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User: Dave_B93

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  1. what's wrong with 'wrong number #1' etc.. on Homemade Cell Phone Call Blocker? · · Score: 4, Insightful

    I used to have someone doing this all the time and so added them to my phone book as 'wrong number #1' and just not answering it. Do you really have more than the 250 or so numbers that your sim card can hold ( or more if you're using phone memory? ) An alternative would be to have caller groups and only having it ring if it was a known number, but then you have to know everyone who calls you. If they're calling from a Private Number then you're really screwed.

  2. Re:Can someone post the text? on Interview with Leeeroy Jeeenkins · · Score: 1

    since you asked :

    Interview with "Leeroy Jenkins" by the played.todeath editors
    By now, most of you MMORPG players have seen the Leeroy Jenkins video. If you are one of the four people that haven't, we would suggest checking it out before proceeding.

    After meeting one of Leeroy's guild mates at E3, we scored an exclusive interview with the man himself. Two of our own staffers, William Everett (age 19) and Patrick Hufford (age 32) caught up with Ben S (age 24) to get the skinny on Leeroy and Ben's experience with WoW.

    PLAYED:Thanks for giving us the opportunity to speak with you.
    Ben S: Hey, no problem.
    PLAYED:Great, Ben. Where are you located at?
    Ben S: I'm in Laffayete, Colorado
    PLAYED:How long have you been playing WoW?
    Ben S: I've been playing it since open beta.
    PLAYED:Since open beta?
    Ben S: I pretty much got it right when it came out.
    PLAYED:What drew you to it, are you a big fan of Blizzard?
    Ben S: Yeah. I've always played a lot of Blizzard stuff, they usually make pretty quality games.
    PLAYED:Is WoW your favorite of the bunch?
    Ben S: It's hard to say. I've played a lot of everything but so far WoW has been pretty good.
    PLAYED:Do you play any other MMOGS?
    Ben S: I don't currently, but I have played others in the past.
    PLAYED:Which titles?
    Ben S: Shadowbane was the one I got the most into. I played some Ragnarok online, and Lineage II for a month or two. Back in the day, I played a little Ultima Online.
    PLAYED:Cool.
    PLAYED:So you've been playing WoW from the beginning. What aspect of the game do you enjoy the most?
    Ben S: Just screwing with people, mostly (laughs)
    PLAYED:So you play on a PVP server then (laughing)?
    Ben S: Yeah.
    PLAYED:So what level is Leeroy?
    Ben S: Leeroy is 60.
    PLAYED:What is his PVP rank, currently?
    Ben S: He's a sergeant currently, I haven't got a chance to do a whole lot of PVP yet.
    PLAYED:Sergeant is still nice, I haven't even made grunt yet.
    PLAYED:We are really looking forward to the Battleground patch.
    PLAYED:Hopefully the level 60's won't pick on us too much. We are all around level 40.
    Ben S: Yeah, at level 40 it's gonna be rough.
    PLAYED:We assume that Leeroy is you main, how many alts do you have?
    Ben S: I have a couple low-level alts. A couple of only level 10. In total I have actually made ... 9 characters. All those, except leeroy and one other, are below level 30. I have a level 60 Tauren on a separate server, too.
    PLAYED:Nice.
    PLAYED:What occupation is Leeroy currently?
    Ben S: He's a miner/engineer.
    PLAYED:That's the hardest one, really.
    PLAYED:We assume you are still in league with The Pals 4 Life?
    Ben S: Yeah, we still do our stuff. (laughs) I did get kicked out of the guild for five minutes after this instance.
    PLAYED:(laughs)
    PLAYED:How many people are in P4L?
    Ben S: Technically, we have around a hundred players in the guild.
    PLAYED:Wow, that's quite a few.
    Ben S: Yeah, but only 25 or so are really active. Most of them are alts.
    PLAYED:You've been with P4L from the beginning then?
    Ben S: Yeah. It partially existed before we started WoW.
    PLAYED:How much would you say you play a week? To get to level sixty you must be playing a good amount.
    Ben S: Yeah. I play a lot really, I'm currently unemployed so that helps (laughs)
    PLAYED:(laughs)
    Ben S: (laughing) Yeah, if you know of any good jobs, send them my way.
    PLAYED:We'll keep our eye out for you.
    Ben S: On average, I play about four or five hours a day. Some days I take a break.
    PLAYED:Let's talk about the video. What inspired the name of your character, Leeroy Jenkins? Is he a character from a movie or something you made up?
    Ben S: It was pretty much made up. I was sitting around with a few guild-mates drinking forties ...
    PLAYED:(laughs) That's where all great things come from - drinking forties with your buddies.
    Ben S: Right. So we start throwing out name for each other and Leeroy Jenkins p

