. I suppose if someone had a biased ranking system where they said "1 is few obvious bugs, okay sound, okay control, but wasn't that fun" ( this would be a 3 in my ranking system btw) Then sure, they can give it a 1, but say what a 1 means.