  3. My review on World of Warcraft Battlegrounds in Testing · · Score: 1
    I've already posted it once, but I figure that it can go here as well. link to original is here

    It was quite fun, very easy to get into, and familiar if you've played capture the flag before. The initial games I had were fairly quick, ended within what seemed like 15 minutes or so of starting. Finding a team of 'good' people, or co-ordinating a team was a little bit trickier, but eventually things worked out.

    There were some bad things, but I'll post about them near the end.

    The first thing that I noticed was the bases. The bases are fairly well laid out with 2-3 main entrances which you may or may not want to be defending. It took a little bit getting used to the design, but after the first few games the layout became second nature. Something I didn't discover for a bit was the fact that the layout of the Horde and Alliance bases are the same, even if they look different from the outside. I guess this makes things more fair, but from a Lore perspective I would expect it to be a bit different on each side.

    The second thing I noticed were the floating buffs. There are atleast 3 of these on each side, I'll give a short description of each.

    • Berserk. gives you +15% damage but also increases the damage you take by +5% ( might have the numbers slightly wrong. This one was kind of useful, and was the first one i found. It could typically be found as I don't think people picked this one up as often.
    • Speed. gives you a speed boost for about a minute. very well located so that you can use it to either grab the flag, run away with the flag, or maybe catch someone who has the flag. This changes the game a bit, and was very nice.
    • Regrowth / Regeneration. gives you back some health. again useful, but not that big of a deal, as you'll see when i get to rezzing.

    When you die in the game ( and that was probably the next thing I did after finding my berserker item.) You are transported to the graveyard, where you're asked if you want to rez. The guy is on a 30 second timer, and it's going over and over. He rezzes you with mostly full health and mana so it doesn't really make sense to take a rez from another player, although that works too. The 30 second timer never seemed to change, so you were never really out of the game for too long.

    I found the dying / rezzing part to be fairly well executed, my only complaints were when I just missed the rez window and could maybe have rezzed if the interface had come up faster. The other annoying bit was when the alliance was camping our graveyard, and there wasn't much we could do about it.

    After I got all that sorted out, I started to get into the actual match. This is where the people you're playing with make a big difference. If you stay together, and keep each other healed / buffed you can do really well. Typically players who were running out alone would get quickly taken out by the other side. I maybe haven't pvp'd agaisnt hunters before, but I really noticed them here for the first time. Hunters seemed to be doing really well, and due to the nature of PVP you had to actually worry about their pets ( as opposed to a Duel where you can ignore them and take out the hunter first. ) I had one hunter try to feign death on me in battlegrounds. When his pet didn't die, I figured what was going on and took out the corpse ;-)

    The game was pretty fast paced, and I lost two or three matches in fairly quick succession, mostly due to lack of coordination on the team. We could possibly have slowed them down a little bit, but I'll claim unfamiliarity on everyone's parts as the cause.

    The level breakdown made the matches fairly even, and there wasn't that often that I felt outclassed. One match I was fighting a number of level 49-50's which made it a lot harder than the others, but in general the spread was good enough that I felt that I had something to

  4. Re:PAX 2? on Ask Gabe and Tycho of Penny Arcade · · Score: 1
    At the end of the first PAX they said that there would definately be a PAX 2.

    Due to the amount of work involved, and the stuff that had to be arranged, I would be very suprised if it left the seattle area though. They also said that the space for next year would definately be bigger. They didn't announce if that meant renting more of the same convention center, or a different location. I'm pretty sure they hadn't decided that.

  5. Re:Will someone hep me? on Human-powered Helicopter Fails to Lift Off · · Score: 1
    Wrong on a few counts.

    The top wing was hanging down a bit, but not so much that contact was inevitable.

    In order to start the machine they had runners on each corner helping the wings get started. One of the inner wing runners was pulling down as he ran, causing his opposite runner to let go, and that side to lift, colliding with the outer wing.

    The collision wasn't nearly as dramatic as you describe (fortunatly). One piece of styrofoam fell off, and some cellophane was ripped. Possibly the chain was damaged slightly as well, causing the later problems with the chain.

  6. Re:No pretesting? on Human-powered Helicopter Fails to Lift Off · · Score: 5, Informative
    I was at the attempted liftoff.

    This was the first time that they had the whole thing assembled, and in some ways you could tell. I think some simple resistance based testing would've shown that chain structure was too fragile to propel the wings properly ( either that or the chain was somehow damaged in the first crash where the blades ran into each other.)

    It was also kind of obvious they had never practiced how they were going to start the thing. they had 4 volunteers, (one on the end of each rotor) running around helping the rotors get started. One of the guys on the lower blades was pulling too far down causing the other guy to let go. That is why the blades collided the first time, forget all this not enough lift on the top blade, it was human error.

    The second attempt (after repairing the damage caused by the first attempt). looked more promising, the blades actually seemed to be moving quite well, and in fact the upper blade had started producing enough lift that it looked like there was no danger of hitting the bottom one ( even with human error) , but then they ran into the problems with the chain. Imagine the sound that your bike makes when you're in the wrong gear going up a hill. The skipping noises etc... it sounded just like that.

    I left after the third attempt when the chain just came off. it didnt' look like they were going to get anywhere, and I'd already been there for about 2 hours.

    As for why they'd never practiced with the thing beforehand, I speculate that it is because they didn't know if the thing would survive. If somehow it had gotten off the ground, only to crash after 30 seconds, they would've beaten the record, but wouldn't be able to recreate it. This way they would atleast have witnesses...

  7. It wasn't about the money... on Human-powered Helicopter Fails to Lift Off · · Score: 1
    I was there, One of the first things they mentioned in the opening speech was "if we win the money, we're going to donate it to a childrens charity" They spent in excess of $28,000 CDN on the thing, not counting the donated carbon fiber for the rotors ( approximately $30,000 US worth)

    It's more the prestige of winning the competition than the money at this point, as well as the abilities (and job prospects) that come out of working on team based projects.

  8. Re:What about Full Throttle? on Sam & Max Sequel Canceled · · Score: 1

    Hmm... I found a link to the Full Throttle page off google, here but I also found a link to a press release ( that I can't seem to get to) which seems to imply that it's cancelled as well. The Google cache doesn't seem to work here.

  9. What about Full Throttle? on Sam & Max Sequel Canceled · · Score: 1
    we've decided that this was not the appropriate time to launch a graphic adventure on the PC" says Mike Nelson,

    This is probably a bad omen for the Full Throttle sequel as well. (Funny, I can't find any links to it on the Lucasarts site)

  10. This game is awesome! on SCOrched Earth · · Score: 1
    I was a huge Scorched Earth fan. I tried this game out and it's a great re-creation of that feeling except it's soo much better.

    It's got simultaneous network play, works on Windows, MAC and Linux. and has almost all of the old weapons ( They're still missing rollers, but that's about it ). Best of all it's Open Source! (I'm thinking about giving them some roller code myself ;-) )

  11. Re:Warp Pipe GPL release... on Warp Pipe Launches With Mario Kart Support · · Score: 1
    XLink RC3 (codename Kai) will have GameCube support. It's about to go into a closed beta, However XLink is still Windows only. They're thinking about perhaps releasing some source under a kind of opensource license so people could port it, but that probably won't happen untill after Kai comes out.

    Read up on it here under "XLink RC3 Update"

  12. Re:This news on Warp Pipe Launches With Mario Kart Support · · Score: 2, Informative
    Actually if you go to Wal*Mart Tomorrow, you can get one for $78

    For more info, check out this blurb at GameSpy

    or are you counting the cost of a broadband adapter ( approx $35US) in your total?

  13. Re:Warp Pipe GPL release... on Warp Pipe Launches With Mario Kart Support · · Score: 3, Informative
    That version is 2-3 weeks old and doens't work very well with MK:DD, also it isn't being maintained by anybody. (not to mention the fact that the source is still availible from sourceforge CVS for now which has a fatter pipe, or that they thought they'd gone closed source a few months ago, so having that code is kind of questionable)

    There's already 2 projects working on GC tunelling warppipe and X-Link, so I don't see how starting a new fork of warppipe off 3 week old code is going to help unless you're a lot better at network algorithms than I am, or you're just a roll-your-own kinda guy.

    Personally I'm going to try Warppipe tonight, then keep playing it till X-Link Kai comes out and compare the 2. I don't feel like hacking together someone's old code in hopes of getting my own solution working... but then again, I'm just lazy ;-)

  14. Re:GR user scores.... on Investigating Bias In Videogame Review Sites · · Score: 1
    Do you honestly believe that Metroid deserved a 1?

    in my ranking system for *any* game to deserve a 1 it would have to fail to load on my system the first 3 times. Then, after doing the "please, please work dance" it finally boots, only to have the worst sound and graphics I've ever seen and no control system to speak of.

    but that's MY ranking system. I suppose if someone had a biased ranking system where they said "1 is few obvious bugs, okay sound, okay control, but wasn't that fun" ( this would be a 3 in my ranking system btw) Then sure, they can give it a 1, but say what a 1 means.

  15. Re:text of article on The Trouble with MMORPGs · · Score: 1
    Didn't you get the part about him saying don't make it like a job?

    I played a tale in the desert and at first it was good. but to get any of the cool things (that I enjoy) required tonnes of hours online working with other people and trusting them with stuff you'd worked hours to create. I was a fan of the school of architecture. I was in a guild. One of the guild members must have spent most of his time playing because he was always on saying "we have to finish this, we have to finish that" One day he quit, and gave away all the stuff I'd worked hard ( in my own way ) to make.

    Who knows, it might be different now, for sure you could do well in the discipline of Combat without much of a group but i wasn't into that. I guess it depends on what you want to do.

  16. I'm getting it tomorrow - don't spoil the suprise on Rogue Squadron III - The Sequel You're Looking For? · · Score: 2, Interesting
    I've pre-ordered it and it should be showing up tomorrow. The demo mission on the pre-order disk was so-so, but didn't really give me a feel for the ground based missions, so I'll reserve judgement till tomorrow night.

    The rest of the demo disk was kind of lame. The original arcade Star Wars was fun for about 15 minutes ( 5 x 3 minute showing it off to friends) but I don't think i'd play it. And the Gladius trailer did nothing for me. I was hoping it would shift me one way or another, but it really only made me suspicious about the combat interface.

    What happened to cool pre-order disks like the one that came with Legend of Zelda: the Wind Waker? Something like Shadow of the Empire would be really cool to have on the GC.

  17. Re:ganecube needs the killer games on GameCube Production to Halt · · Score: 1
    Mario Kart is scheduled to be released on Nov. 17. Mario Golf which can be played with up to 4 people was just released. Mario Tennis will be out at some point. Smash Bros. has been out for a while. The GC version of Medal of Honor:Frontline has a multi-player feature. Can't forget the Monkey Ball games. Bomberman Generations is a lot of fun with 4 people.

    • Mario Kart - Looks cool, but still has the $70 price tag (Canadian, i guess that's $50 US)
    • Mario Golf - Ditto
    • Mario Tennis - That has to be one really cool tennis game before I'm going to play it.
    • Smash Bros. - Now we're getting a little bit cheaper. I got this one for $ 50 Cdn ( $30 US). It's good, but I guess I just don't have the right 3 other people to play it with me. it's been sitting on the shelf.
    • Medal of Honor:Frontline - I haven't played or looked for this game - Timesplitters 2 is a really good first person shooter with 4 players though. reminds me of Golden Eye
    • Monkey Ball - again I spent $ 50 Cdn ( $30 US). I start feeling queesy if I play this for more than an hour. it's a good game though, and fun with 4 people.
    • Bomberman Generations - I can't find this one in any stores no matter how hard I look. I'm familiar with the Bomberman Franchise and really want to find this game.
    • Gauntlet: Dark Legacy - ( Not on your list) - This one is going on Ebay for about $34 USD ( $50 CDN) - Again, this is a game I really want ( sight unseen) but can't seem to find it anywhere.
    • F-Zero:GX - Probably $50 USD $70 CDN - again this looks really neat, 4 player, and you can bring your savegames into the arcade.

    We're still having a fairly big problem with price. most of these games aren't worth what they're charging for them. I fortunatly only got my GC this year, so I'm able to go back through old games and pick them up for less. ( If they're still availible). but I'm hard pressed to shell out $70 CDN for a game about golf when I don't really like golf..

  18. Kirby over the Internet on Linksys Makes Wireless Play For Gamers · · Score: 1
    There is also a project (recently mentioned on slashdot) to bring the Cube online.

    It's called the Warp Pipe Project, and it's goal is to Make Mario Kart Double Dash playable over the internet. For now they're starting with Kirby, but I'm more interested in Mario Kart.

  19. Re:Hehe on Scorched3D Takes Classic Series Crossplatform · · Score: 1

    AFK problems are now fixed, Servers can have a timeout on moves. If you don't choose to fire during your move, you don't fire. Simple as that. ;-)

  20. Re:Why Gnome on Scorched3D Takes Classic Series Crossplatform · · Score: 1
    Better Yet, why don't you help code it so that it can run on sawfish? it is opensource ;-)

    Disclaimer: I'll freely admit I don't know how much work would be involved with that, or even what sawfish is really ;-)

  21. Re:Original? on Underground DC Developers Strike Back: Feet of Fury · · Score: 1
    I think (hope) the point of this post, is to say that it's possible for the little guy to actually make a game and get it published. Half the argument of the Non-originality article was that there were no Art-house publishers. These guys have come along on a shoestring budget, and not only have they made a product, but actually have (some) distribution.

    It's admitedly a little bit of whoring for this guys project, and for a (mostly) dead system. But it should give reassurances to anyone who's trying to make a game for the DC.

  22. Re:But, no! on Enterprise Getting New Aliens, Hairdos, Weapons · · Score: 1
    I disagree. Trip taught her more than to read. He taught her to rise above her station in ways she wouldn't have conceived of before. There was more to it than just reading.

    I agreee that the Cogenitor killing itself was a little bit overboard. but I did see it as a possibility

    Personally, I thought that the captain of the alien ship was going to explain something about a great war in the past where they had to suppress to cogenitors, or how a cogenitor voicing feelings just caused too much of a hassle in the mating process ( I mean it's hard enough getting two people to like each other and stay together, how about 3?) and then maybe saying "it's ruined, now it will have to be terminated".

    They have to come up with the prime directive somehow. So they have to make some mistakes every now and then. They haven't really drawn the line that Archer has with supporting an alien species before. I was wondering where he was going to have a line.

    Now this Borg episode coming up... that might make me stop watching...

  23. Re:how do you add games to frontpage? on Licensing Likenesses For Sports Games · · Score: 1

    That works, but it gives too much content. I want stories that were promoted to the home page, and all the games stories.... How do I get that?

  24. Re:kids, its called appropriation on Licensing Likenesses For Sports Games · · Score: 1
    From the Article:
    EA possesses an FIFPro license for its football titles, as well as an exclusive deal with the German Bundesleague which permits them to use character likenesses and names.

    If I'm reading this right it looks like EA already had a license?

  25. But I've already played GTA III on GTA To Appear On Xbox and Gamecube In 2004 · · Score: 1
    I'm not all that excited about GTAIII for the Game Cube, I played it on the pc a few months ago.
    Now, Vice City for the cube, that will be cool.

    I dunno. I'm still more excited about SSX 3 for the GC.